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Miss Fortune Build Guide by Sauronski

Miss Fortune, I Always Shoot First (Detailed Guide)

Miss Fortune, I Always Shoot First (Detailed Guide)

Updated on April 12, 2012
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League of Legends Build Guide Author Sauronski Build Guide By Sauronski 23,593 Views 13 Comments
23,593 Views 13 Comments League of Legends Build Guide Author Sauronski Miss Fortune Build Guide By Sauronski Updated on April 12, 2012
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1
Simplifyx (24) | April 13, 2012 5:35pm
Well written. +1 Turn on comment to vote.
1
Sauronski (1) | April 12, 2012 6:16am
I appreciated the input!

Far too many guides just give simple explanations for items that anyone could figure out. "Build Infinity Edge because it gives you more damage!" - But WHY? Why do I need more damage? Why Infinity Edge? How do I take advantage of the new damage?

I've seen a ton of lost games that could have been won if people actually made informed decisions on items, summoner spells, masteries and runes. AD Carries taking Teleport bottom lane then spending the entire time complaining the jungler isn't giving them the ganks they need versus the exhaust/heal/ignite/etc. opponent who can just shut them down time and time again.

People losing their lane and trying to buy massive items like Infinity Edge as if that's going to change anything. So underfarmed that by the time they can afford it the opponent has IE, PD and BT.

Massive stalemates where people are just drooling over their cookie-cutter guides. They build their Bloodthirster but they don't know why. They don't take advantage and they get crushed later on.

People who massacre their lane then sit back as if they've won the game. Roam all 3 lanes, get no farm as they've left their lane for the wrong reasons and at the wrong times and then wonder why they get destroyed in team fights.

If I can at least map out the thought processes that go into the item builds then people can understand the WHY of what they're buying and the HOW of using it. They can also make their own informed decisions about the IFs of following the build versus deviating based off their own experience.
1
Brodienz (20) | April 12, 2012 2:15am
Loving the new additions to the guide. Particularly loving the different builds for how you are playing in the game. Very nice work, if I could vote again I would!
1
Sauronski (1) | April 12, 2012 1:46am
12th April 2012 (v1.0.0.136)
Massive overhaul to the item builds section. Separated important points into new chapters.
Added standard forms of all four item builds to the cheat sheets for players to quickly and easily reference at a glance.

Took into account suggestions about summoner spells. I changed how I tiered the spells in order to give clearer information.
1
Sauronski (1) | April 11, 2012 11:26am
With all the suggestions I'm going to look into re-ordering the item philosophy for winning, stalemate and losing your lane and their transitions into mid- and end-game - As well as a section on the philosophy of the balanced MF build for beginner players.

This will then expand into 4 different cheat sheets containing the "I'm losing my lane, better get Wriggles", the "I need to win my lane, better get Bloodthirster", the "I'm dominating my lane, better get IE" and the "I've never played MF before, how can I survive long enough to make a difference?" builds.

I will also possibly re-order the section on summoner spells. Flash god tier, Ghost/Exhaust/Cleanse/Heal as top tier, Ignite/TP as mid-tier and the rest as fail tier.
1
Sauronski (1) | April 11, 2012 11:22am
Brodienz wrote:

Nice guide, very detailed. I like the idea of having quite a lot of damage in those initial few items but agree that it might be better to invest in a full damage item like Bloodthirster earlier than you do? Perhaps after Zeal or before it?

I like the situational items you have as well, I hate reading guides that limit themselves to just their build and nothing else. I wonder whether it would be a good idea to have pictures showing how to use her ulti and other abilities if necessary? I know from experience that it took me a while to work out how far away to stand in order to get that optimal damage output and encompass as many enemies in a team fight as possible? Just some ideas, hope they help.


I agree on pictures of using abilities effectively. At the moment my game time is lowered due to April/May exams and assessments at university but I usually find time to game at the weekends.

As mentioned above to other commenters, the cheat sheet is a balanced build for a person who hasn't read the guide. It is incredibly flawed if you want to play a glass cannon AD Carry but it is incredibly balanced if you've never played MF before and want a good shot at staying alive long enough to learn her nuances.

I wish MF were able to go toe-to-toe with the other AD Carries but fact of the matter is she's lacking in very subtle areas. When she takes damage she loses chase and flee potential (Zeal) and she can't disengage from fights as easily as other AD Carries with flash-like teleport mechanics or spammable snares (Phage).
1
Sauronski (1) | April 11, 2012 11:15am
Fulundry wrote:

Excellent guide, one of the most detailed ones I've seen in a while.

A few things:

You get B.F. sword and vamp scepter right after each other, but then don't finish Bloodthirster for a long time afterwards. That seems inefficient to me, especially as the sooner you get it, the more powerful you can stack it.

Your coding is really really good for most of the guide, but some of your paragraphs get pretty long. I would hate to see any of the info you have in them lost, so how about adding some color? Color to emphasize words/phrases can really help a guide's readability factor. Pictures/videos help there as well, but that's more ambitious.

Overall, excellent guide, should rise to the top if given enough time.


Appreciate the input. I'll look into formatting with color as suggested as I agree entirely.

As for the cheat sheet, as I mentioned to other comments it's a balanced setup for the player who's not read the item build. It gives a bit of sustain early game which many inexperienced players would desperately need.

Note in the item philosophies that all cases except losing your lane I advise immediately rushing either BT for a stalemate or IE if you're dominating your lane - Both far, far earlier than the cheat sheet suggests - But Vamp Scepter is still an incredibly cheap source of lifesteal all the way until you get Bloodthirster with it.

Again I may look into adding another build or two with the radically different item orderings depending on how well you are laning - I just didn't want to overload players with a ton of cheat sheets containing just slightly different item builds that all end the same.
1
Sauronski (1) | April 11, 2012 10:59am
Quoted:

Great guide, has lots of great information and tips ^^
I do think you should reconsider heal as a 'top tier' summoner spell, seeing as it's a real dominant pick for ad carries these days. Helps out in many ways, one of which is that your support is able to take a more important summoner spell, such as cv or exhaust.
I also don't think that teleport is an epic fail spell, even though it's not the best, it can be considered if that's what you prefer.

Oh, and one more thing,



Fix'd that for you :p


Hey now, it wouldn't be any good if everyone agreed on what was best and what wasn't! Even after reading your guide in my research for opinions on abilities I still couldn't justify top-tiering heal in favour of balancing MF's lack of escapes with summoners that facilitate it.

And Teleport is a pet peeve of mine for bottom lane. Taking teleport as any AD Carry is sacrificing your chances of getting a kill and dominating your own lane. If the enemy has heal, ignite, exhaust or any other combat summoner spell they'll be in a far better position to kill you than you will be to kill them. I love it when enemy bot laners take teleport against me. I get to bully them out of lane or kill them, then they teleport back saving me 30 seconds of waiting before I can bully or kill them again <3

Unless you're going toplane MF, I'd never take Teleport. Although I may push it up to a situational tier BECAUSE of toplane MF!
1
Sauronski (1) | April 11, 2012 10:46am

Alright, pretty decent build and guide, but there is one thing I will propose about your build. Why do you build Phage, and Zeal before buying a real item. You spend about 6,000 gold before buying your first real item. Other AD Ranged will buy there IE, or BT much before that. It is not worth it to buy a Phage, and Zeal before Infinity Edge. Sure they may do well on her, but they aren't needed as much as Infinity Edge is. Hope I helped and have a wonderful day!


I will look into expanding the guide with other fully researched item orders. You are completely correct that other AD Carries will buy big items early on. My cheat sheet contains the kind of general build order that is tailored towards Miss Fortune as opposed to any of the bigger AD Carries.

The problem is that if people try to play MF as a standard AD Carry without understanding her limitations and strengths, they will get wrecked. The cheat sheet currently provides a balanced setup for someone who simply hasn't bothered to read the guide - It'll give them the best chance to make a difference if they are playing MF blind over a standard glass cannon build.

I could probably add more streamlined item builds for people who want a summary of the item buying philosophies. You'll note that the in-depth item explanation does pretty much what you're suggesting - Early BT if you need to break a stalemate in lane or early IE if you're dominating.

I just didn't want to add a ton of cheat sheets where the only differences were items, nor put out a cookie-cutter glass cannon AD Carry progression which will only result in death for anyone who tries to play MF as a conventional AD Carry with reliable escapes or spammable snares.
1
Brodienz (20) | April 11, 2012 8:21am
Voted +1
Nice guide, very detailed. I like the idea of having quite a lot of damage in those initial few items but agree that it might be better to invest in a full damage item like Bloodthirster earlier than you do? Perhaps after Zeal or before it?

I like the situational items you have as well, I hate reading guides that limit themselves to just their build and nothing else. I wonder whether it would be a good idea to have pictures showing how to use her ulti and other abilities if necessary? I know from experience that it took me a while to work out how far away to stand in order to get that optimal damage output and encompass as many enemies in a team fight as possible? Just some ideas, hope they help.
1
Fulundry (68) | April 11, 2012 8:07am
Voted +1
Excellent guide, one of the most detailed ones I've seen in a while.

A few things:

You get B.F. sword and vamp scepter right after each other, but then don't finish Bloodthirster for a long time afterwards. That seems inefficient to me, especially as the sooner you get it, the more powerful you can stack it.

Your coding is really really good for most of the guide, but some of your paragraphs get pretty long. I would hate to see any of the info you have in them lost, so how about adding some color? Color to emphasize words/phrases can really help a guide's readability factor. Pictures/videos help there as well, but that's more ambitious.

Overall, excellent guide, should rise to the top if given enough time.
1
Jovy (953) | April 11, 2012 5:25am
Voted +1
Great guide, has lots of great information and tips ^^
I do think you should reconsider heal as a 'top tier' summoner spell, seeing as it's a real dominant pick for ad carries these days. Helps out in many ways, one of which is that your support is able to take a more important summoner spell, such as cv or exhaust.
I also don't think that teleport is an epic fail spell, even though it's not the best, it can be considered if that's what you prefer.

Oh, and one more thing,

Quoted:

Credits
jhoijhoi for her exceptional Guide on Making A Guide


Fix'd that for you :p
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