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prime

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Miss Fortune: its in her name

Last updated on October 1, 2010
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Ability Sequence

1
3
7
8
10
Ability Key Q
4
12
15
17
18
Ability Key W
2
5
9
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


This is an AD MF build( like any other MF build that exists ), but I think that I went about building her differently than everyone else and it seems to work well for me.

Pros
She puts out a good amount of damage throughout the whole match
You will get close to end game due to great farming
Amazing harrass
Good amount of survivability
Good amount of speed

Cons
You will probably be focused first
Ultimate is easily dodged
When stunned that is usually the end of your run
Still pretty squishy
Build is pretty expensive so you need to kill to be useful


-Early game-

You should be mid. If you are not mid than this will slow down your build progression conciderably. ESPECIALLY because MF is an amazing character to gank with. You slo and put out tons of damage. Why wouldnt you want mid?
Start off by going for manamune. This item gives you more than enough AD and mana to breeze through the start of the game. If you are mid you need to assess your opponent and decide if harassing or just farming is the right thing to do. MF is an amazing harasser so I usually go with option one. One good way of messing with your opponent is by using double ups second hit. You need to position your enemy behind a minion that has nothing else behind it. This sounds incredibly hard but it really is not. By doing this you will keep the enemies health low and keep them on edge.
Make it rain is another amazing harrass ability. At low levels it will scare anyone who stands in it. using it for final hits and slows is a great idea.
When you hit level 6 it is time to go out and harass the other lanes. By now I usually have a few kills from the mid so usually have phage finished or close to finished(crazy right?). For the first gank choose the lane that will give you kills easily(the stupid lane(the other team I mean)). The second time around go for the lane that is giving your teammates troubles if there is one.

-Mid game-

By now laning phase should be over and you should have taken the mid turret. At this point I am usually around level 10-15 and I have bloodthirster finished with. What anyone that plays as MF should know is that you never initiate team fights with anything. ESPECAILLY not your ultimate!! Why not? Because the enemy team can easily dodge it and kill you, or they can stun, silence, or disrupt your ultimate. Think of yourself as a pirate ninja. You need to sneak up and kill when they least expect it.

-Late Game-

This part usually does not last long for me because of how fed I have become. I will finish infinity edge then that will be a nail in the coffin for the enemy team. Every now and then there will be a game that lasts just a bit longer, but you will still dominate in the end.

Ok guys, I am not finished with this at all.

Leave comment on what I have so far if you want.