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Morgana Build Guide by Scaryptec

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Scaryptec

Morgana Tank Support

Scaryptec Last updated on July 28, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
3/
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 21



Threats to Morgana with this build

Threat
Low
High
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Threat Champion Notes
1
Leona The easiest lane you will have, you can Black Shield to block her stuns and can snare her to make sure she doesn't auto attack.
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Introduction

This is a fairly simple build to use against teams that are stacked heavily on the AD side. your main role is tanking the ADC early game and late game you tank their team and use Shackles to stun the enemy team.


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Runes

Your Runes just stack your Armor and help with being tanky. The Magic Penetration helps with your Q, W, and R to do damage. You can use AP Marks instead to boost your E effectiveness, but you won't be blocking much AP against a AD heavy team.


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Masteries

The 4-5-21 Mastery Page helps reduce your cooldowns and increase your mana. You can go 0-9-21 or even 0-21-9 to help with tankiness, but I've had the most success going 4-5-21.


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Skill Sequence

You can choose whether to go W or E second, it just depends if the enemy team has enough CC to make a big difference or not. You want to go Q first as an initiation and then take your ultimate at the normal spots.


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Spells

Instead of Exhaust you can take Heal, but I find taking Exhaust much more valuable early game so that it helps feed your ADC and a fed ADC is a happy one late game.


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Team Work

Your main job is the initiation of team fights. This means that you need to wait for your team to be behind you and make sure they go in when they should and know when to back off if it gets bad.