Mordekaiser Build Guide by Temzilla
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
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Champion Build: Mordekaiser
| Health | 2611 |
| Health Regen | 27.35 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 193.88 |
| Magic Resist | 166.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 114.7 |
| Attack Speed | 1.048 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 230 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Runes
"This the hardest beat, it's made out of gunshots."
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Magic Resist 3 |
||||||||||||
Armor marks help us get into that "60 of both resists at level 1, i don't give a **** who I'm laning against" area, where you don't give a **** about who you're laning against.Seals:
Armor seals help mordekaiser's early game against a large number of champions, most top laners at my elo will rune offensively against Mordekaiser, so i take advantage of that, by largely neutralizing their damage with my 26 armor from runes/masteries.Glyphs:
These help against champions like Lee Sin, Udyr, Warwick, and any AP carry. They mitigate a lot more Magic damage than you would expect.Quintessences:
These push your MR into the 60's, which is awesome against hybrid damage dealers, and against people like Swain or other AP's that can sometimes go Top.Overall, your rune choice should make your 1-6 laning phase as easy as possible, and i beleive that these runes, combined with 5 health potions, and cloth armor, make mordekaiser's 1-6 as painless as possible.
Masteries
"Takin' off our shirts 'bout to make these rifles burs."
I try to maximize my damage per mastery point by taking 9 points in the offense tree in order to reach
Defense:
Overall, your masteries are built around being strong all game, with resists for early game, and AP for late game.
Items
"Hold my money (money), Pockets too heavy (heavy)"
Item Sequence:
Early game, Mordekaiser has problems with losing trades, so i start the game with
Cloth Armor and 5x
Health Potions.
Combined with the substantial resists, your potential to trade is maximized by taking lots of potions.
I buy boots next, because you can afford to delay your
Hextech Revolver by 350g, and they offer so much mobility.
You get back to lane faster, you avoid AoE attacks more easily, and in general, you are faster and can complete map objectives more easily.
Mordekaiser has pretty decent AP scaling, Gunblade was nerfed, and this item is too cheap to not buy. I feel that mordekaiser in his current state NEEDS spell vamp to be an effective, otherwise he just kills himself with health costs.
These give you some magic resist, will help you out with that nasty CC, and the additional move speed help you go even faster.
I mainly buy this item for it's health, and it's AP. The slow is fairly weak on mordekaiser, but it's better to have it than nothing.
You can replace this with
Spirit Visage if the enemy team has a lot of magic damage.
Aegis makes your team tanky, gives you lots of resists, and gives you Health and plenty of resists.
Void Staff is your most cost effective damage upgrade at this point in the game. Damage upgrades are also defensive upgrades because of
Iron Man.
I like to build GA as my last item because while you are reviving, your spell vamp from
Creeping Death heals you.
Guardian Angel is nice, because your cooldowns are just long enough that you have most of them back when you revive, and you can do really good burst, and you should be tanky enough that you won't just immediately die after you resurrect.
End Game Items:
This build is VERY cheap and you will probably finish it very quickly.
I start triple potting (buying
Elixir of Brilliance,
Elixir of Fortitude, and
Elixir of Agility), and then buying
Oracle's Elixirs with extra gold, as single item replacements can't significantly improve your tankiness or damage without ruining the other.
Overview:
You might have noticed that this build is really cheap. Well, to be quite honest, these are all the items Mordekaiser needs to dominate games.
I feel that
Guardian Angel,
Heal, and
Will of the Ancients all have very strong synergy with each other.
Will of the Ancients, and
Aegis of the Legion also serve a dual purpose of making almost everyone on your team much tankier.
Skill Sequence
"Bebop Rocksteady? Bebop Rocksteady."
It is also on a shorter cooldown that
Level 2-18: I get all three of my skills as soon as possible, because you can't rely on
I max
I max
I max
Overall, this ability sequence helps you be strong early game, and then keep that strength late game.
Summoner Spells
"Ninja turtle swag."
I take heal on Mordekaiser for several reasons.
1. Mordekaiser has a lot of defense in his kit that synergizes with heal.
2. Mordekaiser is deceptively strong at low health because of his shield, heal+shield is really strong bait.
3. The way i play Mordekaiser, i always use two defensive summoner spells, and heal in my opinion, is a better option than ghost, because
I take Flash on Mordekaiser mainly because of the ability to flash over walls.
I feel that flash is better for Mordekaiser than Ghost, because Mordekaiser is very susceptible to burst damage, and is very resistant to sustained damage.
Overall, these summoner choices make me strong against burst damage, and let me escape through walls, and make me very hard to kill.
Unique Skills
"I will kill yo hoe... I will make that hoe re-dead."
: Mordekaiser's ultimate ability, Children of the Grave is unique in that it gives you a large amount of life, does quite a bit of burst damage, and if you get a kill with it, you get to steal their team member and have them kill the enemy team.
When you kill someone with your ultimate, they keep their passive, so people like
Graves,
Caitlyn,
Fiddlesticks,
Soraka,
Janna, and
Corki are all very strong choices for ghosts.
AP Carries are also good choices for ultimates, because you gain a percentage of their AP.
You should try to avoid using your ultimate on a tank, but if there is a Cho'Gath standing there with a billion health and no Magic resist, tanks are a good target if you are low on health.
Summary
"I carry dis whole state on my back doe."
This build is aimed at making Mordekaiser strong the whole game, and making your team stronger through the use of
Will of the Ancients and
Aegis of the Legion
Your high resists, along with your large amount of spell vamp and shield regeneration make you pretty hard to kill, along with this being a really cheap build, so even if you get shut down early, you should be able to farm all of this.
This is probably a really good 3v3 build as well because of it's cost.
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