Mordekaiser Build Guide by Ctrl-Alt-Rage
Not Updated For Current Season
Not Updated For Current Season
I wanted to write this guide because I see a lot of Mordekaiser builds out there and there are so many "situational" items that for me, I have a hard time knowing what to build for the right occasions.
This build and guide will hopefully give you a better grasp on how to play as Morde as well as only needing to focus on one build and ONE optional item to get (if needed).
A lot of people think having multiple situational items is helpful, but at the end of the day, if you build and play Morde the right way; you won't have any trouble conquering your lane as well as the match.
Masteries and Runes
My reasoning for the above Masteries is due to Mordekaiser not needing mana. Granted, he will take a sliver of HP every time he uses an ability, but after the Sunfire cape you won't have to worry about it. Also, extending the buffs of jungle minions is an amazing advantage you can have for lane dominance.
I chose the runes on the other hand for the sole purpose of survivability. I have found no other Rune combination than the one I currently use that compliments this build so effectively.
I went with the age old Exhaust and Ignite. Many builds with Morde suggest Ghost. But I personally do not like it.
Ignite in combination with Exhaust will secure a first blood 9 times out of 10.
Probably the first thing you scrolled to right? (I kid, I kid.) I do highly recommend you use the rune set up I have for this build in order for it to be as effective as it is for me.
So here is the item build for Morde that I use:
First thing first, I go with a Doran's Shield. I find this item a perfect item for Morde in the low level stage. I've tried the regrowth pendant and a pot or two but I've always seemed to lane a bit longer with a the shield.
On your first time back, if you only have enough for one item...GET THE PENDANT. A lot of people would go with the boots but at the end of the day, what good is a little speed when you're running out of HP using your powers against champions.
No matter what, the FIRST full item you want built is the Sunfire cape. That coupled with your creeping death is a devastating and effective combination for any team fight or gank.
Notice how every item I get after the Sunfire cape begins with another HP based item?
-Next after Sunfire is to build into Warmog's by starting with a Giant's belt.
-After the Warmog's you build into a Rylai's with a giants belt.
-After Rylai's you build into another Warmog's with a Giant's belt.
...see a pattern?
That's the secret of this build. Every time you're working towards an item, ALWAYS get an HP item first. It not only makes you beefy, but also catches the enemy team off guard with how beefy you get over time.
The sequence I use for what skills I use are pretty standard with Morde so there isn't much need to go into detail here.
All I will say is to make sure you level Siphon first. And by level 7 make sure you have 1 level in Mace, 2 levels in creeping death and 3 levels in Siphon.
After that, max out Siphon, max out Creeping Death then finally max out Mace.
I want to take a moment to write a bit about Morde's abilities and how to use them effectively. I've seen too many Morde's blow their ability load before even getting near a champion. That's the equivalent of the scene from American Pie when Jason Biggs almost made it with Shannon Elizabeth.
...do you really want to blow your load too soon? ....ladies...
Anyways, in order of the abilities...
Mace of Spades:
When To Use:
The best time to use this power with Morde, other than when creep farming, is to whittle the opponent's health down during the laning stages. When an enemy is near their creep wave, pop a Siphon on them, move in and hit one of their creeps (the closest one to them) with the Mace. This will throw some shrapnel their way and hit them with a little damage. Doing this effectively, you will drop their hp over a few minutes, forcing them to recall or allowing you an opportunity for a kill.
When To Use:
This ability for the most part is straight forward in its use. But I wanted to explain what NOT to do with it.
Early Game: Pop it on the first minion of your wave, let it do damage to the other minions as well as the other melee champs in your lane. Too many times I see Mordes run in with it on themselves at level 2 and get owned because of it. It just doesn't offer the protection you think it does. So as a general rule of thumb. For the early game, use Creeping Death on your minions 80% of the time. The only time you should be using it otherwise is to pop on an ally that is being chased, or pop it on yourself if you're running into a fight.
Siphon of Destruction:
When To Use:
This is Mordekaiser's main ability that he will use. It has amazing farming potential and it is the one ability that will be able to max out your shield in one use if used properly. The best time to use this ability in the EARLY game is for last hits or to get a couple hits in on champions.
From levels 1-4. TRY NOT TO USE IT ALL THE TIME! This is the biggest mistake Morde's do. Using it all the time before getting your regrowth pendant (or another regen item) will end up doing more harm than good.
Keep in mind, the range of Siphon is a little beyond the cone of range that is displayed in the game. So play around with it to get a feel for the distance. It's going to be the main ability to use to last hit a fleeing enemy.
Children of the Grave:
When To Use:
This ultimate is a glorified ignite spell with a little perk...that is you get to take control of the champion you kill with it! YAY!
The only things I will say about this ability are these:
DO NOT KILL AN AP CHAMP WITH IT IF YOU DON'T HAVE TO! Why?
Simple, they don't do **** for damage. When you take control of their ghost, all you can do is auto attack. So what makes more sense? Popping your ultimate on their Annie with 400AP and 50AD? Or popping it on their Renekton/Nocturne/Xin/Etc. who has 150+ AD or a couple of Phantom Dancers?
Trust me, Mordes ultimate is probably one of the few underestimated abilities that can turn the tide of a team fight in your favor. Hence, the name.
I've seen a lot of Mordes kill our AP carry with their ult. They think they are super cool but then they realize they are ******ed because they could have killed our AD champion and won the team fight.
Pros / Cons
Incredible Survivability. 5600+ HP
Good consistent damage with the Sunfire Cape and Creeping Death.
Easily become your team's carry.
Watching other champions run from you.
Not a significant amount of magic resistance. (If needed, replace the Atma's Impaler with an Abyssal Scepter or FoN.)
Not a lot of damage in the beginning.
Slower than most champions until you finish your boots.
OMFG YOU SAID NO SITUATIONAL ITEMS AKJFSDFJKSDKFJSDAJFA
Calm down guys...for teh srsly.
I only am adding this because there ARE times that you may die a few more times than you wanted due to an AP champ. If this is the case....
Instead of building into a Warmog's first. Get an MR item like a Negatron Cloak. Then finish your Warmog's. Then build that cloak into a FoN or Abyssal Scepter.
If the enemy team get's smart and their AD carry decides to build into a Bloodrazor...
Simply replace the last item with a Thornmail. I'll tell you what.... I've killed so many Yi's and Xin's by doing this it's not even funny.
All in all this build is insanely fun to play.
Like I said, there isn't much of a need for swapping out items to suit the situation. Give this build a try! I can almost promise you that you'll enjoy it.
I'll probably revise this build depending on the feedback I get.
Happy reading and happy first blooding! :D