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Wukong Build Guide by shortwanabelaker

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author shortwanabelaker

Monkey in the middle

shortwanabelaker Last updated on November 29, 2011
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Ability Sequence

3
7
9
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
4
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

As you can see, this build is based heavily on cool down reduction. The point is to get middle harass the heck out of your enemy and out level dominant AP carries like Karthus, Brand, and Kassadin.

Try to be middle lane! You can switch with someone after level 6. A level 6 Wukong should get pretty easy kills and keep the enemy middle champion from leveling as well (see strategy).

This Wukong build is more for an early game and not as effective late game (but not terrible especially in team fights).


Guide Top

Strategy

Starting Item: Doran's Shield

TRY LANING MIDDLE!

Level 1:

Skill to upgrade: E (Nimbus Strike)

Assuming you did get middle lane somehow with a non range character, basically stand back, try to get last hits (obviously) and don't do much. Use Nimbus Strike to get multiple last hits at once when possible. Also try to be mana conscious.

Level 2:

Skill to upgrade: W (Decoy)

Now the fun begins. Whenever possible and mainly when you think it is moderately safe to do so, Nimbus Strike the enemy champion, try to get a hit in, and if he seems to be fighting back, decoy and return to safety. Keep doing this while last hitting as much as possible. Usually, players laning against you will be of the squishy variety, and this will be extremely irritating to them.

Level 3:

Skill to upgrade: Q (Crushing Blow)

This is just going to cause you to be more annoying. Ready your Crushing Blow, then use Nimbus Strike to hit the enemy. Crushing blow should almost automatically attack them right after the Nimbus Strike. Then Decoy away if necessary. The enemy should be backing away by this point, losing their access to the minion's experience.

Level 4 & 5:

Skill to upgrade: E (Nimbus Strike)

Now you just harass like there is no tomorrow. Watch out for ganks and be mindful of MIA callouts. You should be near the enemy turret most of the time. Turret dive if you KNOW you can win. You should have the Ionion Boots of Lucidity by now allowing you to use your Nimbus Strike more often. This is where heal comes in. In case of post diving imminent fatalities, use heal.


Level 6:

Skill to upgrade: R (Cyclone)

Harassment leads to kills now. If you are winning a fight and they look like they are gonna get away, just use Cyclone, and you win. If you dont kill them with it, Nimbus Strike right after. If you are pushed far enough and have cyclone ready, go for ganks. Hide in a bush, Decoy, then go close to enemies and Nimbus Strike into them, following with a Crushing Blow and Cyclone.


Guide Top

Summoner Spells

Exhaust: Slows them down so you can keep hitting them. Why not?

Heal: This is actually quite important but most people don't understand. After you have used your ult and are spinning around, dying or running really does not help your team in a 5v5. Being one of the first to go in, you are going to run low in hp fast. Since you are probably damaging most of the enemies at once, staying alive for longer is the best option in the team fight. Heal is the only spell that can do that.


Why not flash?

Because flash only helps you and not your teammates. In team fights during late game when you will probably be the second to go in after a tank, or maybe even the first, heal comes in handy to give the whole team a good pick me up and can change the odds of a fight dramatically.