Twisted Fate Build Guide by AndreasProo
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AD Twisted Fate
Twisted Fate Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, and welcome to my first try, of making a Guide for Twisted Fate.
Well, to tell the truth, I'm not Level 30!
Im only Level 18, but I want to share my Impressions of TF with you! :)
Lets jump in :)
I think every f**kin one Picture is linked to the matching article here on mobafire!
I'll complete and add the guide tomorrow! Actually are only Items and Masteries completed :)
Pros / Cons
- If you can handle him, very powerful
- Can teleport himself ..
- .. and support so the others
- strong at one vs one
- can deals much damage also without mana
- can get mana back with the blue card
- Wild Cards are not that powerful. But you can still use it as last hitter, or in the early game :)
Well, i have to say, that i dont have runes until now (a friend told me, its not worth until lvl 30^^)
But Armor Penetration and Attack Speed are important ;)
Gives you with your 4th skillpoint +4% (1% per Skillpoint) attack speed, which is not that much, but helpful!
Gives you 0.664 (with 4 skillpoints) attack damage per level (12 at lvl 18). Can be useful, and is nescessary for ...
...Weapon Expertise wich grants you 8%(!) Armor Penetration, which is really good and helpful!
Havoc is giving you a 2% (with 3 skillpoints) damage increase.
With 2 skillpoints you deal 5% more critical damage.
Brute Force adds 3 attack damage (2 skillpoints).
Frenzy gives you additional 10% attack speed when landing a critical hit! Especially when you have Inifinity Blade and Phantom Dancer, you'll get the bonus often :)
By spending 3 points in Sunder, you get 6 armor penetration.
Let you deal 5% more damage to targets below 50% health.
All of these Skills are helping you to deal more damage, in a very good way!
Durability gives you (with 4 Skillpoints) 6 additional Health per level (108 at lvl 18)
Hardiness grants you 5 Armor (3 Skillpoints)
If you skilled as myself in this guide, you can only spend 2 points in this, which will grants you 3,5 magic resist.
The Skills this tree are helping you to recieve less damage.
Edit the masteries to fit your playstyle!
Soo, now move on to the Items ;)
Early Game: Boots of Speed (always) at first! It gives you additional movement speed.
x3 Help you to stay longer at your lane, it gives you 150Health over 15Seconds (10HP/sec).
If you have enough Money buy
Berserker's Greaves gives you 20% attack speed that you'll need at the start.
Two Doran's Blade give you 80 health , 10 attack damage, and the 5 health per normal attack which make them very good at the start!
Mid Game:x2 Boost your Attack Speed by 12% up, and are necessary for
The Phantom Dancer, which gives you 50% attack speed, enough for the rest of the game, a 30% higher crit chance,
a 5% increased movement speed, and the ability to walk through units witout collision.
Infinity Edge gives you 70 attack speed, 25% crit chance, and makes every critical strike deals 250% instead of 200%.
With this item, you ignore 35% of the enemy's armor (calculated before the Armorpenitration) and gain 40 attack damage.
The Bloodthirster has 70 attack damage (+X) and 12 (+X) percent life steal.
If you make a kill ( also Minions!) you get 1 attack damage (max. 30) and 0,6% life steal (max 6%). (Which means max. 100attack damage, and 18% life steal)
Banshee's Veil gives you 400 Life, 45 magical resistance, and additionally a shield, that blocks one spell from the enemy,
and refreshes, if you have not taken damage from a champion for 25 seconds.
Thornmail gives you 100Armor and being hit by standard attacks, it reflects 30% as magical damage.
Sometimes, you'll need more Armor, so you'll have to replace some things.
I'd recommend not to sell the Last Whisperer and the Phantom Dancer ;)
You'll probably ask why choosing
Well, if you come in a 1vs1 this can be very helpful.
At first, I tought it is random which card you're drawing ;),
but it is a cycle, so you can pick the card ;)
Blue Card: The blue card is dealing the highes basic damage, and gives you 65% Percent from the delt damage as Mana back.
Red Card: The red card is in the late game the best way to farm ;)
It deals the second highes basic damage (75% of the blue card) , and slows the hitted enemy and the near enemys around him.
Golden Card: The golden card is the stun card, and it deals the lowest basic damage (37,5% of the blue card).
Your attack damage is added to the basic damage (100%).
Every 4th attack TF deals additional 55 / 80 / 105 / 130 / 155 (+40% of ability power) damage.
It also increases his attack damage and the cooldown reduction;)
It is the Ulti of TF and can cause a 2vs1 / 1vs1 situation or can be used to get the kill, if someone runs away.
Only useful to get someone who is standing at a tower, without getting hitted by the tower.
Well, farming can be tricky,
but, you can use the Blue Card to deal more damage,
without loosing too much Mana ;)
In the end game, the red card, can be used, to kill some minions.