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Akali Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

My Akali Build | Mid | Carrying.

Last updated on March 24, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 26

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 2


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Summoner Spells

Flash is always good to have if you get ganked by etc the jungler/bot or top lane.
Ignite is for secure the kills or if its 2v1 you can etc burst down one of them to low health put ignite go into your stealth bubble wait for spells and then go directly for the next one.

Teleport i almost never use but sometimes it happends and then i do it because i know etc bot lane will need some help under the game, its also good if you get ganked cus your stealth bubble allows you to use the teleport when your in stealth.


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Items

START ITEMS
Go for the Scrying Orb or Warding Totem as trinket i mostly go for Scrying Orb it makes it easier for me to hunt down fleeing enemys.
Amplifying Tome for the AP and Health Pot for staying longer at lane without recall.
after go for Hextech Revolver and then Sorcerer's Shoes just to keep the damage and spellvamp up.

CORE ITEMS
Go for the full Hextech Gunblade so you increase your damage lifesteal and spellvamp also get slow ability so you can keep up hunting the enemys after that go for the Rabadon's Deathcap to increase your AP and as you know more AP more damage + 30% more AP passive from it.
Later on you go for the Liandry's Torment first of all it gives you more AP,HP,Magic Penetration second of all the passive from it deals 2% magic damage for 3 seconds on the enemy champions you have make spell damage at it means if you etc is in a teamfight and use your "E" 3 of the enemys will have an DoT/Damage over Time for 3 seconds based on 2% of your magic damage.

SITUATIONAL ITEMS
Start with Will of the Ancients if you can handle the situation without any extra Armor or Magic Resist if you cant handle the situation and etc need more armor you just change it out till Zhonya's Hourglass and in need of Magic Resist you just change it out till Spirit Visage.
go for the Lich Bane as last item to deal the true Akali damage that no one expects the Lich Bane will buff up your AP and Movement speed but the thing you want is the passive that is if you cast a spell etc "Q" and hit someone after its not just your "Q's" Passive that will do extra damage also the lich bane will do 50+75% of your AP as extra damage to the enemy.


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Spells

"Q" is for keep damaging your enemy from a safe distance but you can also use your "W" to get closer and hit her after throwing your "Q" without getting to much damage dealt on your self i also use the "W" to farm easier without getting all that damage on my self that the range AP champion can do without you even get close "E" is also for farming and an esier way to get your "Q" passive activated. When you reach level 6 and you get your ulti atleast wait until 2 stack befor you start the real engage that second stack can give you a safe kill or save your life by jumping on a enemy minion.


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Masteries

5% Cooldown Reduction so your "R" is stacking faster cus i realy hate when you dont got your "R" ready and going for that bloody pentakill.

Why i split with AP and AD is because Akali's passive gives her a % Spellvamp for her AD and a % Magic Damage for her AP so its always good to have both of them i think i got around 7% Spellvamp at level 1 because of the AD.

Then i also buff up the Armor and Magic Resistance for the defence and Movement Speed for the hunting or fleeing now you might think 1% isnt that much but when your in that moment 1% can be just enough to keep up or save your life.


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Runes

I go totaly +21 Ability Power and +7 Magic Penetration just so i can do some damage/scare the enemie and farm easier in the early games and the +12 Magic Resist is to keep the defence up but u can also put in some Armor in the page if you want but im good with this page so i keep it like that remember that your "W" buffs your armor and magic resist when your inside it aswell.