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Morgana Build Guide by zakwan

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author zakwan

Morgana horrific

zakwan Last updated on February 29, 2012
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Ability Sequence

2
4
7
9
12
15
Ability Key Q
1
5
10
13
17
Ability Key W
3
8
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Introduction

Hello,
This is my first build for Morgana it was pretty much focused on normal match setup.And if you notice i put my page rune full of AP for strong beginning and fast first-blood . Usually make my first kill on 10-12 min at first with Ignite of course . 1-Dark Binding 2-Tormented Soil 3-2shots 4-Ignite .


Guide Top

Abilities

Soul Siphon

The best passive abilities in the game, with this one you can stay at lane for a very long time.


Dark Binding

Dark Binding have a bit longer range than circle show.


Tormented Soil

That's your main farming and healing tool.


Black Shield

Gives you ability to block stuns, slows, silences... any Crowd Control effect. That's your main utility spell.


Soul Shackles
AOE slow than stun accompanied with Great damage, bad thing about this spell is that it have also non-official AOE taunt ;)


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Summoner Spells

I think for now every AP mid caster take Ignite and Flash maybe Teleport works also but left it for solo top.

I take Ignite cause for first kill I almost always need a bit more damage it also counter every try to heal so its the only choice for offensive spell.

Flash can be used to initiate as well as escape, its mainly defensive spell, but useful through entire game.


Guide Top

Summary

I hope to like my guide. As i said this is my first build ,so if you have any good idea about it plz let me know .. to make it better and better ..thank you all .