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Mordekaiser Build Guide by Donutbuddy

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Donutbuddy

Mordekaiser, man of steel

Donutbuddy Last updated on May 31, 2012
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Ability Sequence

4
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

First off I'll let you know that this is my first guide. I main Morde, and he is one of the funnest champs I have played. This is my guide, hope you enjoy.

Mordekaiser is a unique mage, very tough compared to most mages due to his passive. His ult can also turn the tide of any battle if executed right.
I am going to assume you can figure out how his abilities work, so I am going to skip the skills explanation.
Also, I view spellvamp as a VERY important asset to Mord due to his health cost at early levels, and because all his abilities are aoe, meaning in those late game teamfights you can jump in there and be a god among men due to massive spellvamp coupled with you shield and healing/ghost from your ult.


Guide Top

Runes

I choose quints of fortitude because of of the extra tankiness you get early game. Also, Mord uses his own health as a resource for spells, so early game can be tough for him. These help offset his own leaching.

As for Marks of insight, I view these as essential on almost all mage type characters, and Mord is no exception. They let you do that little extra damage that is crucial

As for my seals of defense and glyphs of shielding, well Mord is unique as a mage being a melee fighter and have shoot range spells. This means that most of the time, in order to be effective you are close to the enemy. These help you stay offset some of that extra damage you should be taking.


Guide Top

Masteries

My masteries are rather simple. Standard offense for any mage, with a little extra tankiness from the defense tree, this being because Mord doesn't really benefit from anything in the utility tree. The extra health and armor/magic resist really help Mord out too. The extra health is great in the beginning when you really feel his self abusive abilities the most. And that extra armor and magic resist are essential considering you are a mage, but also a melee fighter so you are in the middle of things and need to be able to take some punishment.


Guide Top

Items

One thing that makes Mord very unique is the fact that all of his abilities are AOE, also his passive which gives him a shield. The fact that all his abilities are AOR mean that spell vamp is AMAZINGLY effective on him. Also, spell vamp is essential to counter balance the health cost of Mord's abilities.

The Fact that spell vamp is so effective on Mord is why you ALWAYS rush Will of the Ancients.