Build Guide by McMikety
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Dr. Mundo Build
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Tons of health
**** tons of regen
Fast as ****
Good armor/magic resist
Best harass in game
Unlimited lane time
Extremely good early/late game
Decent damage for a tank
Very nice chasing
Difficult to master
Requires alot of farming
Madreds and ignite will mess you up
No good initiation skill
Health runes help a TON early game allowing you to stay in your initial lane long enough to farm atleast your Warmogs straight away.
I like Movement speed quints because being that mundo doesn't have a way to initiate fights other than running in and chucking cleavers at everybody, and being a little more quick is handy.
Pretty standard tank masteries, making sure to get improved exhaust and fortify, and i personally like the cooldown reduction over improved exp. gain, but the choice is yours.
Here's my reasoning behind fortify and exhaust:
Since i try to stay in my initial lane atleast long enough to get my warmog's chances are im gonna get ganked when people realize it's 20 minutes in and i still only have a ruby crystal. So i try to bait the enemy(s) to my tower, at which point i pop sadism and fortify and start running circles around the tower, being sure to chuck a cleaver at the enemy whenever possible.
And is its a melee dps'er diving on me, exhaust is also a great help.
But the spells definetely aren't set in stone, for beginners i would recommend trying:
And maybe Cleanse
The item choice is pretty straight forward, Alot of health, armor, and magic resist. And the movement speed+regen from force of nature is handy. so is the extra damage from sunfire cape for farming in conjuction with your burning agony. The boots are often different, if the other team has 3 or more CC champs, i definitely get mercs treads. In 3v3's if their team if all fighters I might get ninja tabi. But usually always Boots of swiftness or mercs.
Warmogs is probably mundo's favorite item. i've even had successful games just stacking warmogs. But remember to FARM FARM FARM, warmogs is much more helpful when it adds 1300+ hp instead of 930. and especially since they recently dropped the price to 3k, getting this item greatly helps your mid-late game tankiness.
Most mundo players like to get spirit visage first for the 20% increased regen. But heres my thinking; both mundos passive and ultimate give regen based off of max hp, so the massive health from warmogs will boost your regen to about the same as a spirit visage, while also making you more flat out tanky.
I always go warmogs -> spirit visage -> boots. the next 3 items should be purchased in an effective order to counter the other team. i.e. if they're primarily caster, get force of nature first, if they're primarily fighters try GA or SF cape first, simple as that.
Summary/Team fight tips
Great champ, i play him as a main tank for ranked matches, and he excels at 2v1 lanes which occurs very often in ranked with most all teams having a jungler.
Although he may seem invincible, never go blatantly initiating 5v5 fights, try to stay in the middle lane harassing them with your cleavers for as long as possible to give your team a hp advantage when a full fight breaks out. and remember to trigger machoism as frequently as possible to keep your damage output high enough to **** on their carries and eat them for breakfast.
Try him out! any feedback, positive or negative, is always appreciated