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Nasus General Guide by AVIorDIE

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author AVIorDIE

Nasus - A turret's Dopplerganger

AVIorDIE Last updated on February 27, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 29

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Welcome thanks for choosing my build


If you are looking for a build where nasus can one hit someone this is not that build for you, if you are looking for a where Nasus can tank a whole team for 15 seconds this is the build for you.


Guide Top

Runes

[*] Greater Glyph of Magic Resistance
I chose the flat Magic Resistance Glyphs for a reason, and that is because scaling Magic Resistance runes do not yield Magic Resistance at level 1. Why is that a big deal? Lets say you are leashing for your Jungler and you see the enemy team is coming, You have to choices; Run like a b*tch and lets them take your jungle, thus, Screwing you; or, Tank them head on and get an early game Ace because you had Flat magic resistance runes not some BS scaling ****.

[*] Great Seal of Armor
This is pretty self explanatory if you find a better sub. Let me know.

[*] Greater Mark of Health
I choice more Health over more Armor/MR because it's Season 3, Health is OP. I also choice Flat health instead of scaling because due to the items in this build the only thing helping us tank on the rune page is the Armor/MR health late game won't matter as much, but, Early game that extra 100+ Health makes the differnce


Guide Top

Pros / Cons

Pro's: Cons:
Can tank EVERYTHING (But Nexus Turrets) No real Escape skills
Can Drop turrets quickly Late game 1v1s are not so great
Does lots of slows for CC
Crazy damage to champions


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