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prime

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Mundo, true potential

Last updated on November 22, 2010
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Ability Sequence

1
3
5
10
12
Ability Key Q
13
14
15
17
18
Ability Key W
2
4
7
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Note: this is a 3vs3 guide, but may be used as a 5vs5 also if tweaked.

This build is based on critical damage.

SKILLS

Infected clever: this is one of your most vital skill. it can hit 300-500 depending on your opponent and is your harassing move.

Burning agony: this is your other vital skill. it can increase your damage up to 100 for 5 seconds. this is very important as it would normally take 2 B.F swords to equal this damage output. you always want to use this right as you attack someone.

Masochism: i don't rely on this as much, i usually put it on in a chase because of it's effects to reduce CC and the additional 100 magic damage output isn't bad.

Sadism: this is very important, use it when you need to heal or if you are about to go into a big fight. it heals you for 50% of your hp and gives you up to 35% movement speed, which is very handy.


Early game: early game you should take top. it's most important that you use your infected clever to harass your opponent as much as possible. remember though, you want to make your clever hit right on the dot, otherwise you'll be wasting 30-60 hp every throw. once you have your greaves and have harassed your opponent hp 2/3-1/2 down, you should go in for the kill. you will have your ghost, exhaust, and possibly your ult ready which will give you massive movement speed + your critical hits, you are almost guaranteed a kill. by this time you should be getting the hang of mundo and should be feeding yourself off the opposing champions.

Mid game: By this time you should have your zeal, maybe even dancers. you will have extremely fast movement speed with these + your ult and ghost. you should begin ganking bot. make sure you make your team aware of the ganks or it may end up very badly. always kill the most squishy character first because he will fall fast and another reason, he may be able to do the most damage.

Late game: for me i normally don't get to late game because once i get infinty edge i am hitting critical 500-900s. but if by chance you are late game, you are probably having trouble. rather it is too much CC or just too much damage you can buy a banshees veil for CC effects and magic resist, or you can go with a thornmail if they have heavy dps/ad characters. if you are still having trouble, get a warmog and you should be fine.

**side note** being able to hit high is nice. but for me the real deal is movement speed. being able to run 468 normally is pretty nice but using your ult and your ghost make escape almost impossible. movement speed and critical damage is a very good, yet lethal combo. it makes it so that no matter what your opponent will NEVER escape.