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Swain Build Guide by Reighp

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Reighp

My Bird is Hung....Like a Rhino

Reighp Last updated on December 7, 2011
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Ability Sequence

3
8
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

I used to play Swain like an AP carry then after I got **** on enough I decided to take another route. This is what I have come up with. I'm not writing a lot so this is just a quick guide. I may end up making it longer but for now this is it.


Guide Top

Runes

I use these runes because Swain needs the Magic Pen more that more flat AP. I don use the mana regen because I like him to be tankier early game and if you dont have blue all game something is either wrong with you or your team so it doesnt matter. Swain without blue is awful, for you and everyone else, except maybe the other team.


Guide Top

Masteries

These masteries are self explanatory. I liek to be tanky with more CDR and the 10% magic pen. I have switched the 9 in attack to support in order to get the longer blue buff but I found that I was less successful with that route so I pretty much stick to this. You may be wondering why I chose to put 2 points in Butcher and 1 in Brute Force, that is because Swain has a tough time farming in the early to mid phase of the game, especially if you are getting pushed alot. So I use the masteries to give that extra AD for last hitting. Last hitting is always important


Guide Top

Items

I like to start out with the health regen plus a helth pot. I have been successful using boots and 3 health pots but I don't like not having the sustainability that the health regen gives you. I also switch between mana and helth pots to start off depending on which champion i am facing. If I am facing somebody that I can initiate on like Kat or other weird mids like her I use mana pots becuase I use my abilities alot.


Guide Top

Skill Sequence

The skill sequence is simple, always get your cc first because you should be using it to guard your jungler, then get your damage spell and then get your slow to help land those snares. Max out damage first and then slow and then snare.