Janna Build Guide by C9LemonNation
Not Updated For Current Season
Threats to Janna with this build
|Jax||(Jax represents any Melee Bruiser) Janna is extremely strong vs any melee bruisers, I am using Jax as the main example. Janna excels at keeping melee's from being able to get to your carries.|
Welcome to my Janna Support Guide.
Janna is a scaling support with a very passive, somewhat weak, laning phase. She scales extremely well with AP and CDR and that will be what to focus on in itemization.
Janna does not benefit from defensive stats. This leaves 9 in offense for the CDR/AP. For utility you basically get every mastery that is any good at all for support champions. Inspiration is terrible, it just does not give enough experience to be relevant at all. Expanded mind is not really useful on anyone except for possibly a Ryze. Scout is not worth it, you really do not need the added range. Strength of spirit is not worthwhile on Janna since she does not build any flat mana items.
Armor Reds is the only real option available, since magic penetration does not help her shield or healing. Mana regeneration reds would be alright, but they give so little that I prefer having a little bit of armor.
(Magic Resist Glyphs)|
You will not be getting any MR from items or masteries, so the 13 MR from blues is beneficial to stop enemies from dealing true damage to you.
(Ability Power Quintessences)|
Janna has great AP scaling, so flat AP Quints work quite well.
(Q) Howling Gale|
Cooldown: 14/13/12/11/10 seconds
Cooldown: 12/11/10/9/8 seconds
(E) Eye of the Storm|
Cooldown: 10 seconds
Cooldown: 150/135/120 seconds
Spellthief's Edge will net you the most gold of any of the gold generation items, well also giving you some decent stats for laning phase. Rushing Sightstone lets you provide a large amount of vision on to the map, and is very important to get ASAP. Then you can just rush Frost Queen's Claim and Morellonomicon in either order to max out your CDR at 40% and get a decent amount of AP and mana regen. Getting Rabadon's Deathcap, Banshee's Veil, or Zhonya's Hourglass is situational past this, but I would lean towards getting the Deathcap.
(Jax represents any Melee Bruiser)
Janna is extremely strong vs any melee bruisers, I am using Jax as the main example. Janna excels at keeping melee's from being able to get to your carries.
High damage early game ranged supports, such as Sona can bully Janna extremely hard during the laning phase, and are a big problem for her. Her shield cannot mitigate enough damage to make the matchup favorable.
During the laning phase you should let the enemy lane push on you guys. This is due to the fact that Janna cannot win any fights early game. You use shield to mitigate as much damage onto your ADC as possible, but it is likely that you guys will fall a little behind early game due to being forced to last hit under tower. You are basically just trying to survive laning phase without to much damage done, since Janna excels post laning phase.
You are looking to ward the map and peel for your teammates as much as possible. Stick with your ADC as much as possible, as at this point you two should be quite strong together, and should be able to push quite far with your peeling abilities.
Your job is to keep everyone on your team alive for as long as possible. You do this by spamming shields, ulting at the optimal time, using Zephyr to peel the enemy melee bruisers off of anyone they are jumping on, and using Howling Gale to hit as many enemy champions as possible, but focusing on using it for peeling the bruisers.