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prime

Build Guide by ipwnage

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ipwnage

Mordekaiser - Tanking and bringn' the hurt!

ipwnage Last updated on October 13, 2010
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Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
2/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


This build is a good way to build mordekaiser on the count that he deals magic damage and he is a great tank. This is my first build so please comment to help me out.

This build is a great lane solo if you have a jungler or if you are your teams middle lane. The key is to harass the opponents minions with Siphon of Destruction so you can build up your sheild, but since this skill uses alot of health over time the health regeneration from the regrowth pendant is enough early game. The shield should give you enough defence to take some punishment. He is also a great minion farmer the siphon allows him to last hit minions along with one rank in mace of spades to dish out some extra damage.

Mordekaiser is good in gank situations because if he is able to kill an enemy champion with his ultimate he is almost unkillable this is because the bonuses from his ultimate and the damage it puts out will keep them under pressure; while the ghost deals damage it also charges your shield! This is great because it will let u take more punishement before falling and if your about to die your ghost will be able to tank for you and keep them off your back. However you usually have a team that is aware (sometimes you dont -_-) they should be able to get to you in time before you are killed.

The game usually ends around the time you get your Force of Nature so the omens can be swapped out for various things such as:

Spirit Visage (This is good if you are finding you have to recall alot for health)
Sunfire Cape (Good if other team has alot of physical damage)