Kassadin Build Guide by CRD38
Champion Build: Kassadin
| Health | 2487 |
| Health Regen | 15.95 |
| Mana | 2240 |
| Mana Regen | 28.23 |
| Armor | 121.6 |
| Magic Resist | 97.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 122.5 |
| Attack Speed | 1.039 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 492.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
YO
After watching probably about 90% of the last three League tournaments, I've come to realize something...Kassadin can be boss. However, no guide on Mobafire really did it just right. SO, I'm here to share with you a solid, consistent, and boss build for Kass. I have just started playing ranked solo queue with this build. Kassadin is a very 'snowball-y; champion and if you get a some kills in mid or ganking lanes, you can easily carry solo queue games. Elementz has Kass in his tier 1 list for a reason. A secret of Kassadin that can really improve your overall gameplay is learning to farm. In this guide I will go over how to play the perfect
Kassadin, as well as my thoughts on farming with Kassadin, and how to skill him to be effective through the entire game.
- Excellent Clean up
- Ridiculous Ganking
- Strong lane dominance against many casters and melee champs
- Shuts down many casters throughout the game
- Huge burst and relatively constant damage-your burst is up every 4 seconds about
Runes
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For reds I run
Greater Mark of Magic Penetration reds. This is a no brainer, gives you more overall damage throughout the game, best red runes for any caster.
x9
For zee blues I love
Greater Seal of Scaling Mana Regeneration. The per-level runes exceed the flat mp5 by level 4 or 5 so these are great for laning mind and spamming your Q
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Personally, I run CDR runes for all my mid casters
Greater Glyph of Cooldown Reduction. Some would run flat AP or even magic resist, but I love being able to spam my spell whenever possible and these synergyze with the mp5 runes. Feel free to put whatever you like here.
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Greater Quintessence of Ability Power gives you a nice little extra pop on your q's early game and make your harass much stronger. I also like
Greater Quintessence of Health for some extra beef early game as well.
Masteries
Standard caster masteries, nothing much to see here. Cooldown reduction, mana and health regen, and faster summoner spells; with the magic penetration in the offensive tree. If you really wanted to not be as squishy you could throw points in defense but I wouldn't recommend it. The cool down reduction is much needed for Kass..the more the merrier.
Items
Start out with a
Core Build
Early - Mid game core
Late Game
Skill Sequence
This skill sequence may seem a little weird at first buttrust me, it will help you set up for a strong mid game and get a lot of kills AND facilitate many for your team too.
*NOTE* If you do not need any help farming DO NOT LEVEL W UNTIL YOU HAVE TO. Taking the point in W is needed when you really have to work to farm, and helps you farm on the tower. Try it out for yourself.

This is the bread and butter of
Use this spell to silence the AP caster in team fights and even to last hit a minion from a distance.


This spell KICK ***.

R > Q > E > W essentially with a few tweaks in between.
Another Kass Skill sequence is Q,E,Q,E,Q,R,Q,E,W,Q,R,E,W,W
This is if you think you dont need
Summoner Spells
Flash is the GOD TIERsummoner spell. EVERY champion should have flash in my opinion, it's almost a guaranteed escape from any gank, and combined with
Riftwalk Kassadin has ridiculous mobility.
Ignite complements
Kassadin so nicely in my opinion. It really helps you just finish a champion in that last second as they're running towards their tower. I can't tell you how many times I've secured kills with
Ignite. Sometimes your burst just isn't quite enough and ignite will always be there for you. Also late game it lowers healing done, which is useful against lifesteal, champs with healing abilities, and support
Other Summoner Spells?
I really dont see any merit in any other spells.
Farming
FARMING
Farming with
Kassadin is a skill that needs to be developed. Farming in general is one of the most fundamental and basic skills of this game. Kassadin has an extremely small melee range and doesn't have much base damage, and can easily be denied by a lot of champs like
Gragas, who can just throw a barrel near the creep wave and zone you all day. YOU CANNOT ALLOW THIS TO HAPPEN TO YOU. An under-farmed Kass is weak and squishy, and doesn't contribute much to the team except maybe cleaning up a kill or two. You need to be farming, and my strategy to doing so is upgrading
Nether Blade early. Your w gives you a MUCH needed punch to your auto attack, which lets you get in and get that sweet, sweet farm. As I've discussed,
Force Pulse isn't needed as dearly early game as is your farm. Focus on learning how much damage you do, your range, and which champs hurt your farm. Having a decent farm on top of a few kills will really send you into the rape zone of Kassadin, which is bursting a squishy to a quarter health in .025 seconds, running away, then rifting back in and finishing the job. FARM FARM FARM FARM FARM. This is what's gonna take you to the top level of Kass. If you watched the tournament, you saw Bigfatjiji get shut down on his farm as Kassadin, and he was completely useless until late game and CLG lost anyway...practice your farm folks.



Unique Skills
Kassadin has a couple tricks up his sleeve. He's a ******* rift ninja, man.
There are a couple champs that Kassdain just dominates in lane.
Karthus has low mobility, relies completely on his spells for damage, and Kassadin can pretty much just shut him down mid. Just keep harassing him till he's low, then go in for the final burst.
Annie can be shut down by Kassadin if played correctly. Wait till she comes up to Q a minion. Right after she casts, silence her and get a few auto attacks and maybe a force pulse. After a couple of these you're either gonna get a kill or force her to b.
Anivia, again, has low mobility and relies on her spells. If you see an Anivia on the other team, just smile and know you're gonna have a good game.
Xerath, just like the other casters listed here, has extremely low mobility and you can literally run around him and own. It's too easy.
DON'T FORGET
You can use your W to charge your force pulse
Be weary of champions that can sustain mid. If you're losing your lane, switch with top if you think you can actually get some farm or kills.
Be careful with your rift walking. I don't build
Smart Casting
Smart casting is a MUST LEARN for
Kassadin!!!!!
It makes your burst so much quicker and crisper, your harass unavoidable, and your rift walk unfollowable. Learn it.
Start by learning your
Null Sphere and your
Force Pulse's range. Know this well will make you unstoppable.
Summary
I just typed soooo much wow..Anyway, the build is tried and true. The strategies in here are guidelines to go by, experiment and play a lot. Kassadin is a little sneaky bastard, use this your advantage, BE AND *******..even steal some kills every once in a while. Come in half way through the team fight, disintegrate their squishy or anyone on the outskirts of the team fight, then teleport away.
Kassadin is extremely fun to play, which is the reason I like him and why I felt compelled to write the guide. Have fun, and tell me what you think of my guide, it's my first one.
-Colin
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