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Mordekaiser Build Guide by Zyv0x

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League of Legends Build Guide Author Zyv0x

Mordekaiser - Shielding the Jungle

Zyv0x Last updated on September 12, 2011
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Ability Sequence

1
3
8
13
14
Ability Key Q
2
10
12
15
17
18
Ability Key W
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 17

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 12


Guide Top

Introduction

This is a guide to jungling as Mordekaiser. After all, it ain't too slow - actually it's quite fast with his Creeping Death. All of his spells except his ultimate are AOE's, making it awesome to jungle with.


Guide Top

Runes

9x Greater Mark of Magic Penetration for the Magic Penetration, helping your spells to do even more damage throughout the whole game.
9x Greater Seal of Armor for the armor. With this build you're going tanky, and it'll help a bunch in the jungle aswell.
9x Greater Glyph of Magic Resist for Magic Resist. You're tanky. It's just needed.
3x Greater Quint of Resilience for an extra armor boost - it'll greatly help in the jungle allowing you to gank with a higher chance of success.

Of course, swaps would be allowed. It's personal opinions.


Guide Top

Masteries

A pretty basic tanky mastery-build, except that we'll put one point in Smite for the extra gold (and CDR). The extra exp is HIGHLY needed.


Guide Top

Items

You're going tanky. We'll get some tank items, however Sorcerer's Shoes to increase your damage output a lot. Those can be sold for e.g. Mercury Threads or Ninja Tabis later on.

In the cheat sheet's build, I only chose five items, due to that the last item depends on the enemy team:

- Do they have a/several (fed) AP damage dealers?
In this case, get Force of Nature as your last item.

- Do they have a/several (fed) AD damage dealers?
In this case, get Thornmail as your last item. It'll tear them apart.

- Do they have a quite balanced damage output (AP&AD)?
In this case, get either Warmog's Armor or another hp/balanced armor/MR item.

I have chosen Guardian Angel due to that it gives both Armor and Magic Resist, and has a great passive. It'll build up to the opposite of what you get as your last item, and will help if the team has like 40%/60% AD/AP damage output. In addition, as said the passive is awesome.

Rylai's Crystal Scepter is brilliant for chasing. There is countless times that either me, or my team, chases and enemy and he gets away. Why? Because I didn't have Rylai's Crystal Scepter. Indeed, this item is awesome. A slow to your spells, a good HP boost and some good AP in addition. Brilliant!

Will of the Ancient will help both you and your team. It'll make you able to spam your spell without losing hp at all, but gaining some. Also gives a good AP boost to you, and in addition shares AP and spellvamp with your allies.

Sunfire Cape is a great item for any tanky guy. Combined with your Creeping Death, it can deal a good amount of AOE damage.


Guide Top

Skill Sequence

So, to start off select Mace of Spades. Why? Simply, it's the one of your spells that can do the most damage in the start - when you are 1v1 vs the blue golem.

After that, get Creeping Death to do some good AOE damage in the jungle.

Put another point in Mace of Spades and max out your Siphon of Destruction asap.

Siphon of Destruction is your main source of damage...<<<<<<<