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Braum Build Guide by xPolarbear

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author xPolarbear

My Shield Is Here For You: A Braum Guide

xPolarbear Last updated on March 28, 2015
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Ability Sequence

1
8
10
12
13
Ability Key Q
3
Ability Key W
2
4
5
7
9
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Braum with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Sona Sona is an aura-summoning play-making champion who is well rounded in all senses for her aggressive, defensive, and situational tactics that can turn around a fight. Despite the menacing description, Sona is very vulnerable to innitiation and can't do much while slowed or CC'd. Catch her out and she's easy gold for you and your ADC.
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I. Introduction

Hello and welcome to my guide on how to play Braum! My name is xPolarbear, and I play League of Legends (much like you) as a support main. I've been playing League for a little over three years now, and know a thing or two about mechanics/gameplay. Braum is undoubtedly one of my favorite supports, and I've done incredibly well with him in both normals and ranked. Without a further ado, I'd like to introduce you to my guide!



Braum is a beefy support that can absorb a lot of damage for his team and send it back through CC and surprising burst. With coordination, knowledge, and awareness, Braum is possibly one of the best supports in league for his amazing kit of abilities. Whether successful or defeated, Braum always finds a way to stand back up and help those in need.


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II. Pros/Cons

Pros

+ Super tanky
+ Can save allies
+ Powerful CC
+ Surprising burst
+ Mobile "wind-wall"
Cons

- No true escape
- No true sustain
- Reliant on team
- Can't push/defend
- Hard to perfect mechanics

Braum has a lot of burst damage and CC, as well as being incredibly good at saving allies/turning around fights. Through coordination, Braum and his partner can dominate their lane with threatening presence, damage, and a face-full of CC. However, Braum has downsides to his beautiful mustache: he's not very good when he's by himself (in practically all situations) and doesn't have any sustain, not including Relic Shield. All in all, Braum is a good support pick for a majority of laning phase and scales well into late game.


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III. Abilities

Concussive Blows

Whenever Braum lands a basic attack, he applies Concussive Blows to the target. Once the first stack is applied, auto-attacks from all ally champions apply an additional stack. After four stacks, the target takes bonus magic damage and is stunned. Targets cannot be stunned again for a few seconds. In addition, when Braum auto-attacks them, it does bonus magic damage while the target is immune to the effect.
Tips and Tricks

Winter’s Bite

Braum launches a blast from his shield, damaging, slowing, and applying a stack of Concussive Blows to the target.
Tips and Tricks

Stand Behind Me

Braum lunges to an ally champion or minion, giving them and himself armor and magic resistance.
Tips and Tricks

Unbreakable

Braum raises his shield, summoning a wall that absorbs incoming projectiles and causes him to take the brunt of the damage and crowd control facing that direction. In addition, he gains damage reduction, movement speed, and ignores unit collision while the shield is up.
Tips and Tricks

Glacial Fissure

Braum slams his shield into the ground after a delay, sending out a line that damages and knocks up the first enemy (also applies in an AoE around him). Enemies after the first are knocked up for less time. In addition, he leaves a large fissure in a line that slows all enemies walking on it.
Tips and Tricks





Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >
Braum is an extremely defensive champion that usually relies on soaking a lot of damage. Get Glacial Fissure whenever possible. Because of the scaling defenses on Unbreakable and other benefits it gives (i.e. cooldowns, duration) allow you to use it more often to more of an extent. Depending on how your lane is going, max Winter's Bite first instead of Unbreakable if you're winning (or you choose to by preference) due to the increased burst and cooldown. Otherwise, prioritize Unbreakable, and rank Stand Behind Me accordingly.


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IV. Runes

Runes

Greater Mark of Armor
9

Greater Seal of Health
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Armor
3

Greater Mark of Armor

Having armor marks will help you absorb a lot of the enemy marksman’s damage. In addition, it will help out against some minion and monster damage - by a minimal amount, but you still benefit. In addition, it'll help out with boosting your protection-rate on Stand Behind Me by just a small amount.
Mathematical Numbers

Greater Seal of Health

Generally these are widely favored by many supports and tanks due to the good amount of health early on. Overall, +72 health won't seem like much mid and late game, but it will make a big impact in early game until you get a good health item; it also helps in boosting the damage for Winter's Bite because of health scaling damage.
Mathematical Numbers

Greater Glyph of Scaling Magic Resist

In case there happens to be a strong mage support in bot lane (such as Zyra, Morgana, or Annie), it's best to get initial magic resist since a lot of support burst comes in that form. Also note that it will help your MR when you have a lot of armor. Magic Resist also helps in case their jungler is AP/their mid laner roams to your lane a lot.
Mathematical Numbers

Greater Quintessence of Armor

Armor quints are essential for surviving a lot of the enemy ADC's early game poke. Three of these, along with your marks and masteries, help you absorb a lot more damage early on, as well as assist you slightly in mid-late game, as well as slighty boosting Stand Behind Me by a small amount - your glyphs will also help in this sense.
Mathematical Numbers


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V. Masteries

Masteries
2/5
2/5
1/1
3/5
1/1
3/1
3/5
1/1
1/
3/
1/
3/5
3/1
3/1

Defense Tree

Braum doesn't benefit much from the offensive tree due to his kit lacking a lot of important ratios, however because of the health/armor/magic resistance scaling ratios on Winter's Bite and Stand Behind Me, he utilizes the defense tree very well.
Detailed Benefits

Utility Tree

Because of the offensive tree not giving much else other than a bit of damage and vulnerability for Braum, he needs some more survivability, engagability, and disengag-ability. Therefore utility comes in handy just for that.
Detailed Benefits


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VI. Spells


Flash


Flash is extremely useful for getting out of sticky situations, as well as jumping in and engaging with a massive Glacial Fissure. Be sure to use it only when you need to, because wasting Flash is practically like adding a death or taking away a kill/assist (i.e. Flash to escape or pursue.)

Exhaust


Braum is one of the few supports that, despite having strong CC, doesn't have it all the time. Winter's Bite has a long cooldown early game, and Glacial Fissure is strong for the time they're in the area. Exhaust helps slow down/keep away enemies. VS. Everything

Ignite


Rarely should you take Ignite, except by preference, due to the amount of CC you could be missing. Due to Braum having a lot of coordination with his partner, having some damage on hand will help a little bit, but is typically useful for duels. Overall, a preference choice. VS. Sustain


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VII. Items

Items

Braum relies heavily on lots of tanky items that will allow him to help his team and soak up tons of damage. Without tanky items, Braum can't benefit from much other than his base CC. Therefore, items are essential on Braum to succeed in your goal of protecting your ADC.

First Buy


Relic Shield

Relic Shield is an excellent starter item on Braum due to the increase in health and income of gold, as well as giving him a slight boost in sustain. Winter's Bite benefits from this item early on, making it wise to pick it up for the bonus burst. REMEMBER: Use Spoils of War only on melee or siege minions/if you or your ADC need health, as it will heal them for some as well as grant you more gold benefit.

Health Potion

Simple and to the point, a Health Potion will help you heal up a bit more when you've engaged/were engaged on. Wait for level two before you use your potion: once you're level 2, your opponent will most likely be as well and have an additional spell, preventing your benefit from Health Potion if you've used it too soon; if you need to, you may also use it when being assaulted for a little bit of sustain from the early damage. NOTE: If you're successful, you'll be increasing Winter's Bite, therefore replacing a Health Potion with a Mana Potion will help with that spamming.

Stealth Ward

This ward is the difference between your success and failure. If their jungler comes to gank your lane, it's most likely he wants to get an early kill. Therefore, placing a Stealth Ward in the river will give you an early warning and a lot of distance. If the enemy has a lot of poke and/or a jungler champion who doesn't typically gank pre-6 or before their clears, replace this ward with two more health potions. The topic of warding is in a later chapter.

First Back


Targon's Brace

Getting Targon's Brace right away will benefit you in multiple ways. For one, you'll get more health for Winter's Bite and tankiness; secondly, you'll get a half-minute reduction to the cooldown on Spoils of War, allowing you to sustain more, as well as get more gold income; finally, you also get a small amount of HP regen, improving the bonuses your masteries give.

Sightstone

If you have enough for it or have a preference of buying this first, Sightstone will make it possible to improve vision and vision control. After you get Sightstone, sell your Warding Totem (if you have it) for a Sweeping Lens in place of the practical "infinite ward" unique passive Sightstone. Also benefits Winter's Bite.

Rush


Face of the Mountain

Face of the Mountain gives many benefits for Braum, that including incredible tankiness, the ability to shield/sustain allies and himself, and giving a bit of cooldown reduction for all of his abilities' benefit. Rushing this will provide you with everything Braum could dream for.

Ruby Sightstone

After getting Face of the Mountain and Sightstone, grab Ruby Sightstone. Because of the boost in health and the one-extra ward limit (which will replace Warding Totem) you'll be able to pull off a bit more tankiness, along with some more vision; a support tank's admiration.

Offensive


Sunfire Cape

Braum isn't all tankiness, but he still needs some for success. Grabbing Sunfire Cape will help you dish out a bit more damage (this coordinates well with Concussive Blows, Winter's Bite, and Glacial Fissure for the sense of "extra damage" in getting close).

Locket of the Iron Solari

In case you're very aggressive, you or your allies might get caught in a bad situation/teamfight. Therfore, Locket of the Iron Solari will help sustain a bit of damage - not much, but a little less than an ability. Good for absorbing more damage with Unbreakable.

Defensive


Randuin's Omen

Defensive doesn't always mean best on a tank, however for Braum, it all depends on opinion or condition. For example, if you believe that Randuin's Omen is more powerful of an offensive than Sunfire Cape, don't let my opinion stop you; if you believe so, go ahead. But in the sense of condition (you're losing lane) usually you should grab Randuin's Omen instead for the movement/attack speed slow, considering that Unbreakable will absorb a lot of damage/slow their assault down, usually from their marksman.

Righteous Glory

Righteous Glory is good for innitiating/disengaging on an enemy due to the ability of chasing/retreating, as well as slowing them down if they catch up/fall behind. Overall, Righteous Glory is good for just about everything, and shouldn't be underestimated.

Situational


Warmog's Armor

If you aren't feeling tanky enough, grab Warmog's Armor to make yourself feel like a wall. It doesn't give much other than the benefit of health and regen, but overall improves your tankiness/mastery benefit. Take this if you feel you're taking little damage (have enough armor/MR).

Thornmail

If the enemy has an AD heavy team, it's best to build armor; typically when an enemy relies on AD, they are reliant on auto-attacks. Getting Thornmail will show them pain as they attack you ( Thornmail applies before resistances, meaning they'll take more damage than they can do!) and coordinates well with Randuin's Omen to slow their attack.

Banshee's Veil

If the enemy is extremely good at poking/CC locking opponents, you might not do much other than keep enemies at bay while taking a ton of damage or from being locked in place, grab Banshee's Veil to stop that damage/risk of death by control. Coordinates well with Unbreakable by giving it (basically) another stack of absorbing.

Mikael's Crucible

In case the enemy team has a lot of poke, assassination potential, or CC, grab this in place of an item you'd prefer (I prefer Righteous Glory) so you can heal them and save their behind in a jiffy. It's also good against magic heavy comps, if you'd prefer this over Banshee's Veil.

Boot Options


Boots of Mobility

Because Braum relies on lots of crowd control and the ability to save allies, he needs to be close to allies most of the time, as well as be able to apply that CC. Through movement speed, Braum can engage a target with a friend, get back to lane, ward and return, etc. Grab Boots of Mobility early and mid-game, and hover other choices when you can afford the switch late game.

Ninja Tabi

You can use Ninja Tabi as a replacement to Boots of Mobility late game, based on if the enemy has a lot of armor or damage with auto-attacks. Note that it will reduce damage from auto-attacks, making it useful on hyper-carries.

Mercury's Treads

Basically just like Ninja Tabi for mages: replacement to Boots of Mobility and is useful against AP/CC-heavy teams. Grab this if you prefer its benefits over Ninja Tabi.

Enchantment Options


Enchantment: Homeguard

Take this a majority of the time; the benefit of Enchantment: Homeguard will help you greatly in reaching allies, defending, making distance out of base, etc. NOTE: Despite the fact fountains now heal for 4% HP per .25 seconds, the heal may still feel godly slow, therefore Enchantment: Homeguard will make it feel much faster.

Enchantment: Alacrity

If you prefer this over Enchantment: Homeguard, it's still a viable option and good for equalizing Boots of Mobility movement speed while in-combat. I generally don't think I'll ever use it, however it's completely preference for this enchantment.

Enchantment: Captain

If you have an initiate-reliant team ( Malphite, Orianna, etc.) getting Enchantment: Captain will help you reach the team-fight/objective much faster, and clear it with ease. Never take this unless you have a composition similar to that I mentioned! Otherwise, it's a useless enchantment and doesn't have much effect.

Trinket Options


Warding Totem

Good for early game, but after Sightstone is practically useless. By the time you get Sightstone, you may not even be level 9 yet, therefore the cooldown and duration still exist, and don't compare to Sightstone. TL;DR Until Sightstone.

Sweeping Lens

After Sightstone, this would be best for controlling the opponents vision (considering they'll most likely ward in the same places you do in lane, plus they'll have Sightstone too). If you feel it'd be better, go ahead and get it at level 1; I don't recommend it, but it's just a preference thing based on your choice.

Scrying Orb

If your team is smart and ultimately get full Sweeping Lens, grab this instead so that you can benefit from vision over far distances at major objectives. If you feel the enemy is at Dragon, put it down there and ping your Ezreal to fire. Same applies with Baron Nashor, Red/Blue Buff, etc. I wouldn't choose this over Sweeping Lens, but it's freedom of choice.


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VIII. Warding

As a support, it's your job to get kills for your carry, let your carry farm, gank every so often, but most of all and most importantly: ward. Warding is extremely important for gameplay as it can literally be the difference between death and safety, and occassionally a kill. In this chapter, you'll learn about a few good spots to ward at and why.



About Stealth Wards

Stealth Ward is a simple consumable that places a ward at the ground, granting vision nearby the ward but respecting terrain. It is considered invisible, but can be spotted by true sight and takes three hits to destroy. There are many many places to put your Stealth Ward, but for many different reasons.

About Vision Wards

Vision Ward is a simple consumable that places a ward at the ground, granting vision nearby the ward but respecting terrain. A Vision Ward is visible to the opposing team, however it can see a Stealth Ward and invisible units, taking five hits to destroy. There are only a few spots you can put you Vision Ward for the most benefit, however they last a long time if not found/destroyed.

About Ward Locations

Below here is a slide-show of locations that are good for warding, and below that is a list of why they're good locations for Stealth Ward and Vision Ward alike.



Warding Locations

There are many places to put your wards down, however there are many specific areas that should be kept close watch of. Here's the list for understanding why they're good locations for wards, and understanding which team should put them there.
Warding Locations


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IX. Laning Phase

Early Game
Braum's early game defines how the game will most likely go due to the fact he relies heavily on his ADC's cooperation. Without consistent poke and harass, Braum will have difficulty getting his partner to higher levels. This chapter is tailored to help you get through laning phase as Braum.

About You - the Support
Playing as Braum means your most likely playing support (he can be played as top occassionally, but that's another guide.) As a support, you have many jobs that you have to juggle to make yourself a truly valuable player to the team. In the spoiler below, you'll learn about all the early game thing Braum will need to know.
Support Goals

Regarding Your ADC
As a support, it is your sole job to protect your ADC and "support" them early so they can "carry" you late. Braum is, of course, one of those supports. With CC like Winter's Bite and Glacial Fissure to protections like Unbreakable and Stand Behind Me, all the way to interesting mechanics like Concussive Blows. Braum is always a good pick, but there are still a few things you need to know about your ADC.
ADC Goals

Playing Braum in Early
As Braum you have many jobs, and most are listed above in the spoilers. But the most important job as Braum is that you play aggressive early. Early on, Braum is somewhat weak, but once he gets Glacial Fissure, you can go ham as you please as long as it's off cooldown. Here's a little description of things you must pay attention to.
Braum Goals

I'll be adding pictures as soon as I can once I get LoLReplay to work again. I have two ways I can set up the picures: put them in the spoilers, or put them all in a slideshow where this text is, similar to the Warding chapter. Let me know what you'd like to see in the discussion! In the meantime, look forward to them in the future! Thanks for your patience, and sorry for the inconvenience!


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X. Ganking

Mid Game
Mid game is all about roaming and letting your marksman farm. As Braum, this is your chance to help out other teammates in a some-what similar, but much different way that you did with your ADC. In this section, you'll learn how to gank and roam as Braum, and potentially learn about other roles a bit more from a support perspective.

About You - the Support
A support in mid-game is really boring and really long, if you want the completely honest answer. All it really is; roaming around, warding where wards needs to be, and ganking with the jungler/sometimes alone. In the spoiler below, I'll explain this long boring process that is occasionally a lot of fun, if you do it right.
Support Goals

About the Jungler
You'll need to know a lot about what your jungler will be doing in mid-game, so this part will teach you to understand what your jungler will be doing throughout this period of roaming and such. If you know what a Jungler is going to do during mid-game, feel free to skip this part.
Jungler Goals

I'll be adding pictures as soon as I can once I get LoLReplay to work again. I have two ways I can set up the pictures; put them in the spoilers, or put them all in a slideshow where this text is, similar to the Warding chapter. Let me know what you'd like to see in the discussion! In the meantime, look forward to them in the future! Thanks for your patience, and sorry for the inconvenience!


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XI. Team Fights

Late Game
When it comes to late game teamfights, Braum excels beyond compare. The ability to disrupt everything with Glacial Fissure, follow through with a Winter's Bite and Unbreakable, and zoning out a vulnerable target make him one of the best teamfight supports because of his surprising CC and presence. This chapter will go over how to teamfight as Braum.

About Team Fights
What is a team fight? well its simple, isn't it - both teams start a fight, and the winning team focus an objective off of the success. Well yes, of course, but every member has an important role to play in the fight. This part will tell you the logistics of what everyone needs to do.
Roles of a Team Fight

Braum in Teamfights
Braum in late game is a super tank and can absorb a hell of a ton of damage. Therfore defending your Ashe can be very simple and easy, right? It's just Stand Behind Me + Glacial Fissure + Unbreakable, right? Not hard, right?! WRONG! It's a bit more complicated than that. But I'll break it down for you:
Teamfight Braum

I'll be adding pictures as soon as I can once I get LoLReplay to work again. I have two ways I can set up the pictures; put them in the spoilers, or put them all in a slideshow where this text is, similar to the Warding chapter. Let me know what you'd like to see in the discussion! In the meantime, look forward to them in the future! Thanks for your patience, and sorry for the inconvenience!


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XII. Summary and Acknowledgements

Summary

Braum is overall an incredible support tank that can CC his foes with ease while face-tanking just about all the damage possibly dished by the enemy team. He's got a steady early game, good mid game, and amazing late-game, along with a slew of thought-provoking lines. All in all, he is a well rounded support that can assist his ADC in the most impressive way possible.

Acknowledgements

  • ItakiX - Ashe Model
  • FoxyRiven - Critic


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XIII. About the Author

Hello!

Hello, my name is xPolarbear, and I'm a League of Legends player just like you. I play for fun, and typically do ranked just for the season rewards. I enjoy playing with other people, and prefer playing Support/Marksman/Top/Jungle/Mid, in that order.

About Me

My real name is Brandon and I'm 15 years old, but I'm very experienced and mature for my age (I know it's cliche to say that, regarding my age; who cares.) I play on the drumline for my school, and have well-rounded grades/spirit/etc. I plan to become an author, a game designer, and/or a cartoonist for my future.

Guides

I'm a naturally creative person and decided making guides would be a good opportunity for me to share that creativity. My guides might not be superior/high quality, but they are detailed and informative regardless. Here's a list of them:
  • My Shield Is Here For You: A Braum Guide
  • Upcoming Thresh Guide
  • Upcoming Leona Guide
  • More to come!