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Build Guide by Idgarad

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Idgarad

Miss Fortune PUG

Idgarad Last updated on May 8, 2011
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Ability Sequence

1
4
9
11
Ability Key Q
3
5
7
10
14
Ability Key W
2
8
15
16
18
Ability Key E
6
12
13
17
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Brute Force
 
 
 
 
 
 
 
2/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

This is a build for general PUG (Pick Up Group) matches. In general it favors general survivability rather then a focused niche you would expect in premade. Potions are left off the item build however I have kept the main line item build verbose. This is identical in many ways to my usual Tristan build. (I haven't posted it since it is near identical to this).

This is a high mobility design for both ganking and tower reinforcement. It does do quite well at holding mid solo but can function better when paired with an assassin.


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Runes

I leave those to taste. I tend to stack AP and Mana however I have found there is a great deal of flexibility in Seals.


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Masteries

Usual DPS build for ranged.


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Items

Items are listed verbose and in actual order of purchase. Yes I buy two Zeals. I have found that this order is optimal when I do not know who I am going to be grouped with.

  • The initial two items I found extend my laining ability early on farm more then Dorian's Blade. As I work up to Tiamat, this open works well.
  • The boots come next as more of a defensive measure to have early mobility on opposition.
  • Boots are upgraded for the added attack speed.

  • Pick Axe for Umph! and a step towards Tiamat. Followed by the sword.
  • Tiamat: Greatly overlooked. 35% of ranged damage is splash. This is incredible when chasing down a hero as you blast minions along the way and makes last hits easy. This is a gold printing machine at this point. (Side Note: With Tristan's ability and Tiamat it's like watching popcorn!)
  • The lead up to the manamune is a recent edition but I like the results.
  • After this we stack two Zeals. The increase in movement speed by this point is to transition from laning to ganking. I tend to lurk the shores of the river and move in to cut off retreats or farm a fat stack of minions. These later are upgrade into the Phantom Dancer and Trinity Force. This pushes our DPS nicely and gives us flexibility at this stage. I have on occasion switched up the rotation at this point to prioritize Last Whisper when dealing with Tanks.
  • Then if the match is still going on we clean up with Phantom Dancer and Trinity Force. I have occasionally dropped Tiamat at the end to pick up The Black Cleaver if I am swimming in money and need more Umph!.


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Skill Sequence

Meh I play with this often based on what I am up against, softer targets I tend to stack Make It Rain more, tanks I tend to stack Double Up.


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Summoner Spells

I am a firm believer in using the Fortify buff as an offensive weapon. If you see someone attacking a member (a squishy) at the tower pop this to snag a kill. Teleport for high mobility, I tend to act like Shen-Bot in the sense that I teleport to 2v2 fights to bomb Make it Rain and Bullet Time.


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Summary

Working well so far, however I may update it after I hit 500 matches and see if this all still holds true.