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Mordekaiser Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Mordekaiser Jungle - Are you ready to rock?(Under Constructi

Last updated on October 23, 2014
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Ability Sequence

2
8
10
12
14
Ability Key Q
3
13
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 15

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 15



Threats to Mordekaiser with this build

Threat
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Threat Champion Notes
2
Zac Your ultimate is good for almost any tankjunglers in the game. He has a lot of CC's, but with your shield this is a thing that you can deal with.
Table of Contents
Guide Top

Pros / Cons

Pros:

  • Strong survivability in jungle
  • Fast jungle-clearing
  • Many AoE
  • The best DPS ability in the whole game
  • The best pet in the whole game
  • He can turn easily a 5v5 teamfight into a 6v4 teamfight


Cons
  • Weak ganks
  • Weak early game
  • He needs a lot of Cooldown Reduction to be effective in teafigths
  • Before level 6, he is weak in 1v1 fights
  • Easily counterjungled
  • No CC's


Guide Top

Spells

Iron Man: This is one of the best passives in the game. In fights this makes you hard to deal with. It works well with Cooldown Reduction, because if you can spam your abilities, than you have more and more shield in fights.
Mace of Spades: Your Q is an important ability. It helps you in fast jungle-clearing, and in 1v1 fights makes you overpowered. Remember, like Karthus's Q, its stronger if you hit a single target, and it resets your attack timer, so with good use you can strike your target twice. It needs some practice, but its make stronger you in teamfights.
Creeping Death: This a really good ability. In 1v1 fights, if your opponent is meelee, it's make a lot of damage agaisnt them, and it's works well with your passive. But in teamfights, this ability is much useful. You can use on carries, to protect them, or on AD Offtanks, to makes them stronger, and to damage your foes.
Siphon of Destruction: It's a funny ability. It has high burst, with this you can clear the jungle really fast, and damage the not so nearby enemies.
Children of the Grave: This is the ability, that makes enemies ragequit. Children of the Grave is the best DPS ability, the best 1v1 fight ability, and the best pet ability. In 1v1 fights, if you are think that you can burst your target down fast, then use it first. It heals you, enables Spell Vamp and your passive until the fight. And if you kill your enemy, before the debuff disappears, you get their ghost. The ghost gives you extra AP and AD, plus gets bonus AD and AP based on your stats. The ghost's basic attack enables Spell Vamp and your passive too. You can use your ghost to chase down enemies(the ghost gets your bonus MS), to pushing, or to fighting with enemies. If your teammates helps you, than you can focus out enemy carries with your ultimate, so you get a ghost. For example if you get a ghost of a fed Draven, his basic attacks deal more than 500 dmg(which heals you, and gives you a shield). But remember, your ultimate is a debuff, so it can be removed with Quicksilver Sash.