Yorick General Guide by
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
The work of gravediggers is essential amongst the living, but invaluable in the Shadow Isles. There are many shades of death there, and each is embraced rather than feared or reviled. One can only ascend from one state to the next with the magical aid of a skilled professional. At the end of the first Rune War, Yorick Mori made his living as a gravedigger. His family owned and maintained the Final Rest Memorial, one of the oldest cemeteries in Valoran. The shovel he employed for his work had been passed down for generations. Each gravedigger taught his son that this shovel was imbued with the spirit of every forefather, and that those spirits would protect him during the long lonely nights amongst the tombstones. To his eternal regret, Yorick died without an heir, bringing the proud Mori line to a close. His body was interred with his shovel in the family mausoleum, and the Final Rest Memorial soon fell to ruin. Death, however, was not the end Yorick had expected.
Yorick emerged on the haunted shores of the Shadow Isles – not quite dead, definitely not alive – still clutching his beloved shovel. He soon learned that with it he could act as a ferryman for the Isles' undead denizens, helping them climb death's many-tiered ladder. This proved a curse, as a gravedigger must "bury his quota" before he too can ascend, or so the legend goes. No one knows what "his quota" is. Yorick dug tirelessly, waiting in vain for the day when he would be freed of his burden. As decades turned to centuries, the shame of his failures came to a head. He returned to Valoran to find his corpse, convinced that salvation might be buried with it. When he arrived, no trace remained of either the mausoleum or the memorial. Hope nearly lost, he discovered the League of Legends, and there saw an opportunity to immortalize the family name he allowed to be forgotten ages ago.
"Die first, then we’ll talk." -- Yorick
Being new to this game and starting purchasing Yorick I right away began looking for build and sadly did not find one. SO, I spent some time working on my own.
This build is a pure mana tank build with a finisher of a bit of AD. The build also allows for very easy jungling at level 11 or 12.
Once the mana buff has been obtained Yorick is unstoppable.
Also...with Yorick's two ranged abilities mixed with Ignite, going mid is actually a good idea for Yorick, till the jungle part that is.
*Able to stay out longer and longer without recalling
*No need for AD items or life steal
*Becomes a tank very early on
*Wonderfull at pushing lanes and jungling
*Great at starting fights and ganking
*Pets suffer early on
Unholy Covenant (Passive): Yorick's basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's Ghouls have 30% of Yorick's Attacks Damange and Health.
Omen of War (Q): Yorick's next attack will deal 30/?/?/?/? (+?) physical damage and summons a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 8 additional damage per hit and moves 15% faster. While the ghoul is active, Yorick moves 15% faster as well.
Omen of Pestilence(W): Yorick summins a Decaying Ghoul that arrives with a violent explosion dealing 60/?/?/?/?(+?) magic damage and slowing nearby enemies by 20% for 1.5 seconds. While the decaying ghoul remains alive, nearby enemies continue to be slowed by 10% for up to 5 seconds.
Omen of Famine(E): Yorick deals 55/?/?/?/? (+?) magic damage and heals for up to 50% of the damage dealt. A Ravenous Ghoul is summoned behind his target, which heals Yorick for the damage it deals and lasts for up to 5 seconds.
Omen of Death(R): Yorick conjures a revenant is the image of a target allied champion. Revenants deal 50%/75%/?% of the target ally's Attack Damage. If his ally dies while the revenant is alive, the revenant sacrifices itself to reanimate them.
Revenants and reanimated allies lose 10% of theur maximum Health per second.
This build allows you too take on ranged or melee. Yorick has two ranged abilities. Mix that with ignite and you have yourself a very legit pusher.
I personally have enjoyed 'Ignite' and 'Flash' but I imagine 'Exhaust' would be a good replacement for either of those. Smite is also good for the jungling part but by then you really don't need it. With the mana buff your abilities will cool down so fast.
Yorick SUCKS at killing minions at the beginning. Which is another reason I suggest mid. Final hits will not happen often. That is the main reason I suggest once you hit level 11 or 12 hit up that jungle.
No matter what anyone says Yorick makes a fine middle laner and a jungler. Whether you go mid or outside lanes hit level 12 then hit up the jungles starting with the ancient golem.