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Evelynn Build Guide by TritonJak

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League of Legends Build Guide Author TritonJak

Misery Loves Company~A guide to embracing agony(AP Mid/Jungl

TritonJak Last updated on February 21, 2014
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Introduction - Time to Feed...




Hello there summoners TritonJak here! Today I bring to you a guide to the previously useless champion Evelynn!

This guide is aimed at those looking to have a bit of fun while playing Evelynn while at the same time doing well within your game. I cannot say with complete certainty that you will carry your game but, if you have a competent team you will do well.
This guide is lean and mean (kinda like Evelynn herself) but I feel that it still contains the most important information relating to you, the summoner. If there was no description of the ability, please hover over the image to see the description.

Please leave a comment on my guide with constructive feedback so I can improve it as this is my first guide and I'd like to give back to the wider LoL community :D

P.S. If you are a returning user or have read this guide before, definitely use the table of contents for ease of navigation =D

'Tis We begin.
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SWEEPING UPDATES COMING SOON~ IMAGES, EFFICIENCY AND MORE!

LATEST UPDATE

MUST READ!!!
Spoiler: Click to view


What we hope to achieve for them by the end of the guide...

Spoiler: Click to view


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Pleasing Pros / Typical Cons



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Pros
  • A good amount of burst and sustained burst
  • Amazing AoE ult with cc
  • Good Farming abilities
  • A very good roamer
  • Has a built in slow removal and mana regen
  • More fun than most champs =D
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Cons
  • Focused easily
  • Takes a while to get used to stealth range
  • Vision wards are still a problem
  • Has a relatively low Hp pool
  • Countered by hard CC
  • Still has the stigma that she is 'bad'
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Masteries



Masteries
1/1
4/4
4/3
1/1
2/1
4/3
4/1
1/1
3/2
1/1
3/3
2/3

Beginning with the Offence tree, I opted to place 21 points into the tree to get the oh so amazing
  1. benefit of having Executioner
  2. AP options for the increased CDR and the Mpen

The biggest and most influencing factor in choosing this tree is the 6% extra damage that we deal to targets below 40% health. It may not seem like much, but pairing that with the two points in the havoc mastery, we see that the 7% extra damage can go a long way in helping us finish off those low health targets. With Evelynn the main idea is playing smart, but playing aggressively. There is no place for passive gameplay.



Moving on to the Defensive tree, we take 3 points into Resistance to gain that slight early game boost to help us develop from the early game into the mid game.



Finally we take the last few points that we have and place them into the Utility tree. These points will help us with our summoner spell Flash, as well as giving us a higher mobility ( Swiftness ) and mana regeneration ( Expanded Mind ). These will help us throughout the early game and provide us with the mana sustain to harass and last in the lane a bit longer.


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Runes~If you're not lv 20+ don't go here!




As stated above, if you aren't lv 20 you shouldn't even be reading this! You can only get the good runes at 20.
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Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3

So, you've come across the use of runes in LoL? Perhaps you have read this guide by Searz about runes. Perhaps you've simply stumbled upon these amazing tools. Either way, runes are an important part of your game post-lv20.

Our rune choice breakdown follows this path:
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What type of runes would suit Evelynn's playstyle?
Why I chose the runes that I did.
Alternative runes
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Note that I added this spoiler in to make the guide easier to read.

Spoiler: Click to view


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Summoner Spells~Flash and Burn that's the strategy



Flash

The most versatile spell in the game. It gets you into battles (or though more commonly) it gets you out when you need out THEN AND THERE. We take this to flash over walls and make escapes where otherwise Dark Frenzy wouldn't be enough.
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Ignite


This nasty DoT spell makes netting fb and your kills, much easier. The fact that it deals true damage and halves effective healing means that it can be the deciding factor between that early game health potion giving them life, and their death.
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Other honourable mentions



Minor descriptions below:
Spoiler: Click to view

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Other Summoner Spells have their times and places, however none are as viable on Evelynn in mid lane and as such, they will not be discussed here.


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Ability Explination~An educated fighter is a dangerous one



! Your Amazing Abilities !

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Shadow Walk

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S (Passive): The new iconic skill of Evelynn, this will allow you to roam the map without them finding you and allow you to remain in lane a bit longer. Don't forget that while you're stealthed, you regenerate mana!So if you are running a bit low in lane, just go invisible and wait a few seconds to continue the fun! S
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Tips and tricks
  • Be careful of the pink Vision Ward, they can out-range your stealth and reveal you to nearby champions.
  • You can fake going back to base, stealth and then return to surprise your enemy as the time to restealth is shorter than the time it takes to return to base.
  • A red puff of smoke appears when Evelynn stealths to indicate her new status.
  • Placing items such as wards do not break her stealth! So be sure to ward fervently.
  • Abilities such as Sonic Wave / Resonating Strike, Destiny, Bushwhack / Pounce, Yordle Snap Trap, Living Artillery, etc. can all reveal you through your stealth so be on your guard when facing champions who have reveal abilities such as these.

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Hate Spike

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S (Q): The main skill of Evelynn. When playing, remember to SPAM THIS SKILL! It deals a substantial amount of damage (even after two hits) at max rank! It is cheap and fast for a reason. S
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Tips and tricks
  • This skill can be used to secure your farm/CS as it is cheap to use and can hit more than one target.
  • Remember that this skill scales off both ap and ad damage. It will hurt them a lot more than you think. (Especially mid game)
  • This skill can be used to kite melee champions effectively.
  • Hate Spike will target in this order: (most recent target)>(Lowest health target)>(Champion)>(minion).
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Dark Frenzy

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S (W/Passive): A nice ability that allows you to have a strong early game presence. The increased mobility allows you to dodge most skill shots if you are able to react fast enough and allow you to counter while doing so. The passive and the active synchronize well together and allow you to weave in and out of team fights effectively, working together to allow Evelynn to get in and get out in a flash. S
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Tips and tricks
  • Like Ghost, this ability allows you to avoid unit collision, use it to catch up to, or flee your enemy by running through minions and allies.
  • You can generate a LOT of movement speed with this ability, make sure to keep your stacks on this ability high to maintain a higher speed.
  • Remember that killing or assisting in the killing of a champion will refresh this ability's cooldown, so you can use it to get into a fight, and then get out again.
  • This is your escape ability, apart from Flash or Ghost. Remember that this ability also removes slows so make sure that you use it to escape the soft CC. However, slows applied after you have activated Dark Frenzy still apply.
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Ravage

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S (E): Ravage is a powerful nuke that instantly deals damage. Contrary to what it says on the tooltip, the full damage is actually 70 / 110 / 150 / 190 / 230 (+1.0 per ability power) (+1.0 per bonus attack damage)~Sourced from the LoL wiki. S
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Tips and tricks
  • Ravage is your largest nuke, striking twice and then proc'ing your Lich Bane will cause you to deal 'tons of damage'. Doing this while spamming Hate Spike and then escaping with your Dark Frenzy will be a very high damage harrass. Rinse and repeat to take down and finish off your enemies' health.
  • A large attack speed bonus is bestowed upon you upon the use of ravage. You can also use this with Lich Bane to take down towers fast. This is also helpful in securing blue buff.

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AGONY'S EMBRACE

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S (R/Ultimate): This is one hell of an ultimate! A large, AoE nuke that not only damages and slows, but turns that damage into a shield which is what makes the new Evelynn so nice. Landing this on the enemy team gives increadible survivability. At most, a 1500hp shield allows you to get in and out of the fight while nuking them hard. This also makes you more resilient to possible damage if the fight does not work out as well. Overall this is one ultimate that will definitely make teamfights "all too easy". S
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Tips and tricks
  • This ultimate can be used on single target champions (single champions) as it is your only source of CC and although the shield is less, you will be often taking them off guard, and thus the shield is sufficient at all ranks.
  • The timing of this ultimate is important. Advice would be to wait until the tank has initiated and the team fight has begun before coming in to nuke their team. Then pick the highest value target, either their AD carry or their AP carry and focus them to death. The shield given will help you survive and appear very tanky, as well as giving you the momentary survivability to take down that carry. Without them, their team would become significantly weaker.
  • Remember that this ability deals damage = to a % of their CURRENT HP, this means that no matter what, the damage will not be enough to kill. Be aware of this.


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Skill Sequence~From the shadows



Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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> > >
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Skill order explination

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THE ULTIMATE SKILL IS MAXED FIRST~NO EXCEPTIONS

Hate Spike is 'maxed first' as it is a cheap spell that can deal a lot of attrition damage. It can harm the enemy champion while farming and is overall a very effective, low cost high dps skill over time. It also has decent AP ratios and allows you to harass while you farm (dealing damage while you deal damage).

Secondly, you should seek to max points into Ravage as it is a nice single target nuke that can still break spell shields while dealing damage. Currently we max it second owing to its high CD c.f. Hate Spike. It is good but the mana costs and the CD are too much for early game.

Lastly we max Dark Frenzy. Taking one point in this skill at level 2 is enough to provide the mobility advantage over the laning opponent. We only take the one point in it at level two as it provides us with the slow removal that would help us survive ganks. Otherwise we harm our initial game damage if we invest too many points into this skill.
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REMEMBER, YOU CAN ALWAYS PLACE POINTS INTO SKILLS IF AT THE TIME YOU NEED THEM
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Alternative builds below.
Spoiler: Click to view


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Items~Victory through superior firepower



Condensed builds below:
Spoiler: Click to view

Your Torturous Tools

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S Stats: 20 Mpen and 70ms.
Breakdown: These are the boots that will help you get through most of the early game. It allows you to have the early game magic penetration that will allow you to deal the damage to your lane opponent and possibly secure that first lane kill. Combined with your rune choices these will allow you to really break through the minimal magic resist that they have so that your abilities deal as much damage as possible. These boots will later become more useful as they continue to allow you to break through their defenses.
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*Alternative Choices Below*
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Spoiler: Click to view

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S Stats: 70 AP, 40 AD, 15% lifesteal, (PASV) 20% Spellvamp (ACTV) Deals 300 magic damage with a 50% slow for 3 seconds. Standard 60s CD.
Breakdown: Rivaled by Deathfire Grasp, this gives her another tool in her kit to allow her to burst down the enemies while still having the sustain to not have to return to base. The concept that Evelynn now needs sustain over burst is that since her ultimate + DFG nerf, her overall burst was hurt hard and thus requires her to be in lane longer. Like Deathfire Grasp, this item essentially gives her 3 bursts and an escape mechanism combined with an attrition ability as well. This nasty item has a one minute cooldown essentially making it another ult.
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*Tips and Ideas below*
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Spoiler: Click to view

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Stats: 80AP, 30Mres, 350Mana, 7%ms, (PASV) After ability use, your next physical attack deals 100% of your AP in damage with a 2 second CD.
Breakdown: Capitalising on your need for incredible burst damage to get in and out again, this item just has everything that we need as Evelynn. The passive is increadible to help you harass and secure those kills as well as allowing you to deal ridiculous amounts of damage to towers and neutral minions. Overall there is nothing bad about this item as it was practically MADE for Evelynn.
*Tips and Ideas below*
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Spoiler: Click to view

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Stats: 140 AP, (Unique PASV) increases AP by 30%.
Breakdown: Also known as Veigar's hat or more commonly just the "DeathCap", this item is core on pretty much every AP champions bar a few. The amount of AP that this item gives is simply ridiculous and the passive will propel your AP to well above 600. As always building this makes your nuke reach over the damages of 1000+
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Spoiler: Click to view

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Stats: 70AP, (Unique PASV) 40% Mpen.
Breakdown: Later on in the game, when people are wising up to your ever wary presence, this item will help you take them down, regardless of the Mres that they have while providing you with a nice chunk of AP.
*Side note*
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Spoiler: Click to view

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Stats: 70AP, 57 Mres, reduces Mres by 20 in a radial circle around you-range 600.
Breakdown: Although largely the optional choice by this stage in the game (late game), this item can be the cream on the cake for you. A nice amount of Mres and AP while reducing their Mres makes this item another one that is highly suited to Evelynn. This will elevate your survivability and damage to points where they cannot handle more than 3 full bursts from you. By now Agony's Embrace is on a 40second CD and will be able to be used often. Do so.
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*Alternative Choices*
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Spoiler: Click to view



Comments:

*NOTE #1* Alternative items can be found within the spoiler of Abyssal Scepter.
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*NOTE #2* Do not underestimate the power and survivability a Doran's Ring or two can provide you. If you are having a hard time in lane owing to your relative squishiness, you should contemplate getting one of these. The extra 80 HP that you'll get and the increase in your AP and mana regeneration will help you sustain yourself a bit more. Do remember though that this item shouldn't be bought first as you will find the 450 HP and mobility from the Boots of Speed + Health Potions combination are more likely to help you survive the gauntlet that is mid lane. Also, try not to delay your Deathfire Grasp too much as the burst from it will be crucial to your gameplay and damage.
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*NOTE #3* Alternative build explanation below in the spoiler (EXP build).

Spoiler: Click to view


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Glorious Stealthplay~General Tips and Tricks




As a mid or top lane Evelynn you capitalize on heavy aggressive tactics. Make sure you play passive-aggresively to constantly keep them on the edge.

Vision Wards can be a problem. However, I prefer to buy vision wards and sight wards of my own as they allow you to maintain map awareness of your own, and combined with keeping them at bay with Hate Spike you can destroy their vision wards. Be aware that they are also losing out on their money by spending it on these and placing them in bad places (i.e the middle of the lane). Later on in the game, if all is going well but you know that they are still placing wards, do consider buying an Sweeping Lens and farm up their wards. You can tell if they have a Vision Ward up when an exclimation mark appears above your head while they are out of the circle surrounding you.

A tactic that could be useful is hiding behind your minions, hate-spiking to farm and hitting them with the hate spike at the same time. This will become irritating for them after a while as you whittle down their health while farming yourself. This harrass, if left unchecked will allow you to surprise them by bursting their health down to 0.

If your lane is pushed and you see their jungler heading to gank one of your lanes, you can 'ghost' him and follow him. When the gank initiates, you'll be there to turn the tide of the battle and even secure a kill. Remember to drop your ultimate first so that they cannot flee.

In the early game, if you find yourself back at base, and you have spare cash after buying an item, Health Potions are great and generally you should carry around 4-5 with you while you are laning. This combined with your passive will allow you to stay in lane for longer and provide you with the ability to take harass. The same goes for wards, try to by 2 health potions and a ward if you can. You should continue to do this most of the game as because of Evelynn's low hp pool, Health Potions have a much greater effect on her health percentage as a whole.

Generally in team fights, you want to wait until someone initiates and then come in, head straight for their AD or AP carry, and nuke the c**p out of them. A variation on this tactic would be to skirt around the edge of the battle and come up from the rear of their team, cutting off their escape route and potentially netting a double or more kill from it.



Warding is an essential part of the game. If people ward key areas, then overall the map awareness of the team goes through the roof and you are much more likely to survive ganks and win the game. Other guides such as this one or even this one can show you the best places to ward, however as mid lane Evelynn you will mainly want to ward 3-4 areas. 2 at the start.
These are:
  • One of the brushes either side of your lane.
  • The triangle in the path by the wraiths
  • The brush leading to your blue in the corner (river side)
  • The other brush in your lane
*Images here*
Spoiler: Click to view


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Game Phases~Early, Mid and Late!



Early


Spoiler: Click to view

Mid


Spoiler: Click to view

Late


Spoiler: Click to view


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Lethal Lane matchups~Who to Care For




Seeing as this seems to be the staple of good guides, here is a general idea of who you should expect to face and how hard relatively they are to face.
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A simplified version of what lies below (with all 107 champions in the League)

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A's
Spoiler: Click to view

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B's
Spoiler: Click to view

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C's
Spoiler: Click to view

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D's
Spoiler: Click to view

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E's
Spoiler: Click to view

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F's
Spoiler: Click to view

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G's
Spoiler: Click to view

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H's
Spoiler: Click to view

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I's
Spoiler: Click to view

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J's
Spoiler: Click to view

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K's
Spoiler: Click to view

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L's
Spoiler: Click to view

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M's
Spoiler: Click to view

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N's
Spoiler: Click to view

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O's
Spoiler: Click to view

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P's
Spoiler: Click to view

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R's
Spoiler: Click to view

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S's
Spoiler: Click to view

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T's
Spoiler: Click to view

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U's
Spoiler: Click to view

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V's
Spoiler: Click to view

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W's
Spoiler: Click to view

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X's
Spoiler: Click to view

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Y's
Spoiler: Click to view

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Z's
Spoiler: Click to view

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Summary~Final Thoughts before going out



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Evelynn is an incredibly fun champion to play. Her burst damage, and mobility are on par, if not greater than other laning opponents. Her only weakness is her low health pool and bad positioning.

If played correctly, Evelynn can dominate a lane and wreak havoc on the minds of your opponents. Playing her with a guerilla mentality forces opponents to keep on their feet and sooner or later they're bound to trip up.

Using this build, her 3-4 burst abilities (items included), shield and free speed boost all tied together in a champion most don't even see makes Evelynn a champion that is a true force to reckon with.
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Ultimately, their mind is their biggest weakness, turn it against them and they shall suffer true agony.
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RETIRED GUIDES




Guides that have been retired will have their two images retired to below (in the spoilers).
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Spoiler: Click to view

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Jungle build

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Spoiler: Click to view


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Special mentions and Suggestions~Gear up and go forth unleashing agony upon




I would like to thank Siigari (siigari.com), for all his amazing live streams of Evelynn. You can find this legend either on own3d.tv or his own channel shown previously. Just watching him helped me understand Evelynn's playstyle better.


Thanks, also to Jhoijhoi for allowing me to use her guide structure (that everyone should use as it makes sense and could be the new convention) as well as her dividers.
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  • imgur.com (for allowing me to have pictures online)
  • yourbuddypal (for making the lol item changer)
  • Tsubodia and Jestik (for helping me with my games and Tsubodia for getting me into this game in the first place XD)
  • Zeprido for ridiculously outstanding contribution to my guide~post publication.
  • My friends (for the moral support and champion discussions)
  • lolking.net (for the stats)
  • Razer (for giving me the cool font for free when I got my mamba)
  • pandora.com (for giving me awesome gameplay music and overall good music while making this guide)
  • You guys the mobafire community (for helping me improve my gameplay)
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Software that I would recommend you guys try out would be the LOL ITEM CHANGER by yourbuddypal and LOL REPLAY/RECORDER.

*LOL REPLAY/RECORDER*
This software allows you to record your games~enough said. If your friends are sceptical of that PENTAKILL that you managed to acquire then you now have proof. Also useful for watching your gameplay to see where you could have improved yourself. There are a multitude of uses for this program, however the only downside is that if you have to update it, it requires downloading an entirely new setup file.

LoL Replay/Recorder
FAQ
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Spoiler: Click to view

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Changes Log
Someone suggested to me that I do one of these as it shows the subtle changes to my guide as I've updated them and kept it current with the current meta and gameplay.
Note that as I live in a country with the date format: DD/MM/YYYY that is how I'll structure this as well. Also the most recent change will be at the top followed by past changes in chronological order.

2013
Spoiler: Click to view


2012
Spoiler: Click to view

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PLEASE LEAVE CONSTRUCTIVE COMMENTS AND SUGGESTIONS AS THESE WILL HELP US OUT GREATLY

Remember, this is my first guide. If you want to see more like this one then just say so. If there is something that is wrong or in need of improvement then please pm me. Don't downvote until you've tried this etc.. and I hope you all have fun on the fields of 'justice'.
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El Fin


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