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Miss Fortune Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Miss Fortune fast atack build

Last updated on July 24, 2011
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

Welcome player , This is my first guide so leave comments/suggestions below
It also uses the Impure Shots passive right from level 1 to harrass them right from the get go!Many teamfights depend on this type of damage!

We assume that your ultimate, Bullet Time, hits 3 enemies.

Each bullet of her level 2 ultimate deals 85+0.5*100=135 magic damage, while hitting about thrice a second: 3 * 135 = 405 damage.
This is applied to 3 enemies: 3* 405= 1215 damage per second. That is a HUGE amount of damage while under level 16.


Guide Top

Pros and Cons

Pros:

Great last hitting.
Good farming ( Make it Rain)
Champion with one of the largest base range.
Slow
Above 2 makes for: Great kiting ability
AoE ultimate
Damage skill, for free bonus damage. And active for attack speed. ( Impure Shots)
Good passive for great mobility around the map. ( Strut)
Okay harass, with Strut + Make it Rain.
Has a crazy laugh

Cons:

Squishy
No stuns
Not the best 1v1 (AD) champion!
Strut is not usefull in battles
Double Up hits pretty randomly


Guide Top

Summoner Spells

ExhaustFor use as anti-carry spell, this is very effective. Also serves as a damage increaser and escape ability, while slowing your chaser.


Flash
You can never have enough survivabilty Summoner Spells for a squishy carry. You will encounter plenty situations where flash will save your life, while ignite or exhaust wouldn't.


Guide Top

Skills

Strut
Double Up
Impure Shots
Make It Rain
Bullet Time

Strut is your passive ability. It helps you get around the map way faster than other champions. You can also use it to kite champions that cannot damage you from afar. But be aware that minion hits will also cancel your passive!
Next comes Double Up which I mainly use to hit 2 enemy champions when they stand close to eachother. Using it on minions in the laning phase, while hoping to hit the champion is mostly a waste of mana, because -unleveled- Double Up doesn't deal much more damage than an auto-attack. Pro tip: Use Double Up between auto-attacks for bonus damage!
Following is Impure Shots, your auto-attack skill. It has a nice passive that stacks, making you deal magic damage on top of your normal auto-attacks. You can see it as the old version of Malady. It's active gives you a very decent amount of attack speed and reduces healing. You have your own Ignite, use it! Mundo uses ult? No problem, one Impure shot will make him pay!

Make it Rain, this is the ability I use most in any match. Early game it's so good for a number of things. 1:You can farm minions from afar; 2: You can push lanes with it; 3:You can escape ganks with it; 4:You can/must use it for harass. Try to hit both the caster minions and the enemy champion at the same time. And if they are close and running, hit them with an auto-attack while they're slowed.
Your ultimate Bullet Time is your signature move. It is what makes Miss Fortune really different from other champions. Very important to notice is that you mustn't use it when a teamfight hasn't started yet, or has just begun. Wait till both teams have committed to the battle and then use your ultimate for MAXIMUM LAUGHTER (I really love crazy laughs).