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Olaf Build Guide by Crary

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Crary

My Olaf build

Crary Last updated on October 24, 2012
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Ability Sequence

1
12
14
17
18
Ability Key Q
3
7
9
13
15
Ability Key W
2
4
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

Hello summoners ! My name is Lubo and I`m from Bulgaria. This is my Olaf build guide. Probably it`s not the best, but it works fine for me. About runes, items and etc: maybe some are failed and not the best for him, but as I said, that`s my build and I own a lot with it.


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Runes

So I use 9x , 9x , 9x and 3x .

I prefer them to balance Health and Dps. I don`t think Olaf need armor pen. runes because of his ultimate. Personaly I think Olaf is better if he is builded on some more DPS than tanky and that`s why i put Attack Damage and Attack Speed runes.


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Masteries

As I said, I prefer more dps Olaf than tanky. So I reccomend mastery points to be 21 on offense and 9 on defense.


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Summoner Spells

My choice for Summoner Spells is + . is pretty common and helpful summoner spell for almost every champion. It can be used for either escaping or chasing champions. is one of my favorite Summoner Spells. It`s very effective in 1 vs 1 situations thanks to the damage reduction, and awesome in chasing thanks to the movement speed reduction.


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Pros / Cons

Pros


+Easy harras with
+True damage from
+Good for chasing enemies
+A lot of damage
+Hard to kill
+Almost impossible to chase
+

Cons
Archaic Knoweldge

-Almost no Croud Control
-Takes damage from
-Crippled by
-Without , it makes you easy to gank and kill