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Build Guide by CJJ

Not Updated For Current Season

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League of Legends Build Guide Author CJJ

Mordekaiser - The Master of WTFthatsBS

CJJ Last updated on August 7, 2010
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Ability Sequence

4
12
14
17
18
Ability Key Q
2
7
9
13
15
Ability Key W
1
3
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


This is the way I play Mordekaiser. Its not hard I have no big secrets nothing fancy. Some people might say Gunblade ? what a derp however stacked with sunfires and creeping death = not only do you not die but you will gain life. How you may ask ? Lets say You have 2 sunfires and creeping death thats roughly 170 damage per second to everything around you with you gaining 12% of that at all times and if you happen to be near mobs you could easily be gaining 60 life per second from items alone.

Now obviously there are better ways to build a pure tank however this in my opinions is much more fun to play and much more irritating to the other team. They do not focus Morde especially those group fights where your carry is zinging around. Now if you have a Morde putting out 500+ dps in team fights people are either gonna die or they will be forced to target you or run.

Now some people say why ignite well thats for any heavy life steal carry especially Yi or WW not to mention early kills. The exhaust again for early kills and team battles when someone is trying to escape.

Pros
High Damage output for tank
Insane farming capability
Easily solo defend towers
Tower dive early
High survivability in group fights
Can win out numbered
Easy to play
Fun to play

Cons
Lack of CC
May be targeted early
Needs a decent laning partner

Early game if your laning partner can spell his own name is balanced. If your better it will be easy if your opponents are better its gonna be sketchy starting off. Build up your passive and wreak havoc. If your pushed back toss creeping death on mobs (yeah put it on your friendly minions to help you gain back some ground.

Mid game you are starting to be irritating you can solo a lane with ease its gonna take 3+ to take your tower if you have been there the whole game and they will be leery of
trying to gank you. This opens it up for your laning partner to leave at will.

End game now if you havnt been owned constantly been able to farm and even get some kills you are gonna terrorize your opponent. You can easily and quickly 2 man towers without minions fast (can solo if they arnt really high on hp. When their minions run into you your gonna gain life) Your hard initiates will either cause them to scatter or decide who to go after since it generally wont be you. If they do target you and have 2-3 melee weather or not you live they will die plain and simple the amount of damage they are gonna have to eat and cooldowns blown will cause their death I dont know about you but ill go 10-10 all day if we keep winning.