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Mordekaiser Build Guide by spankster

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author spankster

Mordekaiser killing spree

spankster Last updated on February 24, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Chapter 1

This is my first build, but its worked our fine for me so far. Give it a try and see what you think.

This build is ment to become and offensive offtank lategame starting out with building on dmg. With mordekaisers shield and some defense he becomes verry hard to kill if played right.


Guide Top

Runes

As for my choise of runes, this setup gives you decent AP from the start, as well as some decent armor.


Guide Top

Items

As for the items, i personaly start out with the dorans shield and go for the book as soon as i can afford it for that extra AP to put some presure on your lane. So as soon as you have 435 recall to get the book since you have teleport you will be back in just seconds and wont miss out on any xp if timed right. Ive used this build for all lanes without any real problems. If you build the Boots or the gun first is optional and should be decided depending on your opositions way of playing. But boots are usualy the best way to go.

When it comes to the Deathcap and GA these 2 items are the items that varry pretty much every game for me depending on the oposition. If the team is heavy on AP i usualy skip the GA and build a force of nature instead for more Magic resist.


Guide Top

Masteries

As for the masteries, these are good throughout the whole game but especialy in earlygame where the armor/magic resist does alot for you. The rest need no explination imo, its for dmg.