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Dr. Mundo Build Guide by jsharich

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jsharich

mundo do as mundo plz

jsharich Last updated on November 22, 2011
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 5


Guide Top

How to use him

Dr Mundo is OP if in the right hands. Basically at the start of the game all you do is farm with the clever and can use your w but have to be smart with it. The only way mundo can die is through ****py team mates, ignited or healing is cut up, kog maw with a bloodrazor and his W activated, or stupidity of your self.


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Runes

I picked these ones since no ones like pesky mages so you get the MR for them and then rest is all health regen since that is what DR Mundo lives from.


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Masteries

I picked these because you really arn't there to do much damage just not dying and slowing the enemy and so you need to be tanky.


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Skill Sequence

I picked it this way since you won't be auto attacking much so you save his E for last and the clever is your only range, it doesn't kill you like W does and it slows and has alright range.


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Summoner Spells

Flash isn't too bad to have over ghost but since I like turning on W then ulti and ghost you will run stupid fast while doing tons of damage over time.


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Items

This is the big thing for Mundo. This may seem a little expensive but it aint really since you will be having the gold per 5 for awhile. You always need merc treads since you are the tank and goes really well with your W. Also look at Mundo passive lots of regen and health is what you need by him. So Warmog's give you both, and Force of Nature gives you Magic Resistance and Health Regen, also guess what look at its item passive, movement speed and more % Health Regen based on Max Health like you passive so its like having it twice. At your 2nd Warmog you are getting close to 5k HP and getting close to 3k Hp back every second. And also don't forget about your ulti so the way and enemy team kill you is by cutting your health and igniting you from getting any back. Most of the time it takes all 5 of them. I lived from a Vayne, Gangplank, Alistar, Brand, and Sorka one time because none of them had gotten any kinda of thing to stop me from healing. Also If you do end up getting the money late game you can sell you spirit visage and get a 3rd warmog but if you are up to there that means something is wrong with that game.


Guide Top

Late game

Once you get Warmog, spirit visage, and Force of Nature you can walk around with you W on all the time. SO when a team fight bust out run in there with that W on and activate Randuin Omen to help your team out a ton, I also like to activate my ulti and ghost so I am stupid fast and can hurt everyone and get any other people who try to run away. The man thing to do is keep throwing your cleaver and hurting people and your E does help for the boost in Auto attacking champs and towers.