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Kog'Maw Build Guide by killzaun

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author killzaun

my way of playing AP kog mid

killzaun Last updated on January 19, 2015
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Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 5


Guide Top

intro + summoner's spells

hi everyone! it's my first build and i'm not sure of how is working that "champion builder", so maybe there will be errors or sentences at the wrong location :p and i apologize for my english too :p

well, i don't know where i should talk about summoner's spells so i do it here ^^'
- flash is a must have, since kog has no escape
- then you can pick barrier to avoid getting killed in early, since your early is weak, but DON'T NEVER pick heal if you mid, since most midlaners pick ignite.
- or you can pick teleport, your 2 first items needs to be bought as fast as possible, since they need to be charged, so a quick back for RoA or tear of the goddess with teleport can be very smart. on top of that, it allows you taking some bad trades or some roaming :)


Guide Top

how to lane with AP kog

well, maybe this will be at the wrong location but i don't know how to do ^^'
i'm going to speak about the laning phase

- you have to play VERY safe in early, since most of the champs will hurt you in 1V1, once you're level 6, harass with your E and R without taking risks, you have far enough range to stay safe, don't all in, or you'll die, except if your opponent is below 20% HP
- and NEVER push your lane, if you win, freeze the minions waves, except when the jungler is ganking an other lane, you have no escape except the slow from your E, what is not a good escape and most of the time your E will be on cooldown since you're using it to harass.