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Spells:
Ignite
Ghost
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
!!!!!>>>>> NOTE !This build is tested in 3v3 and none ranked! NOTE <<<<<!!!!!
Right this one is not yet completley done as I have no good Quint runes yet but I'm open for suggestions. I'm only putting up the ones I'm using my self right now.
Mark: So I went with the magic penetration runes because, well, why the hell not? A little damage boost from your abilities... Especially the ulti... *Rubs hands with a evil laugh*
Seal: I went with dodge here cause I found out quickly what a big difference Ninja Tabi gave me so I thought I'd boost it a bit more.
Glyph: Cooldown reduction, now this is one of the ones I havent tested to switch around yet but it gets the job done.
Quintessence: Like I said, untill I get better.
Mark: So I went with the magic penetration runes because, well, why the hell not? A little damage boost from your abilities... Especially the ulti... *Rubs hands with a evil laugh*
Seal: I went with dodge here cause I found out quickly what a big difference Ninja Tabi gave me so I thought I'd boost it a bit more.
Glyph: Cooldown reduction, now this is one of the ones I havent tested to switch around yet but it gets the job done.
Quintessence: Like I said, untill I get better.
Doran's Blade first. The little damage boost and the life steal can be pretty useful in the early game aswell as later, I usually save this till I'm gonna buy the Thornmail unless you need the quick gold.
Ninja Tabi second. Because as I explained earlier the dodge is a life saver and the armor helps against physical damage enemies.
Force of Nature third. It's magic resistance, if there are no ap users in the game you should still consider getting this as it have a really nice hp5 and the passive is very nice to help you spam your abilites without killing your self in the process.
Rylai's Crystal Scepter fourth. This is where you start doing damage, the ability power is a really nice boost to your damage and the slow, oh yes, nobody will run from you anymore. Not to mention alittle extra health.
Randuin's Omen fifth. Armor armo and more armor, cant get enough of it! The health boost is not that major but it's nice none the less. The hp5 however is another addition so you can spam even more abilities. The cooldown reduction, always nice to get :)
Abyssal Scepter sixth. Now this is where you can chose something else (if you're gonna strictly follow this build) I would advice you to only take this if you have enemies with ability power, I usually get this even if there's only one just to be sure, but if there are none or if you feel you dont really need it you can also go for the Sunfire Cape.
Sunfire Cape sixth. If you dont feel you need more magic resistance, or feel you need more armor cause they hit so hard with physical damage, whichever the reason is Sunfire Cape is a nice item because of the armor, health and the 35 magic damage a second passive, really nice combind with Creeping Death.
Thornmail seventh. What can a tank with alot of hp, armor and magic resistance be without Thornmail? More armor and the 30% of the damage you take reflected back to them, come on how can you not love that?
That's it for items but you can ofcours play your own combination and priority etc.
Ninja Tabi second. Because as I explained earlier the dodge is a life saver and the armor helps against physical damage enemies.
Force of Nature third. It's magic resistance, if there are no ap users in the game you should still consider getting this as it have a really nice hp5 and the passive is very nice to help you spam your abilites without killing your self in the process.
Rylai's Crystal Scepter fourth. This is where you start doing damage, the ability power is a really nice boost to your damage and the slow, oh yes, nobody will run from you anymore. Not to mention alittle extra health.
Randuin's Omen fifth. Armor armo and more armor, cant get enough of it! The health boost is not that major but it's nice none the less. The hp5 however is another addition so you can spam even more abilities. The cooldown reduction, always nice to get :)
Abyssal Scepter sixth. Now this is where you can chose something else (if you're gonna strictly follow this build) I would advice you to only take this if you have enemies with ability power, I usually get this even if there's only one just to be sure, but if there are none or if you feel you dont really need it you can also go for the Sunfire Cape.
Sunfire Cape sixth. If you dont feel you need more magic resistance, or feel you need more armor cause they hit so hard with physical damage, whichever the reason is Sunfire Cape is a nice item because of the armor, health and the 35 magic damage a second passive, really nice combind with Creeping Death.
Thornmail seventh. What can a tank with alot of hp, armor and magic resistance be without Thornmail? More armor and the 30% of the damage you take reflected back to them, come on how can you not love that?
That's it for items but you can ofcours play your own combination and priority etc.
As a pusher this is what you do, you smack things into the ground with your AoEs!
What I usually do is open up with a Siphon of Destruction then quickly followed by Mace of Spades before I activate Creeping Death, then I just simply spam whatever comes off cooldown first, this works in every fight.
What I usually do is open up with a Siphon of Destruction then quickly followed by Mace of Spades before I activate Creeping Death, then I just simply spam whatever comes off cooldown first, this works in every fight.
Mordekaiser is a really good teamplayer champion, I have played a couple of games when I'm bot with another player and it works out very well as people seem to rather go for the one with most health wich is me while my ally nuke them down, I've had Katarina, Trynd and Irelia down with me all works fine.
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