Morgana Build Guide by Skorupas

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League of Legends Build Guide Author Skorupas

Morgana - Dominating everywhere

Skorupas Last updated on March 17, 2013
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Comments (page 5 of 15)
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by Mattser » June 3, 2011 2:54pm | Report

I've been dominating with this, thanks. +1

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by Fishi » June 5, 2011 2:10am | Report

love the build I get some kills, survive and a ton of assists :D

+1

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by Sinate » June 7, 2011 11:05am | Report

like this build alot, had some pretty decent results so far.
+1

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by alividlife » June 7, 2011 5:20pm | Report

+1 and faved this.

this works really well and is no-nonsense good domination.
Morgana is kinda like "Defense is the best offense" kinda player.

I mean... with this build and certain tweaks you can be a carrier, tank, and even if I am feeling ******ed a jungler lolz...

Anyway.. I will read thru the comments, but I was curious what you thought of pots in conjunction with this build?
Great build Skorupas, thank you for creating this guide.

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by SlevinK » June 8, 2011 5:41pm | Report

really nice build man but i would definetly get the Evil Tome in your build in lategame if you get in a 2v1 you got no chance without the CdR and in ganks its boring if you got you spells in you gotta autoatack and have to wait all the time i would consider to just try it out a bit and then youll see
and as quintessence i would difinetly take the movementspeed ones because your sooooooo slow its amazing everyone is getiing you especially vayne without these runes vaynes gonna get you in no time but when you escaped you can come back and get your rage for lowdroppin you ;-P
but really nice guide man!!!!!

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by Boraxed » June 8, 2011 7:13pm | Report

This is the build I use when I play Morgana. Awesome build all around but the biggest problem I have is getting assists. Most of the time I never seem to get the assists if an enemy is killed inbetween the first ult hit and the second one. Its weird.

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by Merdza900 » June 9, 2011 12:14pm | Report

This is a great build.

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by Fzforze » June 10, 2011 4:46am | Report

Great build, the only changes i would make is to have CD per level glyphs as that is when u will be spamming your abilitys more, and also CD per level quints as morgana is very dependant on cd's and if u can use your sheild just before one of your team mates gets hit by a ap ability to kill them because of the extra cd you would defintly think that is a good idea. Flat hp quints is not really needed as the dorans gives good hp at start and morg's passive for good survivabilty early game

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by Skorupas » June 11, 2011 6:12am | Report

Thanks for comments!
Now im thinking about cd reduction... its real problem when

Quoted:
you gotta autoatack and have to wait all the time (by SlevinK)
.

And i have seen a lot of comments about assists...
Let's see why:
You have 2 spells with you can get a kill, your Dark Binding and ultimate.. (tormented soil is a bit random when you're with someone). Killing with dark binding is pretty hard because of minions or tanks, etc. you can also wait with ultimate for steal but for what? its better to use it at start.

i think thats why with this guide you have mass of assists :). (btw its not bad..)

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by Scrax » June 13, 2011 7:11pm | Report

Hourglass pre-deathcap is better :) Much easier to land your ultimate, and enables you to run into the enemy team like a moron to stun them all.


"I believe in Santa Claus. I believe in The Easter Bunny. I believe in the Tooth Fairy. But I do not believe in you. This is battery acid, and now you disappear."
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