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Miss Fortune Build Guide by Freegid

Miss Fortune - Can't be tamed

Miss Fortune - Can't be tamed

Updated on October 21, 2010
6.2
11
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League of Legends Build Guide Author Freegid Build Guide By Freegid 11 8 25,734 Views 5 Comments
11 8 25,734 Views 5 Comments League of Legends Build Guide Author Freegid Miss Fortune Build Guide By Freegid Updated on October 21, 2010
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1
Jarkiv Ramik (9) | November 30, 2010 9:05am
After the good tips + useful calculations I was ready to give it a +1 but then the GA and Banshee... seriously, very team dependent. A good MF should never need either. Your team should make its number one priority to keep you alive as long as possible(similar to Ashe).

My advice:

Although I don't support FM because if you know what you're doing you'll be married to your jungle's red buff, it's a much better item than the nerfed GA or even the insufficient Banshee.

Overall:

Nice tips + good potions. If I see one more MF with the blue one or playing on AP...

Get rid of the GA/Banshee and you've got my +1.
1
ZippyTheWndrSlug | October 21, 2010 5:36pm
Thanks for the reply. +1
1
Freegid | October 21, 2010 3:06pm
Yes. Sadly, after the latest nerf, her DT is extremely hard to get on if the opponent knows what their doing. During lane, there are usually 3 things they do to make sure they don't get hit by Double Up.

Here's what to do if they do it.

1. If they are in the ranged creeps hiding so you can't specifically target them in the crowd, but you're low on mana and need the extra damage from the Double Up.

- You need to approach them aggressively by Autoattacking. The moment you see them take a step back, just Double Up the last creep in that batch, you'll hit them for the most part, unless they have extremely high movement speed.

2. If they keep a considerable distance from the last ranged creep, and stays really careful not to get in your range.

- No way to hit them now with your low bounce range. You don't have a choice, you either pick to just keep farming, or try and pressure them out of the lane. Just go behind their ranged creep and Double Up them the moment they get close for some intimidation.

3. Their spazzing around kiting creeps, and you occasionally.

- The typically "aggressive" players do this. Whenever they come up close to you, Make it Rain, and immediately aim to Double Up on the last ranged creep. When they start to return, they'll be intimidated and slowed, and your 2nd Double Up should hit.
1
ZippyTheWndrSlug | October 21, 2010 2:51pm
Stupid question, I know, but how do you ensure the hit on Double Tap? I have played MF a half a dozen times and seem to always miss the second hit on DT. The DT usually passes right by the toon and hits a creep behind the player bounces to the side hitting a creep. I know it is possible to land that hit every time because I see MF who player her and never miss that second hit on DT. Is there a trick to it? Generally speaking, I aim for the mob directly in front of them. Sometimes it hits the player most of the time is passes right on by. Tips on this would be welcome.
1
ColbyCheeZe (5) | October 20, 2010 1:35pm
I've seen Freegid play several games and I approve of this build. He carries very well and this is a build I would follow when playing MF as well.

Well written for sure. Most leave out the fact that you should be getting dorans if you go back broke, and so you get points there. Also the wards and elixirs were a good addition. Should be on the top of the list for MF guides. Good job!
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