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Kha'Zix Build Guide by GamrMan11

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GamrMan11

Monster of the Void

GamrMan11 Last updated on November 21, 2013
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ATTENTION READERS!

Updates are FINISHED! Thank you for your patience, I have now reverted quite a bit. Adding a beefier build to Jungling as well as changing the Ability Order and Evolutions. Removed quite a few items from Jungling as well. Best of Luck to you Summoners!


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A Note On Voting


If you vote up on my build and guide, thank you. If not, please leave a comment explaining why. Be courteous in knowing that everyone has different builds they use and respect that please. Don't simply vote down because you disagree with my item choice. Tell me why so I may improve this guide and those to come! Thank you Summoner!


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Welcome to the Void


Greetings Summoner, I am Jeremy or GamrMan11 and I am here to walk you through everything about Kha'Zix, The Voidreaver. When placed into the right hands, this Champion is able to shut down even the toughest of enemies and can carry a team through to victory with ease. Provided are two builds: A Laning death machine and a stealthy Jungler each with their own strengths.


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Future Chapters


In the near future, these are some Chapters that I hope to add to my "Monster of the Void" Build that will serve to better aid you in your plight as Kha'Zix:

- Strong Against/Weak Against: This Chapter will go into great detail as to which Champions Kha'Zix excels at taking down and which he has more difficulty with. Will also describe Champions he does not do well against and how to counter them. This chapter will take a while to complete as there are many Champions in the League.


Micro Chapters On:

- Monster of the Void, How it Differs: A small area describing how my build is different from others and why it works.

- Farming: A brief description of how to farm using Kha'Zix.


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Pros and Cons








Pros:
+ Wins nearly every 1v1
+ Strong Early Game presence
+ Capable of quick Shut Downs and Burst Damage
+ OP (Future Nerf Imminent)
+ Great Chaser/Escapee
+ Excellent at Ganks and Jungling



















Cons:
- Squishy
- Useless in Team Fights
- Loses dominance Late Game
- No real Farming Ability
- Many different play styles, creates arguments
- Countered EASILY by any CC


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Laning vs. Jungling



There are two very different styles of play between Laning and Jungling as Kha'Zix, these factors must be accounted for or you will do little to benefit your team.

Laning:

When Laning as Kha'Zix it is important to be bloodthirsty. Constantly poke at your enemies and isolate them to demolish their health. After you Purchase Frozen Mallet, you can cautiously push past turrets to track fleeing prey. Look for enemy MIA's and move to ambush them, lying in wait to shut them down and hunt the hunter. Kha'Zix is a ravenous hunter and great at dueling, so press like one. Use Flash and Ignite to get in close and seal the deal. Last hit minions to make up for lost gold due to no real farming ability.



Jungling:
There is a common misconception where junglers go into the jungle and never come out again. DON'T be that jungler. As Kha'Zix, feed early from Wolves , Wraiths , and Golems but constantly pop out to Gank your foes and reap your bonus gold from surprise kills. Carefully position yourself to sweep in for the kill and above all, play smart. Don't foolishly dive into fights until your health limit is higher at later levels. If you find yourself falling behind XP wise, jump into the nearest lane and clear some minions to catch up. Remember to use Taste Their Fear against minions such as the Dragon as they are always isolated and the bonus damage will decimate them quickly.


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Hall of Fame



Shown below are a few stats using this build. Send me a few of your own succeses and I will put them up to show the community! MORE TO COME!


GamrMan11's Stats




























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Runes - Laning



Lane Runes: To lane with Kha'Zix, you'll want to equip the following runes:


Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Lethality
3


- 9 - Greater Mark of Attack Damage - This will provide you with early and late game damage.
- 9 - Greater Seal of Armor - These Seals will help decrease Kha'Zix's vulnerability to AD Champions Early Game.
- 9 - Greater Glyph of Cooldown Reduction - Aids in cooldown reduction. A must for Kha'Zix.
- 3 - Greater Quintessence of Armor Penetration - Will shut ANY target down with additional armor penetration.


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Runes - Jungling



Jungle Runes: Jungling with Kha'Zix is similar, but not quite the same:


Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Movement Speed
3


- 9 - Greater Mark of Attack Damage - Additional damage once again.
- 9 - Greater Seal of Armor - These armor seals will help early game until more Health is built.
- 9 - Greater Glyph of Cooldown Reduction - Cooldown reduction on abilities.
- 3 - Greater Quintessence of Movement Speed - Helps in closing enemies down and traveling from lane to lane for Ganks.


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Masteries - Laning



To lane with Kha'Zix, you will always want to have the standard: 21-9-0 for an Attack Damage Assassin.


Masteries
1/5
4/1
2/1
4/1
3/1
1/1
2/5
3/
1/
4/1
3/1
1/5
1/1

21 Points Total - Offense:
- Summoner's Wrath - (1 Point): Supports your Ignite. Summoner's Wrath gives you additional AD when Ignite is on cooldown. This decimates early game!

- Butcher - (2 Points): Additional minion damage, not extremely beneficial for the laning Kha'Zix, but it's needed to stack points in your Offense Mastery Tree for Executioner and this was the best filler.

- Sorcery - (4 Points): After the pre-season 3 patch, a wonderful thing has happened. Cooldown reduction is available immediately in the Offense Tree instead of having to dip into the AP ranch of things. Take all 4 points in Sorcery because Cooldown Reduction is extremely beneficial on Kha'Zix.

- Deadliness - (4 Points): This mastery has been improved greatly. When maxed, this offers 12 additional AD at Level 18. A glorious thing for Kha'Zix.

- Weapon Expertise - (1 Point): This is now upgraded from 4 points in Deadliness . This mastery point offers 8% armor penetration, perfect for shredding enemy tanks.

- Havoc - (3 Points): More glorious AD buff. This increases damage dealt by 2% which is quite a bit with a fully maxed Taste Their Fear.

- Brute Force - (2 Points): This is quite low in the tree these days, and for good reason, with 2 points in it, it offers +3 AD.

- Sunder - (3 Points): For additional armor penetration to rip through even the toughest of enemies and decimate Early Game.

- Executioner - (1 Point): To finish enemies off, this Final Point in Offense is amazing coupled with Taste Their Fear.



9 Points Total - Defense:
- Durability - (4 Points): Generally Used by tanks, I take points in this ability to abolish the curse of low health while playing as Kha'Zix.

- Veteran's Scars - (1 Point): The Bonus 30 health is the final branch from Durability . Is extremely beneficial to deter ganks and will allow you to stay in lane longer for CS and kills.

- Hardiness - (3 Points): 5 Additional Armor for enemy AD Champions. In top lane there will almost always be an AD Champ so points in Hardiness are essential.

- Resistance - (1 Point): 2 Additional Magic Resist. Used to build into the Veteran's Scars Mastery Point.


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Masteries - Jungling



For the junglling build with Kha'Zix, I took the 19-8-3 path with points primarily focused in Offense and Defense, with a few in Utility for movement speed. The jungling build Offense Tree is very similar to my laning build Offense Tree with the only change being between Summoner's Wrath and Butcher .


Masteries
4/1
2/1
4/1
3/1
1/1
2/5
3/
1/5
1/5
2/1
3/1
1/5
3/5

19 Points Total - Offense:
- Sorcery - (4 Points): Cooldown Reduction points are now initial Offense Tree points, so stack this early. Kha'Zix without cooldown reduction is useless.

- Butcher - (2 Points): Instead of taking a point in Summoner's Wrath I took two in Butcher to aid in clearing neutral and enemy Minions.

- Deadliness - (4 Points): When maxed, this offers 12 additional AD at Level 18. A glorious thing for Kha'Zix both Early and Late Game.

- Weapon Expertise - (1 Points): After 4 points in Deadliness , take a point in Weapon Expertise . Offer's a great addition to Armor Penetration (8%) and this can help decimate tanks.

- Havoc - (3 Points): Additional AD percentage when attacking nemeses. This is very powerful when coupled with the massive damage output from Taste Their Fear.

- Brute Force - (2 Points): Bonus AD for taking down minions and enemies.

- Sunder - (3 Points): For additional armor penetration to rip through even the toughest of enemies and decimate Early Game.



9 Points Total - Defense:
- Summoner's Resolve - (1 Point): With the use of Smite, this grants 10 bonus gold which can add up considerably over the course of the match. And I mean considerably due to Smite's incredibly short cooldown.

- Perseverance - (1 Point): The additional Health Regen will help sustain you as you roam from camp to camp. NOTE: I realize this shows an image of Garen's Passive which has the same name. Trust me when I say it is the mastery point.

- Tough Skin - (2 Points): Perfect for resistance against minions. It's upgrade, Bladed Armor is very valuable for junglers, so take points! NOTE: I noticed this Mastery Point Description only reads "Tough" as it's name. I do not know why this is, but it should read "Tough Skin" in-game.

- Bladed Armor - (1 Point): 6 Damage given to you from minions will return and hit them. Therefore, when they attack you, they attack themselves. A wonderful mastery point for junglers.

- Hardiness - (3 Points): 5 Additional Armor for AD Champions and early game Jungling. This will make Early Game Minion Damage considerably less noticeable.



3 Points Total - Utility
- Wanderer - (3 Points): The additional movement speed will help you as you travel across the map for ganks or to reach minion camps.


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Summoner Spells - Laning





- Ignite: Ignite is fantastic with Kha'Zix, a melee AD Champion, as you can apply it to an enemy if you are not able to make that final strike.

- Flash: With Flash you are able to close an enemy down or escape quickly. Flash is extremely handy in escape as you can Flash through walls and natural barriers.


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Alternate Summoner Spells - Laning





- Ghost: Makes you invisible to unit collision and speeds up your movement. Excellent for chasing down fleeing foes. WARNING: VERY LONG COOLDOWN!

- Exhaust: Slows an enemy Champion considerably along with their attack speed. Let the bodies hit the floor.

- Heal: Allows you to stay in the fight longer and can save you from that last turret hit or extra stun damage from enemy champions. Has saved me numerous times.


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Summoner Spells - Jungling

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- Smite: A NECESSITY! If a jungler does not have Smite, they are not a jungler, simple as that. Does additional damage to Neutral and Enemy Minions . Along with Summoner's Resolve , you can rack up some great bonus gold.

- Flash: With Flash you are able to close an enemy down or escape quickly. Flash is extremely handy in escape as you can Flash through walls and natural barriers.


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Alternate Summoner Spells - Jungling





- Heal: If you MUST exchange Smite, a good substitution would be Heal, this can keep you alive after your health has been chipped away by that Minion that would be dead had you used Smite...

- Barrier: Will help you turtle up and live through those fights that just aren't quite going your way.


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Ability Description






Unseen Threat (Passive):

- When he can not be seen by the enemy team, Kha'Zix earns a buff where he does additional magic damage and slows on the next basic attack against a Champion. You don't need to level this ability up, but remember to pop in and out of brush or run far away into the fog of war to activate it.

Taste Their Fear (Q):

- If an enemy is alone and you have upgraded according to my skill tree: they... will... die. No matter how much armor they possess, Kha'Zix's Q slices clean through to their health. Along with Evolve Claws, this is one of the most influential moves in League of Legends skirmishes! Take points early and max it first.

Void Spike (W):

- Excellent at driving these home into the back of a fleeing champion who escaped with only 20 health. The only ranged ability is strongest at melee however as the heal can keep Kha'Zix alive against Minions or in lanes. If you take points early in Void Spike, you can essentially trade the Health Potions for one or two Mana Potions and stay alive that way early game.

Leap (E):

- Leap is your savior and initiator. With Leap you can engage in teamfights from distance, surprise an unwary enemy from the safety of the jungle, and escape with ease when being chased. Use it especially during teamfights as it's cooldown resets on Champion kill or Assist! Evolved Wings nearly doubles Leap's range so take a point in that as it has saved me time and time again.

Void Assault (R):

- Leveling Void Assault allows you to "Evolve" one of your attributes and make it more lethal so NEVER miss an opportunity to take points. These change the way you can play drastically and make you a much more efficient killer. Evolve at Level 16.


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Ability Sequence



Laning:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Jungling:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


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Ultimate Evolutions



When you upgrade your Void Assault and are faced with the "Evolve Ability" option, remain calm and follow these simple guidelines to become the most efficient and deadly hunter!




1. Evolve Enlarged Claws: Evolve at Level 6 as 1v1's and Shut Downs will become a breeze. A percentage of their missing health is also taken into effect, making this ability a MUST for level up. Be sure to use Taste Their Fear when enemies are isolated for maximum damage and watch that health bar dissapear.

2. Evolve Wings: As Team Fights and Ganks become more abundant, Evolve at Level 11 so as to not be left behind and have a way to get in, and out, when needed. Evolved Wings nearly doubles Leap's initial range so always take a point in evolution.

3. Evolve Active Camouflage: The third evolution on Void Assault is INREDIBLY handy during team fights. You will dissapear long enough for skills to reset, run, or close in for the kill. You also take 50% less damage while stealthed so tower diving is easier. Every time you cast Void Assault, unless you are fleeing, be sure to go in for a basic attack as your Passive, Unseen Threat resets regardless of position Evolve at Level 16.

4. Evolve Spike Racks: This only causes you to fire three spikes in a cone. No other buff. Your Tier 1 evolution will still slow enemies so unless you are bad at skill shots, don't evolve. Evolve your Active Camouflage ONLY with the Rengar/ Kha'Zix Easter Egg!


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Role in Team Fights



Late Early Game, Team Fights will begin to spring up across the map (usually in Mid lane). Kha'Zix is much more efficient to a team when he takes on enemies 1v1, so what can The Voidreaver do in these intense duels between Blue and Purple team?

Kha'Zix is an Assassin, meaning he excels at bursting down ADCs and Supports, as well as low health targets. Therefore, these are your primary prey! When you see an Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Kog'Maw, Miss Fortune, Sivir, Teemo, Tristana, Twitch, Varus, or Vayne sitting back on their heels and taking continuous shots at your team, doing their DPS roles SO well, your job is to Leap into the fray and target these champions.

Be relentless, once you have earned the kill (unless the entire enemy team focuses you at this point, you will earn the kill) back away, Leap's cooldown refreshes on champion kill or assist (with Evolved Wings) so Leap away or onto another weak foe to reset and target the next enemy.

Below is the most effective combo for taking down enemies. This order could change during the fight to compensate for a quick escape or a final kill, so just play it smart and be flexible but stick to this combo as often as possible!


You want to wait until your team has got the enemy team HP pretty low. As an Assassin, you should be focusing low health targets. When you have spotted an opening, initiate with Leap. If the enemy team is keeping pretty high pressure on and is making getting in difficult, use Void Assault first, this means you will be cloaked while leaping so you show up (literally) out of the blue. Make sure your team backs you up and gets the enemies to scatter. This will allow you to pick them off with Taste Their Fear and Void Spike.


Additional Notes:

With Evolved Wings, Leap's cooldown resets on Champion Kill or assist so you can efficiently hunt down wounded stragglers. If need be, use Void Assault to re-position or escape if you are suddenly focused.


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Combo - Laning & Jungling



To efficiently play Kha'Zix, it is important to go with the following combo when faced with
enemy champion(s):


-->-->-->-->-->-->-->-->

- E: Leap in to do primary damage, you may also pick up a kill from this.
- Q: Isolated or not, Taste Their Fear will do some primary damage that will probably have them on the run.
- Basic Attack: Now attack basically to apply Unseen Threat and Slow your target.
- W: By now you will have taken some decent damage, Void Spike will give you a quick boost of health if near enemies.
- R: If your quarry managed to escape, don't worry! While Void Assault is active, you gain movement speed so chasing them shouldn't be a problem.
- E: If your prey still wont fall, Leap to their position again to get in close for the kill.
- Q: Activate Taste Their Fear again for additional damage.
- w: Pick of any stragglers with Void Spike.


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Rengar/Kha'Zix Easter Egg



In a PvP League of Legends game, Riot has included a pleasant "Easter Egg" of sorts between the two hunters and bitter rivals: Kha'Zix and Rengar. In game when your eternal enemy, Rengar possess a Bonetooth Necklace, and you're level 16, a side quest will begin titled: The Hunt is On!. This quest is found in the area above your abilities bar showing buffs and de-buffs.

When you score a Kill or Assist against Rengar after this quest begins, you will earn the legendary fourth Evolution Point! However, if Rengar earns a Kill or Assist against you, he will be rewarded with a fully stacked Bonetooth Necklace that will be replaced with Head of Kha'zix. This offers additional +2 AD per level, +10 Armor Penetration, +5% Cooldown Reduction, +25 Movement Speed, his leap gains 150 range, and Thrill of the Hunt's duration is increased by 3 seconds with bonus Ferocity gained. It is the same as a fully stacked Bonetooth Necklace and Head of Kha'zix is unable to lose these stacks upon death. When this Easter Egg Appears, take no hesitation, show no mercy... Hunt down Rengar and become the Ultimate Predator!

DISCLAIMER: This video is not mine, ALL credit goes to HD Game Walkthroughs! They have some great videos so I would check them out! And now, onto the Rivalry!


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Item Build & Explanation - Laning




Laning:
- Crystalline Flask, Mana Potion, and Sight Ward Combo: These keep you alive Early Game and allow for extended access in your lane so you can return to base with a good pile of gold in your pocket. Because Kha'Zix is a Top Lane or Jungle Champion, the Sight Ward will allow you to spot any enemy ganks.

- Ninja Tabi: Upgraded from the initial Cloth Armor, these boots will make you will be even harder to hit with a +25 Armor Rating.

- Tear of the Goddess: Every time you cast an ability, you will gain permanent mana. As Kha'Zix levels up, the extra mana will help sustain and build into Manamune. An item the grants additional damage to Taste Their Fear and auto attacks along with increased damage based on mana.

- The Brutalizer: Let's face it, Kha'Zix without abilities is near useless. The The Brutalizer does a fine job of reducing these cooldowns drastically and it comes with some great Armor Penetration and Attack Damage. Also Fairly cheap so it is an early game must.

- Manamune: As stated above, this is able to give additional AD based of mana. It does great in team fights but be careful! Toggling Muramana (The "evolved" form on Manamune on will cause auto attacks to cost mana!

- The Black Cleaver: This item is the perfect fit for Kha'Zix! Packing Armor Penetration, Cooldown Reduction, Attack Damage, Armor Reduction and Health to prevent early game squisheyness, this item is PERFECT for Kha'Zix do not deny The Black Cleaver, it is phenomenal in every way.

- The Bloodthirster: STACK IT! Last hit minions to gain it's additional AD and Lifesteal, the The Bloodthirster can become quite powerful in the right hands with a total of 100 AD and 18% Life Steal, so rush this item. If you have not been very fed, you can substitute the B. F. Sword with the Vampiric Scepter for first purchase and that should help things slightly.

- Enchantment: Alacrity: This enchantment will improve your movement speed and can help you get where you need to go fast. Apply it to your Ninja Tabi after you build The Bloodthirster.

- Giant's Belt: After Manamune and the first The Bloodthirster you will be dealing tons of damage, to start your build into Frozen Mallet, build survivability first to stay up in team fights.

- Frozen Mallet: A popular item among fellow Kha'Zix players. It's primary use is for a health bonus which helps with the squishyness of Kha'Zix, but Frozen Mallet comes with a pleasant surprise. Basic attacks have a chance to slow enemy champions and it grants +30 AD. What better item when chasing down helpless prey? A few people choose not to build this due to your passive Unseen Threat that also slows. The key reason I build the Frozen Mallet is in your passive's name: Unseen. Your passive only activates when you can not be seen by the enemy team. Granted if you wanted to exchange the Frozen Mallet you could duck in and out of brush or run away momentarily, but that separates you during teamfights. When you are chasing someone down by closely following them, you will not have the time to find the nearest patch of brush. Frozen Mallet keeps you right at the action during attacks.

- The Bloodthirster: The Ravenous Hydra is a fairly good item for pushing and backdooring, but Kha'Zix isn't supposed to do that. He doesn't rely on large amounts of attack speed and is generally shutting down high-damage targets in teamfights meaning Ravenous Hydra gets pushed into the situational items. The Bloodthirster will top off your damage and the lifesteal will help drastically.


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A Note on Leashing



As a Kha'Zix who jungles, you will want to have one or two of your teammates come to "leash" at the closest of the Ancient Golem camps for the Crest of the Ancient Golem buff. Leashing is when two or three players take turns soaking up the damage and take down the Ancient Golem by working together. The buff itself, once obtained, drastically increases your mana regeneration and has some cooldown reduction as well. Make sure you are the one who deals to killing blow to acquire the buff. This will make jungling extremely easy and you will not need to invest in Mana Potions.

Shown below are the Ancient Golem camps. They are the red dots and are near the river for both Blue and Purple team.


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Item Build & Explanation - Jungling




Jungling:
- Hunter's Machete and Health Potion Combo: After you have acquired Crest of the Ancient Golem buff, you only need to invest in 5 Health Potions. This will keep you alive until you are able to dish out more damage and survive longer. Coupled with Hunter's Machete and an early point in Void Spike health shouldn't be a problem for a long time.

- The Brutalizer: Important for Cooldown Reduction, Armor Penetration, and Attack Damage. Very affordable during Early Game. If you want to hit REALLY hard in ganks, buy this before the Spirit Stone. It's more expensive, but well worth it to see all the enemies Burn Flash early!

- Spirit of the Elder Lizard: After Patch 3.5 this item is PERFECT! Riot must have realized how tiresome it was to wait around for the huge gold price of the Pickaxe. NOW this item can be rushed early game and good lord above is it OP! Huge AD, Health and Mana Regen for laning traveling, and the true damage passive make it just straight up scary.

- The Black Cleaver: This item is the perfect fit for Kha'Zix! Packing Armor Penetration, Cooldown Reduction, Attack Damage, Armor Reduction and Health to prevent early game squisheyness, this item is PERFECT for Kha'Zix do not deny The Black Cleaver, it is phenomenal in every way.

- Enchantment: Furor: Chances are, you used Taste Their Fear to finish off the last minion in a camp. With this enchantment on your Mercury's Treads, you will gain a massive movement speed bonus that decays over a short time after you use a champion ability or item Active ability. One you purchase the Spirit of the Elder Lizard it's incendiary passive will count for the additional movement speed because it is a single target ability!! This means you can get the movement bonus from using Basic Attacks! The speed bonus goes away quickly but neutral minion camps are so close you'll arrive in no time. NOTE: This is extremely handy when chasing enemies! Exchange with Enchantment: Alacrity if you'd prefer lasting movement to quick bursts.

- The Bloodthirster: When fully stacked, it is nearly more beneficial to use basic attacks against Minions rather than Taste Their Fear. Excellent Mid game as most of the enemy champions are fairly squishy. The health restoration makes soloing Dragon a breeze by about level 12 or so. More details on The Bloodthirster in the "Item Build & Explanation - Laning" Chapter.

- Warmog's Armor: High DPS AD Carry's damgage outputs will still be an issue, and let's face it, tank is the new meta. Warmog's Armor provides massive health and health regeneration and will keep you alive for longer throughout teamfights. This will make you less of a Glass Cannon and your damage output will be fairly continuous.


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Counter Jungling



Kha'Zix shreds enemy junglers. So long as the enemy team hasn't prepared an ambush, taking out the other jungler is simple. Once you've got your target, Leap in and use Taste Their Fear on them over and over. Because a jungler is almost ALWAYS alone, it's a guaranteed kill unless their team shows up from lane. If they do, worry not, they are only pushing themselves behind on XP and Gold, while your team racks it up.


If you are feeling incredibly inclined to do woe upon an enemy jungler, creep up in a bush while they are at Red or Blue Buff, and wait with Smite ready to roll. Before they are able to kill the Minion, Smite it so YOU get the buff. While they are trying to figure out what happened... Claws to the neck. Simple as that.


EVEN FURTHER COUNTER-JUNGLE TROLLING:

The icing on the cake to your devious ways? Leave one small, minor lizard minion in the camp! The game will not respawn Grez The Lizard Elder or the Ancient Golem because there is still a minion at the camp. When they need the buff, they'll only see the small lizard waiting for them and they might have to return to base, giving you and your team even more precious time.


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Additional Jungler Options



After the changes to Spirit of the Elder Lizard in Patch 3.5, I decided to remove Wriggle's Lantern due to the sum of money that was just being sold after laning phase anyway. The active however is very good for protecting your Red and Blue Camps from the enemy Jungler (provided they have one). If you follow the given build "To-The-T," purchase a Sight Ward or two to protect your vital Ancient Golem Camp and ward the enemies so that you can invade if it spawns quickly. You may purchase a Wriggle's Lantern of course, but you will find it a waste of money. Just grab one or two loose wards and you'll be fine.


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Situational Items



Listed below are items that you can exchange with the initial builds if you are having trouble with a certain kind of enemy or are short on gold at the time due to being starved from no champion kills.


Exchange This:


With This:


Explanation:
If you are getting it handed to you by AD heavy champions, exchange your Boots of Mobility with some Ninja Tabi, these will give you additional armor and can help keep you alive during tussles with AD heavy champions. Likewise, if an enemy building AP keeps getting the upper hand on you, invest in a pair of Mercury's Treads. Does the same thing as Ninja Tabi only for those enemy AP champs.

Exchange This:


With This:


Explanation:
If the bonus health does not apease your play style, a decent solution would be Youmuu's Ghostblade. It has better armor penetration and some critical strike chance along with a movement speed Active. If you invest in a Youmuu's Ghostblade Look into an Infinity Edge as well for additional critical strike chance and the AD lost from exchanging The Black Cleaver.

Exchange This:


With This:


Explanation:
You win some, you lose some. If you are unable to rush The Bloodthirster due to losing in your lane Early Game, you have a few options put forth. Purchasing an early Blade of the Ruined King is the best alternative, granting AD as well as Life Steal, just considerably less noticeable. This item does have a great Active ability and pretty cheap components so it is a little more affordable and easier to acquire if you have not been fed. If you require AD but also Magic Resit, the Maw of Malmortius is a good solution, it's passive is a shield that grants additional health if magic damage would leave you at dangerously low health. Purchase the Hexdrinker first as it exactly like Maw of Malmortius only with lower stats in AD and magic Resist. The Ravenous Hydra will prove useful if you need to cut through minions waves quickly to backdoor or you need a slight edge in Teamfights. The active is PHENOMENAL in Teamfights dealing 100% of your AD to nearby enemies. It only has a 60 second cooldown as well so if you miss, it's not a huge problem! Due to doubling up The Bloodthirster, there is plenty of room to exchange for other items.

Exchange This:


With This:


Explanation:
If you are having trouble hunting down enemy champions, Enchantment: Furor will help with this. After using Taste Their Fear or Void Spike, you will earn a massive movement speed bonus, that decays over a short time, that will help you close down enemies. If you are turtle shelling in your base, holding the enemy team back as long as possible or find yourself needing to blow across the map at lightning speeds, Enchantment: Homeguard is a better solution. Instantly restores all health and you gain a 200% movement speed bonus until you attack or it wears off!


Exchange This:


With This:


Explanation:
Commonly referred to as the "Fratma" Build, this is your go-to combo for an anti-tank build. They work hand in hand, with Atma's Impaler granting you additional AD for the maximum amount of health you have along with additional armor. Add Atmog's Impaler to your build if enemy AD champs are proving troublesome for you.

Exchange This:


With This:


Explanation:
If you don't want the additional lifesteal and AD from The Bloodthirster, the Ravenous Hydra will give you better Creep Killing Ability making you viable for backdooring if need be. It is VERY expensive! The Last Whisper is a cheaper alternative as well. This grants additional Armor Penetration and Attack Damage so it is wise to invest in this item if you do not have a lot of gold or are unable to meet really tanky champions champions toe-to-toe.


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Strong Against/Weak Against



A few things before we begin this chapter. First, this is a major project and is therefore, still under construction. I will update it slowly but surely and will add Champions as they are released.

Information may be incomplete. There are still a few Champions I have not played against enough times to know how strong or weak they are against Kha'Zix. Bear with me, time will tell.

Last, these records are assuming the champion listed is 1v1 against Kha'Zix and all abilities are available at the champions disposal. Lore galore below!




Difficulty
**

The only true threat from Ahri is her Charm this could potentially lead you into a teamfight too early or make you walk under a tower, use caution when around enemy champions or you are close to a tower in lane. Leave early when attacking a tower to ensure she doesn't hit you with Charm and make sure you stay behind minions. Additionally, her Spirit Rush can make catching her near impossible until your cooldown on Leap is way down. Let her exhaust Spirit Rush and try to cut off her escape angles.




Difficulty
***

Akali is very simple until she hits Level 6. Shadow Dance can burst you down faster than expected, so even when she is at low health take caution. When up, Twilight Shroud is also very annoying. When she puts this up, move to cut off the shortest path to her supporting tower. Most players will take the shortest route to their turret so move to intercept them. If you make her double back towards your side, it is generally an ensured kill. DO NOT GO INTO THE SHROUD!




Difficulty
****

He is a bugger if I ever saw one. Alistar's Triumphant Roar can turn the fight to his side in a second and is a hassle when you went through so much trouble to get a safe poke only to have him gain it back again. Never focus him and if he begins to close in on you, move away fast. His Pulverize, Headbutt combo can leave your health at dangerously low levels. Do not mess with the bull, you will get the horns.




Difficulty
**

Other than his Bandage Toss and Curse of the Sad Mummy for his CC, Amumu poses no significant threat. Unless he is extremely fed, Tantrum won't hit too hard. Be wary when Despair is up though, extended exposure can actually hurt. If you get too low, simply Leap away.




Difficulty
****

Slows and Stuns annihilate Kha'Zix and Anivia has them. ALL OF THEM. The only saving grace here is you are able to Leap over Crystallize with Evolved Wings. The rest of her abilities can make you near useless. Don't take her on when there are other enemies around her as they will rip you apart quickly. Take caution, burst her down when able to force her out of lane often and take her toe to toe. Anivia excels at chasing.




Difficulty
***

Annie is very squishy unless she has items like Rod of Ages and Liandry's Torment. If she has Pyromania up be VERY CAUTIOUS. She can burst you very quickly with her Summon: Tibbers/ Disintegrate Combo. A general rule of thumb for facing an Annie? If you can kill her before her or her team can react, you're fine.




Difficulty
*

I see an Enemy Ashe and I set out Silverware, Plates, and Cups... It's time to feast. The ONLY ability that could give you any problems other than her dead-stopping Enchanted Crystal Arrow is her Frost Shot. This could reduce your ganks to near zero and she may be able to run. No worries. One Leap/ Taste Their Fear Combo and she will be, if not dead, very low on health.




Difficulty
***

His Rocket Grab could throw you into teamfights WAY too early resulting in misplacement and almost instantaneous death. You may be able to Leap to safety after his combo, that is assuming you're able to live past his Static Field active as well... Never focus this guy.


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In Closing



Thank You for taking the time to read these build guides for Kha'Zix, The Voidreaver! This build has proved very useful to me in games and I hope to pass this knowledge to you! Please rate "UP" if you enjoyed and leave feedback in the comments section!


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Special Thanks



Listed below are some important people who aided me in making a more clean and useful guide:

- Hman745: Showed me how to add icons and item links in a build. Introduced me to the imgur website for picture uploads. Excellent for overall cleanliness.

- jhoijhoi: Allowed the use of wonderful chapter breaks and provided me with advanced tips for guides.

- HD Game Walkthroughs: For the phenomenal Rengar/ Kha'Zix Rivalry video.


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Update Log



11-27-2012: Created Laning and Jungling Build, posted to Mobafire.
11-27-2012: Edited Jungling Build. Removed Grez's Spectral Lantern to account for Classic Summoner's Rift Build.
11-28-2012: Added Ability and Item Links. Overall Build clean up. Added Youmuu's Ghostblade as a final Upgrade to Laning and Jungling Builds. Edited Skill Sequence for the Jungling Build.
11-28-2012: Edited Jungling Build for Early Game. Exchanged Boots of Speed for Cloth Armor and an extra Mana Potion. Reworked Mastery errors.
11-28-2012: Extended Mastery descriptions for both Laning and Jungling Builds.
11-29-2012: Added further details to the "Rengar/Kha'Zix Easter Egg" Chapter. Added further details about Ward Placement. General grammar correction and thorough editing done.
11-29-2012: Edited the Jungling Mastery and the respected chapter description on that.
11-29-2012: Added enlarged images to both Laning and Jungling build explanations for a cleaner viewing.
11-29-2012: Inserted chapter: A Note on Voting.
12-4-2012: Pre-Season 3 Patch Released.
12-5-2012: Reworked Laning and Jungling Builds. Reverted Masteries. Edited: Mastery Descriptions for Laning and Jungling. Summoner Spells for Jungling. Item Descriptions for Laning and Jungling. Rengar/ Kha'Zix Rivalry.
12-6-2012: Added Chapters: "Kha'Zix's Role in Team Fights" and "Situational Items - Laning"
12-8-2012: Added advanced Rune, Mastery, and Ability Upgrade tables. Edited "Situational Items - Laning" and "Ability Description" chapters.
12-11-2012: Added a "Hall of Fame" chapter.
12-18-2012: Added a "Strong Against/Weak Against" chapter.
1-5-2013: Edited "Kha'Zix's Role in Team Fights" chapter and added: "Counter Jungling" chapter.
1-8-2012: Began to add Custom Banners to Chapter Headings.
1-14-2012: Finished Custom Banners and Reworked Laning Build, Masteries, and Runes. Edited Jungling Mastery.
3-13-2012: Edited Laning Build: Added Warmog's Armor and more damage with The Bloodthirster.
4-11-2013: Edited Jungling Build: Removed: Wriggle's Lantern, Infinity Edge. Added: Warmog's Armor and more damage with The Bloodthirster. Reverted Ability Order to max Void Spike Second and Leap Third. Changed the Evolution at Level 16 to Evolved Spike Racks. Fixed each of the respectable tables for Abilities. Removed Chapter: "Ward Placement." Added Chapter: "Additional Jungler Options" and the respected Banner for it. Edited Chapters: "Situational Items" and "Strong Against/Weak Against" (Added Annie, Ashe, and Blitzcrank).
7-8-2013: Edited Laning Build: Removed: Warmog's Armor. Added: Manamune. Changed the Evolution at Level 16 back to Evolved Active Camouflage. Edited "Item Build and Explanation - Laning" Chapter to accommodate for build changes.
11-1-2013: Edited the Guide to accomodate for the changes to Frozen Mallet.