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Wukong Build Guide by TenaciousE

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TenaciousE

Monkey King of the Jungle

TenaciousE Last updated on April 2, 2013
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hello, my name is TenaciousE, and I'm going to convince you that Wukong is a great jungler :D

You don't often see wukong jungle, but that doesn't mean it's not good. Wukong is a great champion with high base damage and one of the best ultimates in the entire game. Jungle wukong is basically a malphite that can do obscene amounts of damage (espcially early game), and his stealth helps him be a strong ganker despite his lack of cc. You may not see what makes Wukong so special, but I implore you to try it out! You might be surprised!


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Items

See my item notes.

Start with machete and five pots. Then rush wriggles lantern and at least tier 1 boots. After wriggles, I usually get a brutalizer for early damage (unless I'm having trouble staying alive - then get a giant's belt) and then get a defensive item depending on the context of the game. I usually go with Warmog's, but Randuin's Omen, Locket of the Iron Solari, Aegis of the Legion, and Frozen Mallet are all good options. Wukong can be built many different ways, so you need to use your judgement to decide what your team needs from you. For damage, a black cleaver and frozen mallet are usually enough, but if you have the money to spare, getting a bloodthirster isn't a bad idea either. But never lose sight of your purpose! You are a jungler who doesn't have the gold income of a top laner, so build efficiently! That usually means tanky!

Also, buy lots and lots of wards so your laners won't die repeatedly to ganks and so you can counter gank. Every time I go to base, I usually buy at least one regular ward and a pink ward with which I will either ward a lane that needs to be ganked or ward an objective like baron or dragon. WARDS WIN GAMES.


Guide Top

Masteries

My masteries aren't typical, and you might not like them, but they are defensively oriented and work well for early game jungling and late game durability. Feel free to try your own masteries if you don't like mine.


Guide Top

Runes

I use a pretty standard runeset for jungling. The AD quints are pretty essential for early clears and ganks, and armor pen marks make you hit harder than flat damage marks would.


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Pros / Cons

Pros:

    Great initiation/ultimate
    ward hopping with stealth
    good burst damage early game
    people don't know how to play against him
    fast clears
    no mana problems after first blue
    useful late game even if doing poorly
    strong invades

Cons:
    Lacks cc in early ganks
    Can't fight the godly jungler duelists 1v1
    low sustain in first clears


Guide Top

Creeping / Jungling

I typically start at wolves -> blue -> wraiths -> wolves -> gank OR wolves -> blue -> red -> gank, but you can do the traditional paths to get level 4 before ganking if you want to. Only go to red after blue if you got a smiteless blue.

Also, if you are jungling against a Lee Sin or Mundo or some other jungler who likes to invade your red, start there, ask for a smiteless, and then go straight to their blue. Especially if it's someone like lee sin, they will probably gank before going to blue, so it's a free blue for you :D


Guide Top

Team Work

Wukong has some of the best initiation abilities in the game. Use your decoy or flash into the middle of the enemy team and use your ult for a great initiation. If you do this correctly, then their squishy carries will get scared and run away from you while your team follows up on your initiation. If their team doesn't scatter, just stick to their most fed carry, and you will probably get very close to killing him. If for some reason you are about to die, you can decoy out of the fight. Doing this will bait enemies into attacking you and allow you to leverage positioning for your allies.

Jungle Wukong works best as a tanky initiator, so if you build a lot of damage, you will probably die very quickly unless you have some other tank on your team who can initiate fights (singed, malphite, zac, amumu, ect.).