Introduction/Updates
Updates:
-
Introduction:
Welcome lads and lassies this is a tank
guide, i really have no idea what to write in this introduction. I do not say that this is the best build for
but this is the build that have worked out best for me. If you rate this build then please leave a constructive comment.
Dr. Mundo The Mad Man Of Zaun
History
It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.
Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time.
Stats
Damage 56.23 (+3 / per level)
Health 433 (+89 / per level)
Mana 0 (+0 / per level)
Move Speed 320
Armor 17 (+3.5 / per level)
Spell Block 30 (+0.75 / per level)
Health Regen 1.3 (+0.15 / per level)
Mana Regen 0 (+0 / per level)
Recomended Items:
Classic
+120 Health +10 Armor +8 Health Regen per 5 seconds
+25 Magic Resist UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots) UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)
+30 Magic Resist +250 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: Increases your healing and regeneration effects on yourself by 15%
+450 Health +45 Armor UNIQUE Passive: Deals 35 magic damage per second to nearby enemies.
+20% Attack Speed UNIQUE Aura: Grants nearby allied champions 20% Life Steal, 20% Attack Speed, and 30 Health Regen per 5 seconds. Reduces the Armor of nearby enemy champions by 20.
+76 Magic Resist +40 Health Regen per 5 seconds +8% Movement Speed UNIQUE Passive: Restores 0.35% of your maximum Health every second.
Dominion
+180 Health
+25 Magic Resist UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots) UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)
+225 Health +18 Attack Damage UNIQUE Passive: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2.5 seconds.
+30 Magic Resist +250 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: Increases your healing and regeneration effects on yourself by 15%
+450 Health +45 Armor UNIQUE Passive: Deals 35 magic damage per second to nearby enemies.
+350 Health +75 Armor +25 Health Regen per 5 seconds UNIQUE Passive: +5% Cooldown Reduction UNIQUE Passive: 20% chance on being hit by basic attacks to slow the attacker's Movement and Attack Speeds by 35% for 3 seconds. UNIQUE Active: Slows the Movement and Attack Speeds of surrounding enemy units by 35% for 2 seconds + 0.5 seconds for each 100 combined Armor and Magic Resist your champion has (60 second cooldown).
Tips (Riot)
A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.
Beware the Madman of Zaun. In his eyes, you are already dead.
Items
+25 Armor +12% Dodge UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)
+25 Magic Resist UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots) UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)
+30 Magic Resist +250 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: Increases your healing and regeneration effects on yourself by 15%
+920 Health +30 Health Regen per 5 seconds Passive: Minion kills permanently grant 3.5 Health and .10...
+350 Health +75 Armor +25 Health Regen per 5 seconds UNIQUE Passive: +5% Cooldown Reduction UNIQUE Passive: 20% chance on being hit by basic attacks to slow the attacker's Movement and Attack Speeds by 35% for 3 seconds. UNIQUE Active: Slows the Movement and Attack Speeds of surrounding enemy units by 35% for 2 seconds + 0.5 seconds for each 100 combined Armor and Magic Resist your champion has (60 second cooldown).
+76 Magic Resist +40 Health Regen per 5 seconds +8% Movement Speed UNIQUE Passive: Restores 0.35% of your maximum Health every second.
+68 Armor +38 Magic Resist UNIQUE Passive: Revives your champion upon death, restoring 750 Health and 375 Mana (5 minute cooldown)
Items:
- You can start with a
if you want to, unless you are like me and forget to use them.
- Choose your shoes depending on the situtation
- At some point sell your
and mod your build after how the game turns out. Replace it with either a
(+100 Armor UNIQUE Passive: On being hit by basic attacks, returns 30% of damage taken as magic damage),
(+450 Health +45 Armor UNIQUE Passive: Deals 35 magic damage per second to nearby enemies.),
(+45 Armor +18% Critical Strike Chance UNIQUE Passive: Gain Attack Damage equal to 2% of your maximum Health.) or another
(+920 Health +30 Health Regen per 5 seconds Passive: Minion kills permanently grant 3.5 Health and .10 Health Regen per 5 seconds. Champion kills and assists permanently grant 35 Health and 1 Health Regen per 5 seconds. Bonuses cap at +350 Health and +10 Health Regen per 5 seconds.)
Pros/Cons
Pros:
- Very Easy To Hit With Skillshot
- Tough to kill
- No mana
Cons:
- If you dont care your health is suddenly gonna be very low
Farming/Creeping / Jungling
Use your q
. When entering a minion wave activate your
and your e
.
Summoner Spells
My main spells for
Flash:
Teleports your champion toward your cursor's location. 265 second cooldown.
Flash: Use it to catch up with enemies and escape them.
Exhaust:
Exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds. 210 second cooldown.
Exhaust: You can use exhaust when you are chasing someone to slow them down, but you can also use it to get away from people who are chasing you. Use it with the slow from your q
.
Good spells
Ignite
Ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. 180 second cooldown
Ghost
Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds. 210 second cooldown.
Teleport
After casting for 4 seconds, teleports your champion to target allied minion, turret, or ward. 300 second cooldown.
heal
Restores 165-590 Health (depending on champion level) to your champion and 50% of that to nearby allies. 270 second cooldown.
clarity
Restores 190-700 Mana (depending on champion level) to your champion and 50% of that to nearby allies. 180 second cooldown.
revive
Instantly revives your Champion at your team's Summoner Platform and increases your champion's maximum Health by 220-560 (depending on champion level) for 2 minutes. 540 second cooldown.
cleanse
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. (Does not remove the healing reduction from ignite) 210 second cooldown.
Clairvoyance: Reveals a small area of the map for your team for 4 seconds. 70 second cooldown.
Garrison: Allied Turret: Grants massive Regeneration and Attack Speed for 8 seconds. Enemy Turret: Reduces Damage dealt by 80% for 8 seconds. 210 second cooldown.
Promote: Promotes the nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills. 180 second cooldown.
Surge: Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds. 220 second cooldown.
Bad spells
Smite: Deals 445-870 true damage (depending on champion level) to target enemy minion or pet. 70 second cooldown.
Gameplay
Gameplay
Early Game/Start Game:
Keep poking you enemies with your
Mid Game
At this point you should have enough HP to farm with your abilities, focus on last hits with your
Late game/End Game
Just run around and be OP.