Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Thresh with this build
|Blitzcrank||dont get pulled into the tower early on then you should be able to disengage and not die, if you take to much damage use your flash after first back you should be tanky enough to get never in much danger but because most dont build him tanky, you can peel on him hard.|
got inspired by that fun build:
had a funny game with it, but dont know how viable it is.
You have a big power spike after getting frozen mallet, you can gapclose with your q control the distance pull/push em with your e, non-stop slow the enemy champions with your basic attacks and when you want to escape or keep em close till your teammates come, and most likely slow em till your q is up a second time.
you are reasonable tanky depending on your runes/masteries and still do lots of damage with your abilities and your basic attacks. it feels a bit like you are a spider and the enemy champions are flys, if they get to close they dont get out of your net, much slows and other cc its nearly impossible for them to disengage with most champs, the only way for them to get away is that you disengage from them or they kill you :)
Still you are support and it takes you a while to get that base items and if your team ****s up completly or they have some/much hard cc its far from op but it gives you much outplay potential and good teamfight followup potential
with that build you can make people pay for mistakes. but I guess there are builds that are more forgiving for own mistakes and have a earlier power spike.
Of course you can squeese in a wardstone as one of the earlier items, but it delays your power spike further.
Its maybe not the best build for thresh, but it fits a different playstyle :)