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Dr. Mundo Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

mundo smash !

Last updated on May 17, 2012
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ad heavy,ap heavy

Ability Sequence

1
3
5
7
8
Ability Key Q
4
12
15
17
18
Ability Key W
2
9
10
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Welcome to Dr.Mundo Smashin' Guide
a comprehensive guide to play Dr.mundo as and off tank ad damage dealer and SMASH
the opposition with tons of hp and ad, this guide shows you how to get the most off
the available items and runes on mundo, as well as how to counter the enemy team,
a concept that eludes and confuses most lol players, all will be explained in good time
please read all of the guide try it and then down vote


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Runes

not much to explain here, Hp ,CDR and more Hp, plus some attack speed because we already have enough attack damage, feel free to change some of the non Hp runes with others to your liking


Guide Top

Masteries

9 21 0 typical off-tank with ad and hp edge masteries,
i prefer to take initiator but Honor guard will work fine as well ! personally i feel that
an 21 9 0 would be too aggressive and would not be enough early game but feel free to experiment before you do what i tell you :P 0 21 9 is out of question since the utility tree doesn't offer anything to non support champions, and most masteries are meaningless if you don't use mana.


Guide Top

Summoner Spells

easy pickings, exaust for easy kills ghost to escape and chase,
spells like flash and ignite also work but in my opinion this are the best choices
heal is not bad but you will be usually top lane so heal losses some purpose,
plus you will be the target for any ignite, grievous wounds,
or anithing to stop your insane regeneration, so heal wont help you much
the rest of the spells just don't cut it for mundo's role in the team, and should be avoided


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Skill Sequence

generally the order should be R - Q - E - W but its important to have all 4 by level 6, otherwise your damage will suffer greatly, other than that things are fairly simple
u slow and damage with Q , hit E for some bonus damage and W for AOE and to get your E stronger
once you became the target hit R and chase down the squishes one by one, while using Q and E when available , target squishes with attacks, use Q on everyone that moves and NEVER GO ALONE
countless of Team-fights have been lost due to impatient Mundos !


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Items

2 builds, one for ad heavy gaming , if you feel like carrying or supporting a team full of ad
the second for more balanced counter-AP play-style , you wont die and you will give pain
Maw of Malmortius is a decent item, although you E is far better, if you feel like you don't get enough damage pick it instead of any of the three last items


Guide Top

Summary

this build is saved and will be re-published when ready, thanks for reading amd have fun playing mundo