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Diana Build Guide by gerel7

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author gerel7

My mid diana

gerel7 Last updated on December 6, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hi everyone this is my first build on mobafire,
I hope you like it and i would be very happy
if you gave me some feedback!


Guide Top

Runes

I choose magic pen marks for that extra damage on champions early game.
The seals and glyphs are for the lane sustain, because we don't build that much
armor and mr.
Quintesses are for the lack of ability power early game, if you like
you could also go with movement speed quints.


Guide Top

Masteries

I go 21/0/9 because diana needs to be aggresive in lane,
Offense tree helps us with that.


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Items

I start with and 3x .

first back you should get a for the mana reg, and
if you can afford it finish .

After that you should grab a , and later finish .

Now if you need the armor and the active is really great it allows you to wait for the cd of another skill combo without taking damage i would suggest , and after that i would grab a for the great amount of ap.

The you should get when the enemy team is stacking mr,
that will melt there defense.


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Skill sequence

I max first, because that's her harass and believe me when you get skilled enough with it
you can practically force them to tower hug or go back to base.

Then i go , for the shield really hurts overly attached melee enemies and its great for
tower diving and to protect yourself against ganks, DON'T BE AFRAID TO USE IT!!

I put a point in at lvl 4 to pull running enemies back, but i don't max it until the end.

Her is golden for picking up running enemies or get into a teamfight.

I should also mention her passive its quite good to farm with and if you can time it, you could also hurt the enemy laner when he/she tries to take farm,if he/she is melee!


Guide Top

Summoner spells

I choose flash because diana have no natural escape skill.
ignite for that extra damage or when facing champions with large hp reg.


Guide Top

The end

Thanks for reading my guide =D, don't forget to vote.
And please don't downvote without saying why.
I will look on my guide and improve it weekly, if there's any to improve.
Bye!