Miss Fortune Build Guide by mmlc
Build 1 (Cheat Sheet)
Champion Build: Miss Fortune
| Health | 2125 |
| Health Regen | 16.8 |
| Mana | 896 |
| Mana Regen | 18.65 |
| Armor | 131.69 |
| Magic Resist | 84.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 325.8 |
| Attack Speed | 70.995 |
| Crit Chance | 55%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence

2
4
5
7
9

1
8
10
12
13

3
14
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Positives & Negatives

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P o s i t i v e s + Heal reduction on attack + Strong AoE ultimate + Strong lane phase + |
SP |
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SP |
N e g a t i v e s - Relatively short attack range - Cannot move while using ultimate - Squishy - Not very strong out of lane phase |
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Runes

| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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Champion Skills

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xxx | Strut - Miss Fortune gains an additional 25 (+4 each second) movement speed after 7 seconds of not being attacked, increasing each second up to 70 maximum bonus speed. | xxx |
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// This skill is basically a free // |
xxx |
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xxx |
// // It applies on hit effects like // Can kill a fleeing enemy champion if used correctly. |
xxx |
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Active:- Miss Fortune's attack speed is increased by 30 / 35 / 40 / 45 / 50 % for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 3 seconds. // The -50% healing debuff easily shuts down healers such as // Amazing attack speed buff with the spell's active. // A good time to use it is when the enemy champion has activated a |
xxx |
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xxx |
// Very nice tool for checking the // Slow can be used for getting in range. // Can help you escape if used correctly. // Good initiation when your |
xxx |
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xxx |
// Extremely powerful early-mid game. // Can easily clear out a minion wave and // Best used from behind a wall or some sort of terrain, so that the enemy champions can't get to you. // Can be used to finish off low health champions with it's amazing range. |
xxx |
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Thank You

- LaCorpse for the amazing graphics made for the guide. These include the banner in the introduction chapter, the headers in the other chapters and the dividers. Visit her shop if you'd like something made for you.

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