Mordekaiser Build Guide by z3us87
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Mordekaiser, The Master of Metal
From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.
As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?
''If there is a thing festering at the heart of the League, it is the Lord of the Damned.''
Mace of Spades - On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing damage plus bonus damage. If the target is alone, the attack deals extra damage.
On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing 80/110/140/170/200 (0.4 + ) magic damage.
If the target is alone, 140/192.5/245/297.5/350 ( + ) damage is dealt instead.
Costs 25/32/39/46/53 Health
Creeping Death - Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud.
Unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance by 10/15/20/25/30 and dealing 24/38/52/66/80 (+0.2) magic damage per second to nearby enemies.
Costs 26/32/38/44/50 Health
Siphon of Destruction - Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy.
Mordekaiser damages enemies in a cone in front of him, dealing 65/105/145/185/225 (+0.6) magic damage.
For each unit hit, Mordekaiser's shield absorbs an additional 1/2/3/4/5 health.
Costs 24/36/48/60/72 Health
Children of the Grave - Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds.
Steals 24/29/34 (+0.04)% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).
If the target dies while cursed, their soul is enslaved and will follow Mordekaiser for 30 seconds. Mordekaiser gains 20% of their ability power and attack damage, and the pet's stats are enhanced.
Pets can be controlled by holding the alt key and using the right mouse button.
Iron Man - A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.