Build Guide by Kazarion
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello everyone this is my first build that I am posting on one of favorite characters. This is how I play him, and by no means is this perfect in anyway shape or form, but any and all opinion and shared insight are welcomed. :)
I take the AR runes because they help a lot with Siphon Strike early on and quite well late game when your Siphon Strike Bonus is + 275 (minimum, average late game should be 350 if your getting in your last hits).
As far as the the Greater Seals Of Clarity go, you can never have enough Mana Regen early on and late game you will never EVER find yourself oom (Out Of Mana).
I went Greater Glyph of Celerity for the CD mainly for the late game because this will help you get off more Wither's, Spirit Fire's and Siphon Strike, when used correctly (in that order) a champion can be devastated by you, especially the squishes ( I usually kill them with 1 to 2 Siphon Strike's.
Pretty basic, no need for offense imo, but if you feel its necessary then by all means go for it.
So i start off with Meki and a health anad mana pot for long lane times, Spirit fire does drain alot of mana but you wont notice it as much with your mana per 5 runes and the pendant but you will still need the mana pot before you need to go back. When i go back i try to have enough for the Tear Of The Goddess and the Boots of Speed, the earlier you start stacking the max mana passive from the Tear the better for when you get the Manamune. When i go back to shop the second time I finish my Manamune (helps you out with Siphon Strike alot) and i finish my Merc Treds.
Sheen is a must it helps with your Siphon Strike again, giving you an extra boost of damadge. Once i complete my Trinity Force and Force Of Nature thats about the time the game ends :'(.
The health regen from both the Force Of Nature and Randuins make you almost unstopable, but please don't get too overly excited and think you can take on all 5v1. And if i can finish off with a Phantom dancer its always a nice touch, you will notice you doing some crazy 1000+ (easy) with Siphon Strike.
The sequence is really up to you but i start with Spirit fire first because of its harass and great farming ability, and don't forget that it reduces both armor and magic resit. Siphon strike i dont lvl up till the end because its only gonna cost you more mana for a small base dmg increase your better off with SF and Wither for the crazy slow on movement speed and attack speed, as well as the ar & mr reduction.
I prefer Ghost & Exhaust for chasing people down or getting away, another nice combo for choices is Teleport & Ignite
Thank you for reading this Guide, please leave comments and vote, I am always open to feedback.
I would like to say on a closing note that you should still play smart, i have gone Ape Crazy with kills finish games 20/2 and stuff like that but I have also finished with scores like 2/4. You just need to keeps in mind some basic things such as if they are AD heavy or AP heavy maybe you should change out somethings, but always play smart, respect your teammates, and always have fun. Thank you and good hunting Summoners