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Morgana Build Guide by skrewuguys

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author skrewuguys

Morgana AP+Spell Vamp

skrewuguys Last updated on December 4, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 20

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 10


Guide Top

Introduction

This is my first attempt at making a build guide. This is actually a dream build of mine because I'm currently only level 14 and I'm still learning how to play the game xD. When I'm higher level and more experienced, I'll probably create more builds. I hope someone sees this and tries it out because I haven't seen a build like this yet. If you do try this, please send me your opinion.


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Runes

Like I said, this is a dream build for me, so I don't truly know what runes to use. But I choose a mix of Magic penetration and Ability power. I do wish there were spell vamp runes though lol.
You could also go Mana and Mana re-gen if you want to keep on the constant pressure.


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Skill Sequence

I choose this order because I favor the stun(Dark Binding) versus champs and the area effect(Tormented Soil) to keep the minions at bay(or farming gold =D). You can change it up in whatever way you choose. This just happens to be my favorite.


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Summoner Spells

Again these can be interchanged upon preference. I like these two because Heal can keep you in lane longer, leading to more experience and gold. And Flash is good for....whenever xD. You guys know what I mean. Also together they can save your a$$ from a gank if you do it correctly and with a little bit of luck ;D.


Guide Top

Summary

Well, I know this build guide isn't as detailed as some guides but it is my first one and I initially made it for myself. But then I was like, Maybe others have thought of this idea or want to try something new. Yeah I don't know. I hope this is five thousand letters so it gets seen.