Morgana Build Guide by Deathkin12
| Health | 3181 |
| Health Regen | 15.5 |
| Mana | 2470 |
| Mana Regen | 21.5 |
| Armor | 178.4 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 114.58 |
| Attack Speed | 0.73 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 335.66 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

This guide focuses on both of
Morgana's Supportive and Offensive abilities. Hope you all like it :)
Pros / Cons

Pros
A great CC counter (Due to
Very hard to kill
A big contribution to the team
Extremly Hard to Gank
Cons
Does barely damage in Late game(Unless really fed)
Usually targeted on team fights
Runes

Greater Mark of Magic Penetration Magic Penetration = More Magic Damage = More Spell Vamp
Greater Seal of Replenishment Well you cannot support if you're always missing mana and going back and forth to the respawning point is just a waste of exp.
Greater Seal of Ability Power For an early AP boost
Greater Glyph of Ability Power or
Greater Glyph of Scaling Ability Power Same reason for the
Greater Seal of Ability Power
Summoner Spells

For summoner spells, I recommend both
Heal and
Flash for beginners or those on duo lanes
Take
Heal to help sustain your team mate since you're able to sustain yourself
Flash may it be to snare that running target or to rescue that dying mate,
Flash really is very helpful
Ignite and
Heal for those who are on solo lanes
Other Viable Spells:
Never Take:
Skills

Innate
Soul Siphon
Grants 10%/20%/30% spell vamp.
One of the best Innates of the game. One of the reason why
Abilities
Dark Binding
(Active):
Cooldown: 11 seconds
Range: 1300
Cost: 60 / 75 / 90 / 105 / 120 mana
Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.9 per ability power)
Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds
Land this one and you're almost sure to get a kill. Though a bit hard to land because of the slow animation making it easier to dodge
Tormented Soil
(Active): Infects an area with desecrated soil for 5 seconds, causing enemy units who stand on the location to take magic damage and lose magic resistance every second they are standing on the area.
Cooldown: 10 seconds
Range to Center of AoE: 900
Radius of AoE: 350
Cost: 70 / 85 / 100 / 115 / 130 mana
Magic Damage Per Second: 25 / 40 / 55 / 70 / 85 (+0.2 per ability power)
Magic Resistance Reduction: 4 / 5 / 6 / 7 / 8 per second
Especially great for squishy opponents, though I max it last, it's still according situation if the enemy team is building magic resists early, I suggest leveling this skill to just level 2 or 3 earlier to counter them
Black Shield
(Active): Places a shield around target friendly champion, absorbing magic damage and preventing disables while the shield holds.
Lasts 5 seconds or until the shield is broken.
Cost: 50 mana
Cooldown: 15 seconds
Range: 600
Shield Strength: 95 / 160 / 225 / 290 / 355 (+0.7 per ability power)
An anti-gank, almost anti-death shield for team mates and yourself.
Soul Shackles
(Active): Morgana latches chains of energy onto nearby enemy champions, dealing initial damage to them after a brief delay of 0.5 seconds, and slowing their movement speed by 20% for up to 3 seconds. If the target(s) stay in range for the full duration of the slow, they are dealt the same magic damage again and are stunned for 1.5 seconds.
Range for activating: 600
Max range after activation: 1000
Cost: 100 / 150 / 200 mana
Cooldown: 120 / 110 / 100 seconds
Magic Damage: 175 / 250 / 325 (+0.7 per ability power)
A great Clash starter, though when cast, be sure to maximize it's potential by hitting the most(3) champions and also keeping them within range for the stun. But I should say that by doing this, you put yourself into a very vulnerable situation, so I advise to be careful.
Items

Core Items
Other Good Items:
Zonya's Hourglass Great against an AD heavy enemy team and also helpful to cast your ulti without dying
In Game

On picking a lane, check which ally you would be more useful with. For example your team composition is:
Urgot
Amumu
Morgana
Vayne
Akali
and your team's
Urgot was decided for Mid lane, with your remaining allies, you'll be more likely a great help to
Vayne rather than the other 2 since with your
Black Shield she would be able to get near your enemies while not suffering much CC and magic damage and that snare is also helpful for her to position herself to initiate a good
Condemn. Greatest Ingame Tip: Know your allies and enemies, If you know their strength and weaknesses, you'll be a great help to your team.
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #58
Registration Open
|
|
Dominate TT #11
Registration Open
|
|
Dominate Dominion #57
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (7)






