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Jhin Build Guide by N1ngendo

ADC N1ngendo's Jhin The GoDCarry | In-Depth Guide | 8.5

ADC N1ngendo's Jhin The GoDCarry | In-Depth Guide | 8.5

Updated on March 9, 2018
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League of Legends Build Guide Author N1ngendo Build Guide By N1ngendo 6 1 111,042 Views 7 Comments
6 1 111,042 Views 7 Comments League of Legends Build Guide Author N1ngendo Jhin Build Guide By N1ngendo Updated on March 9, 2018
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Choose Champion Build:

  • LoL Champion: Jhin
    N1 Lethality Jhin
  • LoL Champion: Jhin
    Korean Jhin
  • LoL Champion: Jhin
    N1 Crit Jhin

Runes:

Sorcery
Arcane Comet
Manaflow Band
Celerity
Gathering Storm

Precision
Triumph
Coup de Grace

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

About me





Hey guys my name is N1ngendo and I am currently ranked Diamond in SoloQueue on the EUW server. I have been Midlane main from Season 3 to Preseason 6 and you probably know my Talon Guide, but the release of Jhin changed me to an ADC main.

Over Season 6, I Played around 500 Jhin games overall and also around 700 ADC games around 250 of them in ranked games.
Since I started to play Jhin I climbed from Gold IV at the start of Season 6 until Diamond IV and I would consider myself a really good Jhin player. I would also say I mastered him and all of his playstyles and Itembuilds.





Here you can see my Jhin rank stats on my main account. My winrate is averrage, but my KDA on Jhin is around 4.2 which is really good. Most players KDA is somewhere between 2.0 and 3.0, you can see I am able to play Jhin. FNC Rekkles f.e, also Jhin main, Has a KDA of 5.2. That is godlike btw so hype him <333.

Here is a small montage I made for the sake of preseason 7. I tested new itembuild paths and of course my beloved lethality. Take a look if you want to see how much fun Jhin can be. I hope you like it and of course tell me what you think about it.
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About Jhin and why I love him




Who is Jhin and what can I say about him ?



First of all lets start with his lore. We all know the lore makes 50% of the ADCs worth.

Jhin is former serial killer and psychopath who wanted death to be beautifull. He was an actor in an Ionian theatre which is kinda obvious when we look at his behaviour. He got caught by Zed's and Shen's master and inprisoned in Ionia. After a while the Ionian governmant decided to let Jhin free, if he agrees to be a Hitman for the Ionian governmant, Jhin agreed under one condition. He wanted to create his own weapons and "stages".

Alright that's it for the lore. Maybe some of you knew it, maybe you dont care, but it is part of his Design so I wanted to mention it.
Lets keep going with something more interesting.


Jhin is definetly one of the strongest AD Carries in League of Legends, but why is that so? What does Jhin have, what other AD Carries don't have ?

Jhin's kit and his abilitys are his big strength and Riot also struggled to balance him. Some of you maybe know the PBE Video where Jhin just 1 shotted a full HP Zed.
Now, even if so many ppl say "Jhin is so broken" "Tardchamp" "Noobchamp, stop abusing", I would honestly say Jhin is pretty balanced and ofc I will tell you why. Jhin is one of those lategame Hypercarries, so it is basically his job to outdamage and outscale everyone else in the match once he has around 4 or 5 items. His Whisper is the reason Jhin is able to gain around 750 - 1000 AD during a game, but he also has very low attackspeed, so his DPS is still high but pretty balanced. If you compare it to other Hypercarries like Jinx Caitlyn or Tristana, you will see the DPS is nearly the same among those 3.

The only phase during this Season when Jhin was overpowered, was when everybody started abusing the "Korean" itembuilds on ADC's. But this was not a problem of Jhin, it was more of a balancing problem regarding Items like Youmuu's Ghostblade or Duskblade of Draktharr. Thats why the items, Jhin and also Lucian got nerfed. But I have to say the nerf was deserved.
I Honestly thought that preseason 7 would actually fix the fact ADCs build Amorpen and rek everything and at least regarding to Lucian this kinda happened but I have to say that Jhin and also Miss Fortune are still really strong when they build Lehtality and get ahead. I played around 50 games now in the Preseason as Jhin building Lethality and I can say that this Itembuild can be really really strong. In my opinion stronger than the flatpen build before but I guess I will tell you more about this in the Itemsection of this guide.

Anyways, Jhin also has amazing utility for his team and that is the reason Jhin is one of the strongest AD Carries in game and probably the best SoloQueue AD Carry once you mastered him. His Deadly Flourish and his Curtain Call got so much range, cc and DMG, that you are nearly always usefull, even if you are behind. Usually AD Carries are useless once they are behind. This is pretty much the reason Jhin is such a strong and good pick as AD Carry.


Why do I like him?



Jhin's championsdesign and the way he is played are the reasons I love him sooooooooo much!
When he got released I thought "mhm well a new champ, looks pretty op lets try him".
I fell in love right with the first shot. You could say he sent a bullet thru my heart ^^
His lore, his voiceover, especially the German one (Yeah only noobs dont play on English client) is so good. I really feel his madness, the way he talks, his interaktions with certain items and champions. I just fell in love. At the latest when you oneshotted an enemy with your Curtain Call or your 4 autoattack, you have to fall in love. Its like getting a kiss blown by a pretty girl. You are done. No way to escape.

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Pros and Cons about Jhin

What are Jhin's strengths and weaknesses ?



Jhin is a high ranged, low attackspeed, burst AD Carry (Sounds like a legit combo doesn't it ?). He has tons of utility for his team, with his W Deadly Flourish, his E Captive Audience and his Ultimate Curtain Call. Then we can say that the amount of AD he gets during the game seems pretty much "rito pls" and that the movementspeed he gains thru cirital srikes thanks to Whisper makes it pretty fun to run away from a crit Jhin during lategame ......

Seems broken for now right ? Dont worry he also has his weak points.
Jhin's immobility is shocking. His movement is like Zyra's, just in a slower version, so if he has to face bruiser, fulltanks or hard engage he will pretty much just alt + f4 and watch the latest episode of TWD on netflix. What I want to say, is that Jhin needs to be played with a good to perfect positioning and decisionmaking, if you get caught of guard or if you are in range for an engage you will be instant dead. If you are able to do so, he is amazing.

Pros


- Solid laning phase and great scaling
- Great amount of utility
- 100% viable as midlaner due to his range and kit
- Highest autoattack DMG in LoL
- Great kite and chase due to Whisper, if he is build on crit
- Best SoloQueue ADC once you mastered him

Cons


- Can have a hard time in lane once he is behind
- Probably the most immobile champ ingame
- 100% dependent on his team to peel for him
- Super squishy
- Bruisers and hard cc are his death


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Runes for Jhin

The viable Runepages for Jhin



Lot of things changed with the end of the old runepages and masteries. Now in Season 8 I would say there are 3 viable runepages for Jhin. Not more, not less. I guess I will go into detail with my "normal" runepage I would go in 90% of my matches and just mention the other options and shortly add why you can go for them and especially when.

Sorcery first, Precision second



So first of all we go for the Sorcery tree as first runepath including Arcane Comet as keystone and going Manaflow Band (you can obv switch to Nullifying Orb if you face a lot of AP dmg), Celerity and then Gathering Storm as last rune of this tree. Every single rune has a really strong synergy with Jhin's kit. First thing is, the passive from Sorcery offering a lot of appreciated AD early game so we can actually keep our lanebully status and even have some rly good poke due to Arcane Comet. The Manaflow Band kind of explains itself, since Jhin can get some mana problems early game if we do not start Doran's Ring and we dont want to start with the ring... never.
Celerity is one of those runes that are in the same way OP as they are kind of underrated. Gaianing extra movementspeed and also gaining a little amount of AD because of it can be really strong. Champions like Jhin, Vayne etc with some sort of movementspeed steroid in their kit can use this rune to the fullest and esp. in Jhin's case more AD means even more AD because of Whisper.
The last rune we are talking about in this tree is Gathering Storm. I know a lot of people kind of dislike it, because until you reach minute 10 or 20 it wont have any impact at all, but for me its exactly this scaling thing making this rune really strong on every AD Carry. Some people may say
"But N1ngendo you ****** noob!!! I need a rune to improve my early game and Gathering Storm is just useless until minute 20..."
My awnser is a simple "No".
As AD Carry you have zero impact until minute 20 anyways, so why wouldn't you want to increase your scaling even more. Especially the meta we face right now is picked with hypercarry botlanes and super scaling monster ADC's. These AD's dont need early strength they wont have early impact anyways. So since games are usually going for like 30 to 50 minutes, Gathering Storm may just have the right impact at the right time. And pls do not underrestimate the power of 28 or even more AD in any AD Carry's kit, 28 AD can actually make a huge difference. Going to Jhin now, Gathering Storm is even better because of our passive and since we have a strong early game we also dont have really noticeable negative aspects. Gathering Storm is probably one of the best runes for Jhin and you always want to run it.


The second path is going to be Precision. I actually can't say much about it.
Triumph (even tho it got nerfed like hell already) is still a real good choice for Jhin. It is probably even the best rune for ADC's in this runepath, since the Relic and Overheal meta is dead (thanks god it is... may you burn in hell) and the other thing, well I wont even mention it, it is just bad on ADC's.
Now we have to decide, do we want lifesteal with Legend: Bloodline, more attackspeed and therefore AD for Jhin with Legend: Alacrity or do we want more execute damage due to Coup de Grace. We could also go for more damage vs tanks with Cut Down. I guess all of these options are actually viable and just a matter of what you feel more comfortable with. I always go for Coup de Grace since increased execute damage is pretty nice for Jhin, I guess the reasons are obvious.



Precision first, Sorcery second



I will try to keep it short here. Whenever I go Precision first, I only run it, because I need to have a better kiting and sustain against hard engage and tanks.
Precision is definetly better against tanks than Sorcery, keep that in mind.
So whenever I go for Precision first, I take Fleet Footwork as keystone, even tho Lethal Tempo can actually work out aswell. Play a few games to figure out what suits you better, but I recommend going Fleet Footwork. The movementspeed and the sustain are way to good to actually not take it.
The second tree is always Triumph, the third is Legend: Alacrity, since the attackspeed is going to increase our AD and we want this to happen. The last tree is either Coup de Grace or Cut Down. Both are fine. Cut Down can actually help us to kill tanks and since Jhin is not the best tankkiller this rune can be really good for him. Also do not forget one of the reasons we run Precision as first runepath is, that we need better kiting and sustain, because we are facing a lot of tanks.

The second runepath is going to be Sorcery. We either go Manaflow Band or Nullifying Orb and Gathering Storm. I already mentioned why we do this above, so I wont get into detail here.



One "off meta" option



There is one thing that is called Resolve. This one is actually not to bad for ADC's if we take it in the second runepath. It halfes our AD or Attackspeed (depending of what runepath we went for in the first tree) but therefore grants us 65 HP and also a lot of more lane sustain and surviveablity during laning phase. If we face some really ugly all in lane or a full assassin or poke team this surviveability can actually make the game a lot easier for us. The runes you go here are Unflinching in the first tree and either Revitalize or Second Wind in the third tree.
Going Resolve is not quiet meta but it also isnt bad, so you can go for it from time to time.



My last words to the runes



Always go either Sorcery or Precision as first runepath and nothing else. Go Sorcery if you want to keep your really strong lane and Precision if you have to face a lot of dmg and engage. Resolve as second path is fine if you face hard engage or poke botlanes and you have the feeling you are going to need the extra surviveablity.
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Jhin's spells and how to effectively use them

Jhins spells and the reason he can be so insanley strong


Whisper


Additionally, he gains 2% - 40% (based on level) (+ 4% per 10% critical strike chance) (+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.
Death In 4 Acts: Jhin's basic attacks use ammunition and his attack speed cannot be improved except through growth by level-up. Jhin can attack 4 times before having to reload for 2.5 seconds, and automatically does so after 10 seconds of neither attacking or using an ability.

The final shot is a guaranteed critical strike that also deals 15 / 20 / 25% of the target's missing health bonus physical damage. Against structures the final shot will critically strike but deals 44% reduced damage and doesn't apply the bonus physical damage.


Every Moment Matters: Jhin's critical strikes grant him 10% (+ 4% per 10% bonus attack speed) bonus movement speed for 2 seconds, but his total critical damage is reduced by 25%.


Additionally, he gains 2% - 40% (based on level) (+ 4% per 10% critical strike chance) (+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.

Since Whisper seems to be a rather complicated passive, I will explain how exactly it works and how much AD you can actually get because of it. Just go to Whisper and how it works.

Spoiler: Tipps and Tricks for Whisper





Dancing Grenade

Active: Jhin launches a canister at the target enemy, dealing physical damage. Dancing Grenade bounces to up to three additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.

Min. Physical Damage: 50 / 75 / 100 / 125 / 150 (+ 30 / 35 / 40 / 45 / 50% AD) (+ 60% AP)

Spoiler: Tipps and Tricks for Dancing Grenade





Deadly Flourish

Passive - Caught Out: Enemy champions damaged by Jhin's basic attacks, his allies, or inside a blooming Lotus Trap are marked for 4 seconds.

Active: After a delay, Jhin fires a shot in the target direction, stopping at the first enemy champion it collides with, dealing physical damage. Deadly Flourish deals 75% damage to non-champions along the way.

Physical Damage: 50 / 85 / 120 / 155 / 190 (+ 50% AD)

Damaging a Caught Out champion roots them and grants Jhin Every Moment Matters' bonus movement speed.

Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75

Spoiler Tipps and Tricks for Deadly Flourish





Captive Audience

Passive - Beauty in Death: Whenever Jhin scores a kill on an enemy champion, he summons a blooming Lotus Trap around their corpse.

Jhin additionally stores a Lotus Trap periodically, up to a maximum of 2 stored at once. Beauty in Death does not consume these Lotus Traps.


Active: Jhin places a Lotus Trap on the target location that arms and stealths after a brief delay, lasting up to 2 minutes. The Lotus Trap blooms if an enemy walks over it, revealing all enemies within for 4 seconds.


Blooming Lotus Traps slow all enemies inside for 2 seconds by 35% before detonating, dealing magic damage to all enemies hit. Lotus Traps deal 65% damage against non-champions and champions recently damaged by one.

Magic Damage: 20 / 80 / 140 / 200 / 260 (+ 120% AD) (+ 100% AP)

Spoiler: Tipps and Tricks for Captive Audience





Curtain Call

First Cast: Jhin channels for 10 seconds and fully assembles his weapon before taking aim in the target direction, revealing all Caught Out enemies in a huge area and gaining the ability to reactivate Curtain Call up to four times.

Second Cast: Jhin fires a Curtain Call Shots round in the target direction that stops at the first enemy champion it collides with, dealing physical damage to all enemies hit and slowing them by 80% for 0.75 seconds.

Curtain Call's damage is increased by 2.5% for every 1% of the target's missing health, and the final shot critically strikes for 100% × (1 + bonus critical damage) bonus damage.

「 Minimal Physical Damage: 40 / 100 / 160 (+ 20% AD)

「 Maximum Physical Damage: 120 / 300 / 520 (+ 60% AD)

Spoiler: Tipps and Tricks for Curtain Call


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Whisper

Whisper and how it works



As I said, I will now try to explain how Whisper actually works, since many people get confused because of all of this "he gains 2% - 40% (based on level)(+ 4% per 10% critical strice chance) etc" and I can somehow really feel you my little confused guys. If you dont have any problems with this math or you simply dont care, just go to the next chapter where I will list up and explain the Itembuild for Jhin.

Before we start the hated maths I have to state out, that these calculations are 100% without masteries, drakes, baron or any other buffs. I will use my critbuild for this calculations including Berserker's Greaves, Infinity Edge, Rapid Firecannon, Essence Reaver, Lord Dominik's Regards, Bloodthirster and the Elixir of Wrath. In this calculation Jhin also is level 18.
Alright lets start!!!

Additionally, he gains 2% - 40% (based on level) (+ 4% per 10% critical strike chance) (+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.

First of all I have to say that Jhin's basic AD and attack speed do not get affected by Whisper, so we will just start with his basic AD at lvl 18, which means 121 AD. I also have to mention that it is nearly impossible to exactly state out how much AD value every single item has. Even Riot struggled a bit explaining this to me, when I asked the support.
Let me get to the point. The numbers I will list up can be a bit different to the ones you have or see ingame when you play Jhin, are lvl 18 and fullbuild with the items I will list up, but the difference wont be big, maybe somewhat between 5 - 20 AD.


- - - - - - - - - - - - - - - - - - - -

We will start with Jhin's base multiplier. He receives 2%-40% bonus AD, meaning he receives 40% bonus AD at lvl 18 on every single AD item he builds.
Infinity Edge = 70 AD + 40% = 98 AD
Essence Reaver = 70 AD + 40% = 98 AD
Lord Dominik's Regards = 50 AD + 40% = 70 AD
Bloodthirster = 75 AD + 40% = 105 AD
Elixir of Wrath = 30 AD + 40% = 42 AD
Now we gonna add my runes of 15 AD + 40% = 21 AD and gain a total AD of 434 AD.

Now we will start using Jhin's critical strike chance AD mulitplier and his attack speed AD multiplier.
Thanks to Infinity Edge, Essence Reaver and Rapid Firecannon, Jhin has 70% critical strike chance now. Jhin Receives 4% bonus AD for every 10% of critical strike chance, meaning Jhin gets 28% bonus AD with this itembuild.

Thanks to Rapid Firecannon and the Berserker's Greaves, Jhin also receives 2,5% bonus AD per 10% bonus attack speed. So 65% of bonus attack speed will lead into Jhin receiving 16,25% bonus AD.

28% = 121,52 AD
16,25% = 70,525 AD

If we now add all these numbers together with Jhin's base AD we will get somewhat around 747 AD in total.



What does that mean for you in general ?



Generally that means for you, that once you reached level 18 and you are fullbuild you will have somewhat around 700 - 850 AD. Of course you could also reach 1000 AD with infernal drakes, baron buffs etc but your averrage AD will be around 750 AD.
This is absoloutely great. Just look at your AD ratios and your basic damage on your abilitys. Once you reached late game Jhin's damage will explode and you will be able to be the hard carry of your team.
And trust me in one thing. No one wants to face a fullbuild, level 18 Jhin, seriously, no one wants that!

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Itembuilds for Jhin

Lethality, "Korean" or Crit and why ?



We finally arrived in the most important or at least most interesting chapter of this guide. Since the mid of season 6 everyone playing Jhin had to face one question : "Which Itembuild is the better one, Crit or Amorpen?"

Regarding to this world changing, legendary question we first of all have to state out why someone would go for the Critbuild instead of Amorpen (now Lethality) and why someone would go for Amorpen instead of Crit. Both Itembuilds have their own specific pros and cons and because of that I will now tell you everything about these two itembuilds before I list up both below and go into detail with the different items.
I need to add one thing here, I will now stop using the term "Amorpen". Instead I am going to say "Lethality".
Basically Lethality and Amorpen is the same thing but it now has a new name and scales over the targets level. Overall this means, that Lethality isnt quite as strong as Amorpen was in the early game, therefore Lethality scales into the lategame and will somewhat around lvl 12 or 14 start getting stronger than the old Amorpen.

Here is a short example how Lethality works or lets say how it scales.

20 Lethality are the same as 8 Amorpen if your target is level 1. If your target is level 6, it already scaled up to 12 Amorpen. If your target is level 12, you already have 16 Amorpen and if your target hits lvl 18 you have the full 20 Amorpen. So basically Lethality is nothing else than a new term describing scaling Amorpen.

Why should I go for the Critbuild



The Critbuild definetly has the better lategame scaling. Thanks to Jhin's passive Whisper you will have around 750 AD + 80% or even 100% critical strike chance (depends on how you build) and isnane kite potential due to the movementspeed you gain thru Whisper whenever you crit someone. Overall this means, that especially now, when you face tons of tanks like Maokai, Malphite, Poppy etc, you have a very high DPS and you can kite pretty well. And for all of you now asking "What kind of tanks? Everyone is only playing assassins! Are you drunk?"
No I am not drunk, it is 100% clear that the fulltank meta is about to return and the ones who cause that are actually the assassins. Tanks and CC are the natural counter of assassins and since we see assassins everywhere, tanks will be everywhere too. Now regarding to Jhin, we can say that the Critbuild together with Lord Dominik's Regards is pretty strong against Tanks. Sadly this Itembuild has one big weakness. It needs a lot of time to scale up. Especially if you dont get fed, the first 30 minutes of the game will be a huge pain in the *** for you. As soon as you have 4 Items you will start to deal a decent amount of damage but until that point of the game, you are 100% useless or at least you wont have much impact.


Why should I go for the Lethality build




The Lethality Buiild kinda changed for Season 8. Overall I would just say "dont go for it" and I guess this is actually the only thing I have to say, but Lethality can be fine if you face squishy targets only. As soon as you see more than one tank dont go for it anymore. My actual advise would be to go Youmuu's Ghostblade and then fullcrit, so basically the old "Korean" build for Jhin. I would honestly even say this is overall the best way to build Jhin right now, since we have a good early, midgame and still a pretty strong lategame against any kind of champion.

My Conclusion!



I have to say that I really like playing Lethality which is actually quite fun, because I've always been a Critbuild player on Jhin but the preseason 7 and the new Lethality kind of changed that. To be honest everyone should test both ways of building in at least 5 games so you really have something to work with and then just decide which one you prefer.
Beeing objective I would say you should just make it matchup dependent.
This means, if you face more than 1 tank you should go for Crit since you will get more AD, more DPS, better kiting and therefore just better overall stats against Tanks.
If you just face 1 tank and therefore a lot of squishy targets, go for Lethality, since you will have a lot more burst and more damage regarding to your abillities. You will also be able to one shot the assassin who is actually supposed to one shot you.

One short addition. Lately the "Korean" Jhin appeared and I took care of all explainings below in this chapter, just so you know and do not wonder why I didnt mention the "Korean" build above.


My Lethality Build



Boots of Swiftness

For me Boots of Swiftness are my go to boots, because of the simple movementspeed you get thanks to them. The additional slow resistence is also pretty usefull, since Jhin is basically the most immobile piece of **** on this earth.
Theoretical Berserker's Greaves are also totally fine since they do actually increase your AD. Usually I go for Berserker's Greaves when I go for the Crit build.
Overall you can say that Jhin is the only AD Carry who can actually build every pair of boots as long as he doesn't build Sorcerer's Shoes. Even Ninja Tabi and Mercury's Treads are 100% fine if you just face heavy AD or AP teams.


Youmuu's Ghostblade

If you build Lethality, Youmuu's Ghostblade should be the first Item for you. You will get a lot of AD, a decent amount of Lethality which later on is going to scale into the passive of Duskblade of Draktharr and its passive and active movementspeed are really really nice and it feels super comfortable. Out of Combat you are going to have a movementspeed around 420 and later with Duskblade around 440. Even in Combat, if you activate Youmuu's Ghostblade you can have around 420 movementspeed and for someone like Jhin this is just great. You can kite, you can dodge skillshots or you can simply run away if it is to hot for you ^^. It is overall a good item for Jhin.



Duskblade of Draktharr

I already said quite a lot about this item earlier in this section but I will remention it anyways. Duskblade of Draktharr is the second item you will build if you go for Lethality and as soon as you finished this item you have your first really big powerspike. Its passive will grant your next autoattack if you havent been seen for 1 second to deal 50 + 200% Lethality bonus true damage witch is absoloutely ridiculous. Once you finished Youmuu's Ghostblade and Duskblade of Draktharr you will have around 280 AD, 30 - 40 amorpenetration (50 Lethality with runes) and additional 150 true damage for your next autoattack if you havent been seen for 1 sec. This is actually pretty ridiculous. There isnt really any other itemoption as 2nd item if you want to build Lethality.


Infinity Edge

The 3rd item I build is Infinity Edge. Basically you could also go Rapid Firecannon here or a Phantom Dancer but I always build Infinity Edge as 3rd item and the reason behind this is fairly easy. The raw stats you get because of Infinity Edge simply outscales the other 2 options here but the real deal is the passive of IE. Infinity Edge will cause your critical strikes to deal 50% more dmg. This includes your last ult shot just as it includes the 4th shot of Whisper. You basically increase you 4th autoattack from 175% critical strike damage back to 200%. Infinity Edge as 3rd item is definetly the best way to go if you only look at raw damage stats.
You could build Rapid Firecannon if you really need the extra range tho.


Phantom Dancer

Now we start talking about the 4th item and I can basically say the 4th item is 100% dependent on your game and the match up.
Usually I pick up Phantom Dancer because of the fact that is has the overall best stats for Jhin. Once you finished this item you will have around 510 - 540 AD. But you have a lot of other item options here actually. You could go Rapid Firecannon in the first place if you need some extra range. In exchange to that you will lose quit a noticeable amount of AD and DPS regarding to Phantom Dancer. If it is needed you could already go Lord Dominik's Regards if you have to face tanks who are quite good ingame, or you could go for Mercurial Scimitar if you face a lot of cc and you need some counterplay against it. The last 2 options here are Bloodthirster if you really need a good amount of lifesteal, or Edge of Night for more Lethality and maximum Duskblade damage if you face 5 squishy enemies. I cant say which one is the go to because it is 100% dependent on how your game is going but I usually pick up Phantom Dancer.


Lord Dominik's Regards

Now going fo the 5th item we can somehow say the same as when we talked about our 4th item. It depends on the game.
Usually at this state of the game you will face nearly fullbuild tanks which basically means you will need Lord Dominik's Regards here. Ofc Mortal Reminder is another option if you face sustain tanks. If you dont face any tanks you could straight up go for an Essence Reaver. At least I would do so. On the other hand you might need a Mercurial Scimitar or a Bloodthirster regarding on how much cc you face or how much lifesteal you need. Maybe you will even need a Guardian Angel who knows. So this is again 100% dependent how on your game is going.



Elixir of Wrath

This is the last thing you will buy. You could ofc get it earlier in the game if you need it, but most of the time this little conumable tressure will be the last thing you go for. You will get a good amount of extra AD and some decent lifesteal. Not much more to say here.


My last words to this itembuild



Once you are fullbuild you will have around 700 AD, 50 - 65 flat amorpenetration, 50% or maybe 70% critical strike chance, 15% lifesteal and absoloutely insane damage against squishy targets, just as you will have a good overall DPS against tanks. I do really prefer this itembuild since it is just so much fun to play. Your movementspeed is pretty insane and you can kite fairly well. If your positioning is good, you can 100% solo carry a game from now on.



My Crit Build



Berserker's Greaves

The boots for the Crit build are nearly allways the same. You will get a very good amount of extra AD thanks to the Berserker's Greaves and you will increase your maximum DPS just as you increase your kiting when you hit with a critical strike. I never go for Boots of Swiftness when I build crit. The other boots like Ninja Tabi or Mercury's Treads are fine in certain match ups.



Infinity Edge

The fist item I build is the Infinity Edge. You actually get your first small powerspike as soon as you finished it thanks to its passive. I never build Essence Reaver as first item, since I consider it the weaker first item. I dont really need the mana refund since I go for manaregeneration in my Glyphs and I also dont really care for the cooldown reduction this early in the game. Infinity Edge, at least regarding to damage, is the better first item. I got to addmit tho, that this is kind of preference thing. You could ofc go for Essence Reaver. The only important thing is that you build either Infinity Edge or Essence Reaver.



Rapid Firecannon

The 2nd item will be the Rapid Firecannon,or Statikk Shiv or Phantom Dancer. It kind of depends if you need some extra range, waveclear or overall the best DPS stats and suriveability. Regarding to your DPS Phantom Dancer is the best here, but most of the time I actually build Rapid Firecannon since I will build Phantom Dancer as 4th or 5th item anways. I have even seen ppl building Essence Reaver or Infinity Edge as 2nd item, but I dont really like it that way. Feels somehow weird.



Essence Reaver

My 3rd item in this itembuild is the Essence Reaver in 90% of my games. Sometimes I already go for Lord Dominik's Regards here if i have to face a fed fulltank. Usually this spot is taken by the Essence Reaver once you finished it you will have a real good damage output and already kind of high DPS against non tanks.
If you build Essence Reaver as first item go for Infinity Edge here.
You will now have somewhat around 400 AD.



Lord Dominik's Regards

The 4th item is going to be Lord Dominik's Regards or the Mortal Reminder if you face a sustain frontline like Dr. Mundo, Swain or Vladimir. Nearly 90% of my games lead into building on of these 2 badboys as 4th item. If you do not face any tanks which is kind of unlikely, but could still happen, go for Phantom Dancer for maximum DPS and Critical Strike Chance, or build Mercurial Scimitar or Bloodthirster if needed. I for myself kind of never go for Bloodthirster as 4th item. If I need any sustain here I will just go for an Elixir of Wrath.
As soon as you finished your 4th item, you will have around 500 - 600 AD.


The Bloodthirster

The 5th item is again kind of dependent on the game and can be different from game to game. In my usual games where I dont need a Mercurial Scimitar but would like to have a good amount of lifesteal, I go for Bloodthirster here. If I dont really need lifesteal because I have good peel, or no threat in the enemy team at all, I would just build a Phantom Dancer or even a Runaan's Hurricanehere.
"Runaan's? Are you drunk?" No actually I dont really care about its passive, which is ofc not that usefull on Jhin since he has 0 attackspeed, but overall you can still crit with 300 to every enemy nearby because of its passive. So regarding to the highest possible DPS Runaan's Hurricane is actually the best item for Jhin as last item choice.
As soon as you finished this item you will have around 700 - 800 AD.


Elixir of Wrath

This is the last thing you will buy. You could ofc get it earlier in the game if you need it, but most of the time this little conumable treasure will be the last thing you go for. You will get a good amount of extra AD and some decent lifesteal. Not much more to say here.



My last words to this itembuild



As soon as you are fullbuild this itembuild is going to have insane DPS. Even tho you dont really have some kind of attackspeed, you are still able to 3 or 4 shot fullbuild tanks.
You have around 750 - 900 AD (in some special cases you can reach 1000 AD), 70% - 100% critical strike chance, insane kite and DPS. The one thing making this itembuild "better" than the Lethality build is, that you dont care about tanks at all. Once you are fullbuild, you gonna destroy everything that actually dares to stay in your way. You can now 100% solo carry your game.



Defensive items you can build



I gonna list up a few defensive items that are actually 100% viable for Jhin.
First of all the most obvious one, Guardian Angel. GA is what you want if you always die instantly, because of some super fed assassin. This item will revive you and so, even if the assassin blew all his spells on you, you can still keep fighting.
The last kind of anti AD item which you could go as last item, is actually Randuin's Omen. Especially in 1v1 against some other lategame AD Carrys this can change a lot. But I have to add, its not your job to face another ADC!

Another viable deffensive item is of course the until now missing Maw of Malmortius. If you face heavy AP burst or just a lot of AP overall, go for this item. You can actually build it as 3rd or 4th item in both itembuilds. Other options against AP are Edge of Night. Ofc you could also go for Mercurial Scimitar or Spirit Visage here.


ATTENTION, KOREA DID IT AGAIN

KOREAN JHIN




Hey guys I have to add something new here. Korea did it again, they just smashed out a "new" viable itembuild for Jhin. Before I start listing it up in short terms and explain why this is probably the new go to itembuild, I have to say a few things about it.
This Itembuild is basically not new it is more of an older release build for Jhin when he got released on the PBE in preseason 6. I dont know why it starts getting popular again and I havent played it yet, but building these items, Jhin went totally nuts in the korean SoloQueue lately. This build is actually kind of funny to me, since I've always played Jhin like this and just changed my way of building in preseason 7 but it seems like I had the right feelings back in season 6 ^^. The Itembuild is somehow a pure hybrid version between Lethality and Crit and therefore it is build like this:
Usually the "Korean" Jhin is build with Youmuu's Ghostblade into full crit with Rapid Firecannon, Infinity Edge, Essence Reaver and Lord Dominik's Regards. Even tho this is the typical "Korean Jhin" right now I will still explain why it is build like that and how much other options you have here.
So lets starts with the Itembuild.

Berserker's Greaves

Korea or not, the go to boots if you are going to build a lot of crit items, are the Berserker's Greaves. These boots have the perfect fit for crit since you get more kiting potential and more DPS overall. Other options here are Boots of Swiftness, Mercury's Treads, Ninja Tabi or Ionian Boots of Lucidity. Usually the Korean build path goes fo the Berserker's Greaves and I would do so too.


Youmuu's Ghostblade

The first item spot will be taken by the Youmuu's Ghostblade. It is identical with the "Lethality" Build here. The reason for the Ghostblade here is pretty simple. You will get a decent amount of Lethality for the early and also lategame which is for sure usefull against squishys. Thats pretty much it for this itemslot. I checked out a few "Korean" Jhin's now and actually no one is building anything else as first item. I guess you could go for Duskblade of Draktharr if you dont like Youmuu's Ghostblade but the "Korean" build says go for the Ghostblade.


Rapid Firecannon

So the second item is going to be the Rapid Firecannon and the reason behind that is kind of easy. Once you have Youmuu's Ghostblade and your Rapid Firecannon, you are going to have a decent amount of damage, crit and lethality and thanks to the passive of the Firecannon, you easily engage with a long ranged auto into your Deadly Flourish and Curtain Call. It is really confusing how good this actually works, but it requires a certain accuracy. The only other item option I have seen so far here was the Infinity Edge. When I played this item build in season 6 I always went for Infinity Edge after Youmuu's Ghostblade but since I havent played this itembuild since the end of season 6 I don't know which one I would prefer. I guess you should stick to the "Korean" build path and go for Rapid Firecannon here.



Infinity Edge

The 3rd item in the "Korean" build path will be the Infinity Edge. The reason is that the "Korean" hybrid Jhin is supposed to be the perfectly balanced mixture between Lethality and Crit and therefore you have to build full crit after Youmuu's Ghostblade. Right now I dont know if there are other options as 3rd item but I guess you could also go for an Essence Reaver here. I would recommend going Infinity Edge it is just so strong for Jhin in general.



Essence Reaver

The 4th item is going to be the Essence Reaver. Once you finished this item you will have insane damage against squishys and already a really decent amount of DPS generally. I guess just like in the "Lethality" or "Crit" build it now starts to get dependent on how your game ia going. Other options here are Lord Dominik's Regards, maybe a Phantom Dancer or a Bloodthirster. I guess also the Mercurial Scimitar could be fine here. As I said it is pretty much a situational item choice from now on. For the full "Korean" experience you have to go for an Essence Reaver tho ^^.



Lord Dominik's Regards

The 5th item in the "Korean" build path is either going to be Lord Dominik's Regards, Essence Reaver, Phantom Dancer or one of the surviveability items like Bloodthirster or Mercurial Scimitar. Usually it is going to be Lord Dominik's Regards, Essence Reaver or Phantom Dancer for the sake of having 100% critical strike chance. Note that if you face tanks, you have to build Lord Dominik's Regards somewhere in your itembuild but in the end it depends on your game. For the sake of the averrage "Korean" build it is Lord Dominik's Regards here.



Elixir of Wrath

The last thing in the "Korean" build is like in every other item build the Elixir of Wrath. You get AD and Lifesteal which is perfect for rounding up this item build since you wont build lifesteal usually.



My last words to this itembuild



As I already said above, I havent played the new "Korean" Jhin yet, but it is clear to me why this could be the best item build for Jhin right now. The Youmuu's Ghostblade is going to give you a decent amount of Lethality which is great early and even better later on. The full crit afterwards is the perfect DPS and tank destruction. Overall this item build should compensate the weakness of the "Lethality" build which was weak against tanks and also come up for its strength against squishys and combine it with the overall better "Crit" build. Summing these useless words up in one clear sentence:
" The "Korean" build is the perfect hybrid version between "Lethality" and "Crit" and should be able to come up for both item builds pros and cons."
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How to play Jhin

Laning and early game




So how to play your laning phase as Jhin?
Jhin is one of those lane dominant bullying AD Carrys like Caitlyn, Lucian or Jinx. You have a lot of range a lot of damage with your abilities and also great trading potential. So if you play it out correctly I honestly think that there is no ADC besides Caitlyn or Lucian that is able to withstand the pressure you can build up. Especially with your Dancing Grenade you are able to poke your lane opponents when ever they try to last hit since it has a great range and insane damage if you are able to manage this spell correctly. But what a lot of people do not understand, especially in low elo, is the fact that the support is the one winning the lane, NOT THE ADC.
The reason behind this is pretty easy and obvious to explain. Supports have the higher base damage stats on all of their abilities. Even their basic AD is higher than the ADC ones.
Therefore lanepressure, engage and vision controll is the work of a support.
Don't get me wrong guys, even tho supports are the one deciding the lane you also have to do some work. If you play Jhin and never poke, never pressure and just sitback and get pushed into turret, well the Support wont be able to do much 1 v 2.
So lets get back to the topic. As Jhin you have 2 ways of playing your lane.
The first one is the one I always go for. Play aggressive. You have a lot of damage, good poke, nice cc and it makes it easier for you to last hit. Always take care of not overextending to much since you are immobile. Always build up vision controll and look at the minimap at least every 20 seconds. If you do so and get used to Jhin you should be able to win most of your botlane match ups.
The second way to play is the passive and save way to play botlane. You wont push much you try no to be the aggressor and just want to farm up. This is okey if you arent ADC main or you just know you wont be able to win the matchup anyways. From time to time you have to play defensive bot. If you have to play def, just try to farm as good as poosible, dont get poked out of lane, try to keep vision up so you wont get towerdived and scale into lategame. Problem here is that you have 0 solocarry potential. You need your team to at least not feed.


After laning , midgame




Usually the laning phase ends as soon as bot or toplane destroyed their first turret. Now the roaming and objective control starts to get very important. As ADC as soon as you destroyed your botlane turret, you either roam midlane and help your midlaner push the turret, or you go top together with your support and toplaner, so you can simply destroy the top turret.
"Why do I have to roam? Why cant I just keep pushing bot?"
Roaming has its perks. If you push midlane f.e the enemy midlaner most likely wont be able to hold his turret against the pressure of 2 carrys and a support. From time to time the enemyteam has a Viktor or Anivia or something like that. If that is the case you wont be able to push him or her out of lane so you just go top and pressure toplane down.
While you push top f.e, the enemy jngl and most likely support need to help their toplaner so your jungler can just start doing free drakes or just counterjungling. If the enemy jungle does not help top, you will push down the turret. It is a win win situation for your team if you roam. Sadly a lot of people dont get this in low elo and start flaming you for taking their farm ^^. Try to tell them what you want to do, or just ask your toplaner if he wants to lane swap so you can pressure toplane with your support, while your toplaner goes bot and gets some free farm.
We talked about how to play when you destroyed the botlane turret first but we also have to talk about the situation when you are the ones losing lane and you lost your turret.
If the enemyteam destroys your botlane turret you can do 2 things. First one is staying bot, freezing lane, farm and hope that your team can handle the other lanes. The second thing you can to is just laneswapping with your toplaner so he does not have to fight 1 v 2 or 1 v 3 top. The problem here is, that you already lost botlane 2 v 2, so you will most likely lose toplane 2 v 2 too.
Basically the best thing to do when you are behind is try to farm up as much as possible. As Jhin your time will come if your team can handle the game until that certain point of no return, when Jhin starts going nuts and can carry 1 v 9.


Late game and teamfights




Now we have the most interesting and prob most important part of the game. The team or player that does one mistake will probably lose the whole game.
As Jhin you have to be very carefull now, but dont be to much of a kitty, or you wont be able to carry. Its a thin red line you have to walk on now. Basically you always have to keep an eye on the enemies engage and carries that could one shot you within a second. As Jhin you have insane utility for your team so you can basically engage a lategame teamfight with your Deadly Flourish or Curtain Call and then still deal damage from 2500 range apart. This is insane and opens op oppurtunities no other AD Carry ingame has (excluding Ashe and her ultimate). Let your team poke or engage and then follow up with your 800 AD basic attacks or just follow up with your Curtain Call or Deadly Flourish to catch someone. Just take care of one thing, you may never never never never be in range for the enemy hard engage or carries. If you get engaged and die you lost the game on your own, never forget that. As ADC it is NOT your job to engage a fight. You can engage it with Jhin but it is not your task. You just have to stay alive and deal as much damage as possible. Just dont die.
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My thoughts about Jhin, the Itembuilds and when to pick him

If you are still here, you are getting close to the end of this guide and I thank you for reading until now. Now I want to say a last few things about my precious Jhin, his itembuild and when you should pick him and when not.

JHIN



Jhin, if you know how to play him (and trust me it isnt easy to be a good Jhin), is one of the best Solo Queue AD Carry in league and I guess a lot of ppl would agree with me (even tho its a bit difficult right now playing him, since in S8, Jhin is not rly good at all. He is not as bad as ppl say but he is worse than he was before without any doubts).
This champion has everything it needs for solo carrying games. Jhin has an insane scaling, a huge amount of utility and a 100% game changing ultimate, since it can decide a teamfight, before it even started.
BUT Jhin has his flaws and I am really thankfull to that.
Jhin is super immobile and you need to get used to that. Positioning is always the most important thing for every AD Carry, but for Jhin it is even more important. You arent like Lucian, Caitlyn or Ezreal, you dont have any escape or mobility spells. Once someone of the enemy team managed to get close to you, you are 100% dead.
I already said it but I am glad that Jhin has this weakness and in the end I would still say that a mastered Jhin is the best SoloQueue AD Carry and he is 100% worth the time since he is just so much fun to play.



The Itembuilds



Well I already said quite a lot about this topic, so I will try to keep it as short as possible. If you play against a lot of tanks, go for the critbuild since its just a lot stronger against tanks. If you face only 1 tank or just a full squishy team I would recommend going for Lethality since you will litterally oneshot squishys with your 4th autoattack, which is kinda fun to look at.

(Right now lethality is not rly good on any ADC. You can go for it but I would not recommend it. Go for Ghostblade then fullcrit or fullcrit from the beginning. These are the best buildpaths right now)



When to pick Jhin ?



Now we have to talk about one important thing. "Can I pick Jhin whenever I want?"
I guess you could do that, but I do not recommend it.
There are match ups you just should not even think about picking Jhin and these match ups include tons of cc, a lot of hard engage, the overall balanced and funny assassins, or just a lack of experience playing as Jhin.
I just gonna list up a few champions that will make you cry when you pick Jhin into them. First of all Nautilus, Maokai and Hecarim are coming into my mind. These 3 champions are your worst nightmare. You have literally 0 counterplay against them. Nautilus ultimate, Maokai root or Hecarim E or Ultimate dont have much counterplay and the fun thing here is, that these champions can kill you pretty easy but you cant kill them. Of course you have a support, that will help you, but from time to time you are alone, because your support is an autofilled disco Nunu & Willump or just pretty bad. So if you see one of these 3 Champs dont pick Jhin.
Now when we talk about other champions it starts to get a thing of experience and confidence. Basically every assassin is your nightmare but I guess the worst ones for you are Talon, Katarina, LeBlanc, Fizz and Rengar. These 5 Assassins can just oneshot you so fast that you probably wont even know what just happened. All other assassins, are hard, but as Jhin, once you reached a specific point of the game, you will be able to oneshot the enemy assassin, before he even gets into range to kill you.
I guess basically I would sum this up and say
"Pick Jhin whenever you like and feel confident and experienced enough. But in some specific matchups it is kind of suicide and you wont be able to do much"
I have to be honest here. If I feel like playing Jhin, I gonna pick him, no matter what kind of match up I face but this is probably the reason my win/loss ratio is just slightly positive even though my KDA is very good.
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Additions over time. Read it, if you want to be up to date about the latest

I feel like starting this little section here, since overtime, a lot of things considering Jhin's itembuilds, runes etc changed and are or gonna be changed in the future and I am just way to lazy to rewrite the whole itembuild, rune section over and over again when something changes for my beloved Jhin. Shame on me for that, but lets get started.

So with 8.5 Jhin got some nice buffs for his Whisper, his Dancing Grenade and Deadly Flourish aswell, so his itembuilds also changed a little bit. Shortly summed up, the buffs are going to give Jhin a better scaling regarding his total AD and therefore his overall damage output aswell. So I started to try some new builds and runes and ended up changing my crit build a little bit. Instead of going Infinity Edge into Rapid Firecannon into Essence Reaver, I decided to go Infinity Edge, Phantom Dancer and Rapid Firecannon and as you may notice, I threw out the Essence Reaver in general. The reason for that is that the PD build scales a lot faster, since its around 800 gold cheaper, while we still have even more AD than going ER, thx to the changes of Whisper. Actually, atackspeed boots into IE, into PD feels really great and gives us a decent 2 item powerspike and as soon as we finished out RFC and LD we are insanely strong and have a really good kiting potential aswell.
So this is my new N1 CritBuild I do run right now (most of the time at least):
Berserker's Greaves
Infinity Edge
Phantom Dancer
Rapid Firecannon
Lord Dominik's Regards
Bloodthirster or Essence Reaver or Mercurial Scimitar

A little addition:
My lethality build is still viable and does actually feel fine right now, so you can still run it if you want to.
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The End

Well I have to say thank you to all of you who read this guide and I really hope I could help you guys with getting to know Jhin. If you have questions regarding to Jhin or AD Carrys in general, feel free to add me. I will try to help you as much as I can.

You can also check up my Youtube channel https://www.youtube.com/user/NIGHT5KY1. From time to time I am uploading gameplays and montages regarding Jhin and maybe this is somehow interesting for you.

I also appreciate constructive critical opinions about this guide and also about my videos if you watched them. For more questions go in the comment section I will look over it every few days.

Thank you guys, I hope you enjoyed this guide and now start destroying some botlanes while you play Jhin.
And never forget "Art requires a certain cruelty"
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