Build Guide by FreezingCold
Not Updated For Current Season
Not Updated For Current Season
Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as penultimate art forms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.
''I was hoping they had more reinforcements.'' - Pantheon, standing amidst the pieces of a brutalized Noxian battalion.
II Starting items
III Core build
Pantheon he is an strong early game hero!
What is good about Pantheon is that he is incredibly strong at the start of the game, once you have 1-2 on Heartseeker strike can easily kill the enemies as, Master Yi - Akali - Kayla - Ash - Sivir - Ezreal - Kennen - Twitch - TwistedFate - Annie - Evelynn - Veigar, you see my point of view.
Once you have got lvl 8 to 10 and you have some other great champions on your team, you can start with ganks already.
Pantheon is a strong early game hero and lait game hero, but they tend not be as far too long games if you get a good start, and if you get a good start, that means, you can easily kill 3-6 enemies before you are lvl 10 - 11
What You'll even notice when you play Pantheon that he is an incredible champion who does not give off little dmg, but remember Pantheon is not a tank or a hero with a lot of HP
Phanteon is not a fighter who will stand and strike at an enemy a long time, he is in and out of fights, with the combo WEQ or QWE you can easily take large amounts of HP from the target and get out quickly, and do it again as fast cooldown is gone from abilities.
I start withbecause of the extra health and damage, it's very useful in the starting lvls, and ofcourse ait's so regular so i don't feel to explain it.
Then buywhen you can afford it, then you have the extra damage and 10% CDR and armor penetration. After this you buyand it gives you a great advantage on dmg, then you finishafter this you finishand now you are quite powerfull, and can do seriously high burst dmg with the combo WEQ or QWE
Damage 50.7 (+2.9 / per level)
Health 433 (+87 / per level)
Mana 210 (+34 / per level)
Move Speed 330
Armor 17.1 (+3.9 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 1.35 (+0.13 / per level)
Mana Regen 0.82 (+0.05 / per level)
The reason i have selected these masteries is because they are great for an champion like Phantion, and the reasons are.
- Reason for offence is that u get armor penetration witch is unique for Phanteon, and you'll get cooldown reduction and it will add more magic dmg to your abilites and gives you more base dmg.
- Reason for defence are because you will get more magic resist and you also get some dodge chance with this set up.
Aegis Protecion - After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack.
Spear Shot - Pantheon hurls his spear at an opponent, dealing damage.
Pantheon hurls his spear at an opponent, dealing 20/31/42/53/64 (+) physical damage (100/115/130/145/160% of his total Attack Damage).
Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1/1.25/1.5/1.75/2 second(s). Pantheon also instantly refreshes his Aegis Protection.
Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Passive: Pantheon gains 100% critical strike chance against targets below 15/15/15/15/15% of their max health.
Active: Pantheon focuses and deals 5 swift strikes in front of him for 4/6/8/10/12 (+) physical damage per strike (28/31/34/37/40% of total Attack Damage). Deals double damage to champions.
Grand Skyfall - Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.
Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1) magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second.
Spear Shot base damage reduced to 20/31/42/53/64 from 30/40/50/60/70
Heartseeker Strike attack damage conversion increased to 28/31/34/37/40% from 18/22/26/30/34%
Grand Skyfall mana cost reduced to 150 from 150/250/350
Aegis Protection now shows a counter as you build up charges
The threshold required to trigger the Aegis Protection now increases with Pantheon's level.