Morgana Build Guide by Aurra21
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Morgana is a very powerful champion, with a lot of utility, very nice ratios, and can contribute to a teamfight with both damage and crowd control.
However, there is a notable difference between a good Morgana and an incredible Morgana. Hopefully this guide can help you find that place.
Pros and Cons
More durable than most casters
Difficult ult to use properly (and can fizz)
Another thing to note is that Morgana is not an AP carry. She can clear lanes and dish out some nice damage, but she is a mage, not an AP carry.
Now what does that mean?
It means that her kit is designed to disrupt the enemy team more than deal massive damage. Other examples of Mages are and
Greater Mark of Magic Penetration
Greater Glyph of Scaling Ability Power
Greater Seal of Mana Regeneration
Greater Quintessence of Magic Penetration
Defensive runes are also an option, same with Greater Quintessence of Ability Power , however, I feel that the Greater Quintessence of Magic Penetration gives a better transition into midgame. And the build is very defensive, making the defensive runes superfluous.
MasteriesI chose standard caster masteries. This gives you nice burst damage, Cooldown reduction, Mana regen, and movement speed, which is incredibly useful for setting up binds and your ult.
I can see why going into the defense tree may sound appealing, for the extra durability, but I believe the build covers durability very well, especially since it is most important through the mid and late game.
Flash and Ignite are your two best options. Flash helps keep you safe and set up kills while ignite gives extra damage and can be the difference between your opponent getting to go back to the shop or an extra 300 gold in your pocket.
Clarity can help you stay in lane forever when paired with your passive, ghost can serve the same purpose as flash, and teleport is good if you are in a solo lane. These are all good choices, but I still believe that Flash and Ignite give you the damage and utility that Morgana needs.
honestly, a very broken passive. This can help you stay in lane forever and duel very effectively
A great utility spell with a nice sized range. This is a great way to harass, last hit, and a decent nuke
I get this spell at level 1 if there is a jungler. It is a great way to leash. I then max it second for the nuke during teamfights
A fantastic farming ability. This ability not only lets you farm with ease, but gives you decent bully, and when paired with can bring you back up to full health when presented with a healthy minion wave.
I max this skill immediately
This can save your life over and over again. This will annoy opponents and keep your team members from being into the opposing team.
This shield is mostly used to prevent crowd control effects. That is why I take one point early and max it last
Great Ult. This baby can disrupt a teamfight like no other. The problem is being safe while using it. This is why Morgana should be built tanky. It is the safest and most effective way for her to deal damage.
Naturally, as with all ults, I take a point at every opportunity I can.
I feel that when playing a mid champion, it is best to start with Boots of Speed. Most mages use skillshots, so dodging is necessary. The potions also allow you to stay in lane for a very long time.
Stacking Doran's Ring is also a viable early game option on Morgana. This gives her extra health for getting in close, extra ability power and sustain through mana regen. Doran's Ring is a great item on Morgana and can even be taken as an early game starting item. My personal preference is Boots of Speed but as always, completely up to the player.
Sorcerer's Shoes and Catalyst the Protector are the first major purchases you should make. These give you extra damage and sustain during the laning phase. As soon as you can upgrade to a Rod of Ages that becomes a priority, since it needs time to mature to its full potency.
Zhonya's Hourglass and Abyssal Scepter are both phenomenal items on Morgana, regardless of the enemy team comp, since they both synergize with her ult so well. Activating Zhonya's Hourglass after your ult during a teamfigh can not only keep you safe, but make it even more difficult for them to escape, since they cannot bully you out or displace you.
Topping off your build with a Rabadon's Deathcap and a Rylai's Crystal Scepter is a great way to add damage, utility, and durability to your end game. Plus, having a soil that slows and a bonus slow on your ult is so very funny.
Farm. That is what Morgana does best, and that is what you will need to do to succeed. about every other creep wave will help keep your position in lane without leaving your open to ganks. If they do not have a jungler, or you have
then feel free to til the cows come home. Also, do not be afraid to use on minions to last hit if you are out of range. Better to get the gold than let the minions steal it from you.
Harassing is not one of Morgana's strongest assets. The best way to harass is to either place your soil underneath both you opponent and their minions, or to take the risk of running out and them. + is your maximum damage, performing your combo backwards can be easier, since you decide to lay down the soil after the bind.
If your jungler isn't completely mana dependent, then don't be afraid to ask for blue. Since there isn't cooldown reduction in this build, it isn't a bad idea to pick up blue as much as possible.
Gameplay: Mid to late
You should be the second member of your team to dive in after the tank. The faster you can get in and soul shackle , the faster your team gets control of the fight. What makes Morgana tricky to play in teamfights it that late game, you need to think like a support, while dealing damage like a mage. Morgana has the capability to set up kills and save her teammates. This ability should not be overlooked. is not only for yourself, but for whoever is getting target first. A good bind usually means certain death for an enemy team memeber.
I hope you found this build helpful
Please comment in the box below. I would love to hear your opinions and criticisms as well as success stories!
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