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Mordekaiser Build Guide by Malkavian999

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League of Legends Build Guide Author Malkavian999

Mordekaiser Jungle (10 Secs Baron Solo)

Malkavian999 Last updated on November 18, 2016
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Ability Sequence

1
3
7
9
12
Ability Key Q
5
10
15
17
18
Ability Key W
2
4
8
13
14
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Mordekaiser with this build

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Threat Champion Notes
3
Lee Sin
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Jungle Guide / Introduction

Hey Guys I am Malkavian and this is my Jungle Mordekaiser guide for reworked Morde. You may find my build odd but it works. Before we begin please check out my 10 seconds solo baron video then we can talk about gameplay and stuff. Enjoy...

Terms you might see while reading my guide:

AS: Attack Speed
AD: Attack Damage
AP: Ability Power
MS: Movement Speed
MR: Magic Resist
AR: Armor (Easy one)
aa: Auto Attack
SS: Skillshot
TF: Teamfight
TP: Teleport
CJ: Counter Jungle



This guide is for jungling. First of all you have 2 choice to begin with. Blue side or Red Side. Each side has several benefits so I will try to explain as much as I can.

1- Blue Side Start: Route should be Gromp-> Blue Golems->Wolves->Gank mid/top -> If you have enough HP go get red (if your enemy has a jungler who can steal your red)

Benefits: It allows you to get Gromp buff which means faster jungle clearance for tanky junglers ( ie. Rammus,Zac) It allows you to get blue buff which means free ganks and more skill spam. Especially good for Evelyn, Amumu, Diana, Fiddlesticks since they need blue buff more than anything in jungle

Down Sides: Makes you lose HP more, you cant kill crab that easy (he is slippery and fast :) ) ganks will be weak without red buff, bad for sustain, makes you lose extra pot if you are not using a Lifesteal/shield champion

2- Red Side Start: I personally try to start from red side no matter what.
Route Golems(smite)->Birds (kill small ones first)->Crab (for sustain/cooldowns)->Red Buff (smite)->gank mid/bot lane

Benefits: With golem start you get stun buff for every 5 attacks which is great for AS junglers. After you get red buff ganks will be easier and easier to force your enemies to flash. Red Side Start allows you to punish early agressive enemy bot laners (almost none of them wards river in first 4 mins)

Down Sides: If you are mana based champion like Fiddlesticks you have to return base, If you have no aoe damage it takes slightly more time than clearing Blue side jungle.

How to be a Better Jungler:

As a jungler your most important job is being awere of map! Means you gotta keep track of enemy cooldowns (flash/ulti/TP) You gotta know when Dragon/Baron Spawns ( Easy with new patch you always see the cooldown but you gotta remind your teammates when Dragon or Baron will spawn cause they are busy with dealing farming/enemy harrass/ jungler ganks)

Always ping as soon as you decided to gank a lane. If you pinged a lane to gank dont try to abandon it unless you see a good opportunitiy.

Always buy pink ward and place it between top and mid. (yes that is yoru job!) So your top and mid laner might save themselves from 1-2 enemy jungler ganks which is good for you. Enemy jungler will lose time and buy sweeper (if you want to Counter Jungle) Always try to smite Birds for the vision buff and clear the wards around the map

Always choose a jungle path which gives you gank opportunities faster. For example: If you feel like enemy top laner will push ( Riven, Irelia, Vlad always pushes lanes :) ) then start with wolves go for gromp then take blue and you can good to gank top lane when it is pushed. But if you start gromp then go blue then you try to kill wolves you lose time to walk back to top lane.

Be efficient with you time. Do not waste time walking mid lane if your mid lane is pushed. Go farm mobs when all lanes are pushed. Also ganking top lane is always tricky after lvl 6 , DO not camp top unless you see neemy jungler close to their top lane, cause if you camp top enemy jungler can easily take drag.

Try to help lanes that has disadvantage in lane (Irelia vs Ryze/Vlad) ranged vs melee match ups are tough. So help your poor Irelia :) Dont forget that your team as strong as your weakest lane.

This Video is only for showing you the route and skill sqeuence.

Jungle Route For Mordekaiser:


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Runes

My Runes designed for fast jungle clear and for landing the 2-3 q to your enemies. For this you gotta build some movementspeed and hit on speed items also iceborn is important for this runes to work. Whole rune build is designed for attacking your enemy 3 times with your q skill.


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Masteries

Masteries designed for landing 3 q attacks. Also they are for faster jungle clear and mostly designed for solo Dragon and Baron tries.


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Items

Most Mordekaiser players prefer AP/HP composition (Still). It is logical but I wanted to show you guys a different way to build Mordekaiser. With this build you will be able to solo Dragon/Baron early game which gives your team a great boost. All you need is maintaining the vision with pink wards etc.


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Skill Sequence

Skill sequence should be like (e) first then when you slow down your opponents go for 3q attacks. if your opponent flash or smth do not hesitate and use your 2nd and 3rd q on a nearby enemy doesnt matter if he is full hp. you will dps a lot!


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Spells

Main and most important way to kill your enemies is landing 2 or 3 (q) skill to them. To maintain that with Rylai or with speed boots use yoru (e) and once your opponent is slowed go for 3 q attacks.


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Ranked Play

Only pick Morde or do this build if your team has cc. This build is powerful with cc. With Champions like Blitz,Naut,Zac,Leona,Braum,Lulu this build works best. If your enemy has cc do not use this build. Go for ap/Hp build or ad/Hp build.

Always try to force dragon fights if you get dragon you can clear enemies or turrets faster.


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Pros / Cons

Pros:

- Fast jungle clear
- Low lvl Dragon or Baron solo Abiliry.
- Taiming dragon before teamfights op.
- Extraordianry high dps with 3rd (q)

Cons:
- Weak vs CC
- Easy to counter
- Only works with cc in your team.
- Weak ganks without items like rylia or iceborn (lack of slow stun etc.)


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Creeping / Jungling

In jungle use your e skill to kill birds first. Your 3 q is great on killing jungle minions. If you prefer Hydra jungle clear is incredibly fast with Mordekaiser.

Red Side Start: I personally try to start from red side no matter what.
Route Golems(smite)->Birds (kill small ones first)->Crab (for sustain/cooldowns)->Red Buff (smite)->gank mid/bot lane

Benefits: With golem start you get stun buff for every 5 attacks which is great for AS junglers. After you get red buff ganks will be easier and easier to force your enemies to flash. Red Side Start allows you to punish early agressive enemy bot laners (almost none of them wards river in first 4 mins)


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Team Work

You need to be aware of when you and your team is able to do baron and dragons. You need to solo dragon whenever you can.


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Unique Skills

When your team kills the dragon you get the shadow of Dragon. Use it to tank teamfights or to destroy turrets. Do not waste Dragon on jungle clear since your jungle clear is incredibly fast anyway. Don ot forget that you can solo Baron very fast. If you see enemy jungle out positioned go for it and give your team Baron buff. then you can /dance :)