Miss Fortune Build Guide by Sauronski
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Alright, pretty decent build and guide, but there is one thing I will propose about your build. Why do you build |
Pluckin Penguin Prominent (100)
Posts: 595 Joined: 2011-06-04 IGN: Pluckin Penguin on NA View My Blog |
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Great guide, has lots of great information and tips ^^ I do think you should reconsider heal as a 'top tier' summoner spell, seeing as it's a real dominant pick for ad carries these days. Helps out in many ways, one of which is that your support is able to take a more important summoner spell, such as cv or exhaust. I also don't think that teleport is an epic fail spell, even though it's not the best, it can be considered if that's what you prefer. Oh, and one more thing, Quoted:
Credits jhoijhoi for her exceptional Guide on Making A Guide Fix'd that for you :p |
MissMaw <Referee> Distinguished (366)
Posts: 4152 Joined: 2011-11-18 IGN: MissMaw on EUW View My Blog |
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Excellent guide, one of the most detailed ones I've seen in a while. A few things: You get B.F. sword and vamp scepter right after each other, but then don't finish Your coding is really really good for most of the guide, but some of your paragraphs get pretty long. I would hate to see any of the info you have in them lost, so how about adding some color? Color to emphasize words/phrases can really help a guide's readability factor. Pictures/videos help there as well, but that's more ambitious. Overall, excellent guide, should rise to the top if given enough time.
If I'm reviewing your guide, it'd be nice to return the favor.
Many thanks to The_Nameless_Bard for the great sig
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Fulundry Prominent (67) Posts: 265 Joined: 2012-02-22 IGN: Geckle |
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Nice guide, very detailed. I like the idea of having quite a lot of damage in those initial few items but agree that it might be better to invest in a full damage item like I like the situational items you have as well, I hate reading guides that limit themselves to just their build and nothing else. I wonder whether it would be a good idea to have pictures showing how to use her ulti and other abilities if necessary? I know from experience that it took me a while to work out how far away to stand in order to get that optimal damage output and encompass as many enemies in a team fight as possible? Just some ideas, hope they help.
If I took the time to review your guide it'd be great if you could take a look at mine.
![]() Wukong: The monkey with the big stick Thank you! |
Brodienz Notable (20) Posts: 73 Joined: 2011-07-11 |
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Pluckin Penguin wrote:
Alright, pretty decent build and guide, but there is one thing I will propose about your build. Why do you build I will look into expanding the guide with other fully researched item orders. You are completely correct that other AD Carries will buy big items early on. My cheat sheet contains the kind of general build order that is tailored towards Miss Fortune as opposed to any of the bigger AD Carries. The problem is that if people try to play MF as a standard AD Carry without understanding her limitations and strengths, they will get wrecked. The cheat sheet currently provides a balanced setup for someone who simply hasn't bothered to read the guide - It'll give them the best chance to make a difference if they are playing MF blind over a standard glass cannon build. I could probably add more streamlined item builds for people who want a summary of the item buying philosophies. You'll note that the in-depth item explanation does pretty much what you're suggesting - Early BT if you need to break a stalemate in lane or early IE if you're dominating. I just didn't want to add a ton of cheat sheets where the only differences were items, nor put out a cookie-cutter glass cannon AD Carry progression which will only result in death for anyone who tries to play MF as a conventional AD Carry with reliable escapes or spammable snares. |
Sauronski Unremarkable (1) Posts: 7 Joined: 2012-04-10 IGN: Sauronski on EUW |
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MissMaw wrote:
Great guide, has lots of great information and tips ^^ I do think you should reconsider heal as a 'top tier' summoner spell, seeing as it's a real dominant pick for ad carries these days. Helps out in many ways, one of which is that your support is able to take a more important summoner spell, such as cv or exhaust. I also don't think that teleport is an epic fail spell, even though it's not the best, it can be considered if that's what you prefer. Oh, and one more thing, Fix'd that for you :p Hey now, it wouldn't be any good if everyone agreed on what was best and what wasn't! Even after reading your guide in my research for opinions on abilities I still couldn't justify top-tiering heal in favour of balancing MF's lack of escapes with summoners that facilitate it. And Teleport is a pet peeve of mine for bottom lane. Taking teleport as any AD Carry is sacrificing your chances of getting a kill and dominating your own lane. If the enemy has heal, ignite, exhaust or any other combat summoner spell they'll be in a far better position to kill you than you will be to kill them. I love it when enemy bot laners take teleport against me. I get to bully them out of lane or kill them, then they teleport back saving me 30 seconds of waiting before I can bully or kill them again <3 Unless you're going toplane MF, I'd never take Teleport. Although I may push it up to a situational tier BECAUSE of toplane MF! |
Sauronski Unremarkable (1) Posts: 7 Joined: 2012-04-10 IGN: Sauronski on EUW |
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Fulundry wrote:
Excellent guide, one of the most detailed ones I've seen in a while. A few things: You get B.F. sword and vamp scepter right after each other, but then don't finish Your coding is really really good for most of the guide, but some of your paragraphs get pretty long. I would hate to see any of the info you have in them lost, so how about adding some color? Color to emphasize words/phrases can really help a guide's readability factor. Pictures/videos help there as well, but that's more ambitious. Overall, excellent guide, should rise to the top if given enough time. Appreciate the input. I'll look into formatting with color as suggested as I agree entirely. As for the cheat sheet, as I mentioned to other comments it's a balanced setup for the player who's not read the item build. It gives a bit of sustain early game which many inexperienced players would desperately need. Note in the item philosophies that all cases except losing your lane I advise immediately rushing either BT for a stalemate or IE if you're dominating your lane - Both far, far earlier than the cheat sheet suggests - But Vamp Scepter is still an incredibly cheap source of lifesteal all the way until you get Bloodthirster with it. Again I may look into adding another build or two with the radically different item orderings depending on how well you are laning - I just didn't want to overload players with a ton of cheat sheets containing just slightly different item builds that all end the same. |
Sauronski Unremarkable (1) Posts: 7 Joined: 2012-04-10 IGN: Sauronski on EUW |
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Brodienz wrote:
Nice guide, very detailed. I like the idea of having quite a lot of damage in those initial few items but agree that it might be better to invest in a full damage item like I like the situational items you have as well, I hate reading guides that limit themselves to just their build and nothing else. I wonder whether it would be a good idea to have pictures showing how to use her ulti and other abilities if necessary? I know from experience that it took me a while to work out how far away to stand in order to get that optimal damage output and encompass as many enemies in a team fight as possible? Just some ideas, hope they help. I agree on pictures of using abilities effectively. At the moment my game time is lowered due to April/May exams and assessments at university but I usually find time to game at the weekends. As mentioned above to other commenters, the cheat sheet is a balanced build for a person who hasn't read the guide. It is incredibly flawed if you want to play a glass cannon AD Carry but it is incredibly balanced if you've never played MF before and want a good shot at staying alive long enough to learn her nuances. I wish MF were able to go toe-to-toe with the other AD Carries but fact of the matter is she's lacking in very subtle areas. When she takes damage she loses chase and flee potential (Zeal) and she can't disengage from fights as easily as other AD Carries with flash-like teleport mechanics or spammable snares (Phage). |
Sauronski Unremarkable (1) Posts: 7 Joined: 2012-04-10 IGN: Sauronski on EUW |
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With all the suggestions I'm going to look into re-ordering the item philosophy for winning, stalemate and losing your lane and their transitions into mid- and end-game - As well as a section on the philosophy of the balanced MF build for beginner players. |
Sauronski Unremarkable (1) Posts: 7 Joined: 2012-04-10 IGN: Sauronski on EUW |
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12th April 2012 (v1.0.0.136) |
Sauronski Unremarkable (1) Posts: 7 Joined: 2012-04-10 IGN: Sauronski on EUW |
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