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Rengar Build Guide by YumScrumptious96

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League of Legends Build Guide Author YumScrumptious96

More Jungle Than Vietnam

YumScrumptious96 Last updated on March 9, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
16
17
18
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Rengar with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Fiddlesticks Relatively easy, he has low jungle clear which means invades can be succesful for you at almost anytime. His ult can be escaped from using yours if you time it well and his W is very circumstantial.
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Introduction

Hello, my name is YumScrumptious96, currently at the bottom after 4-6 placements. I am not an extremely strong player but I know how to play Rengar in my ELO. Rengar is a highly mobile assassin jungler with great damage at all stages, but he falls off during the late game and can be shut down hard if not played well. This is how I like to play Rengar, and with it I regularly rack up +20 kills each game with much less deaths.


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Runes

Rengar is a good jungler who benefits from defensive and AD runes. To start you want for marks to be Greater Mark of Attack Damage, 9 of these. Glyphs will be 2 glyphs of Cooldown Reduction and 7 of Magic Resist. Seals will be 9 of Greater Armor. Lastly your Quintessences will just be 3 AD ones.


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Items

With Rengar you want the highest damage possible at the beginning to late. I like Stalker's Blade with Warrior enchant for the straight damage, CDR and chilling smite bonus for extra stickiness. Youmu's Ghostblade is your next best item as it gives more damage, CDR, Armor penetration and the active bonus of movement speed and attack speed. Duskblade or Hydra will fit nicely with your game if you are ahead, as both deal massive damage with their passives and has bonuses besides these. Boots of Mobility or Swiftness are gonna be good to build quickly, I prefer Swiftness because they give a good bonus all the time, whereas most of the time with Mobility boots you won't have the +125 MS because you've just been fighting and need to chase someone down. Lastly GA or Dead Mans works well depending on how the game is going, GA gives you an extra chance to kill that squishy and Dead Mans gives you the chance to survive being locked down before you can use ult.


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Pros / Cons

Pros

High Damage
Ult provides best ganking ability in the game
Bonus from killing enemies, something easy to obtain
Great stickiness
Can take out squishies in fights quickly

Cons
Can't carry well late-game
Can be shut down hard
Passive isn't always useful
Glass cannon style build path


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Skill Sequence

Level up Q at levels 1,4,5,7,9. W is your second ability and provides sustain, levels 2,8,10,12,13. E can sometimes be exchanged with W depending on the game, level at 3,14,15,17,18. As always level up ultimate at 6,11,16.


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Spells

Always run Smite as its the spell necessary for jungling. Flash is my personal favourite for secondary as it gives good escape when you have no ult available or can get you that gap close to kill a target.