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Build Guide by Saambat

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Saambat

Morgana: The Tanky Support Angel of Death

Saambat Last updated on April 7, 2011
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

This is the Morg that I have been playing in the majority of my ranked matches. She starts off being very hard to kill and can easily solo a lane. In 5v5 especially, teleport is perfect for her to maintain lane control. The cooldown on teleport seems to coincide with her making enough cash for each item.

The runes I have chosen are meant to keep her mana and health up throughout the progression of the game. The magic pen and cooldown reduction serve to make her a dangerous offensive character as well as an effective support.

You may look at the masteries and wonder, but with the philo stone, dorans ring to start, and mana per level runes, you maintain enough mana for your teleport to refresh so you can go get more. Also, your team will probably be willing to give you blue since you're such a key support role.


Guide Top

Summoner Spells

These can certainly be tweaked based on your playing style. If you plan on being in lane with a partner, clarity is a viable substitution for teleport. I usually like to use ignite in games because it is an excellent way to keep the Warwicks and Mundos of the game in check. It might also get you some kills so you can fund that Deathcap as quickly as possible. Sometimes I choose exhaust so I can single out targets for my ulti and keep them in range of the second phase.


Guide Top

Pros / Cons

Pros:
[*] Incredible survivability
[*] Good damage output later in the game
[*] Your team will love the support
[*] Unbeatable lane control


Cons:
[*] Low damage output to start
[*] Low mana early on
[*] NOT a tower killer
[*] Don't expect a ton of kills


Guide Top

Summary

I will be tweaking this guide off an on, and I would love to hear ya'lls thoughts on it.