Nasus Build Guide by ChibodeeCrocket
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my Nasus Build
The main reason im posting this is for my friends who like to play Nasus but never end up dominating. 9 out of 10 times I crush my lane and it all goes down hill from there for my enemies. The feel of charging down a lane at a speed almost none can match a large imposing force watching enemies flee from you. Here's my build for Nasus please Enjoy, and Please Vote!
Come on people!!!! 5000 views but only 5 votes :/
Nasus is my all time favorite champion, I fall back on him a lot as he fits into almost any team composition. He is a great tank extremely durable and has built in life steal. I prefer to solo top lane as Nasus needs tons of farm for his Siphoning Strike (Q) Any time you can finish off a mob with Q as every kill you get with it increases its power by 3 dmg.
Edit- Date 1/12/12
Reworked masteries tree and runes to reflect more Cooldown reduction resulting in a more powerful Siphoning strike faster.
Also added some color to the guide
Getting to know how to play him.
You will find that you are extremely durable and can take a great deal of punishment from almost any champion. You are not un-killable but you can become almost unstoppable.
in a 1v1 fight you are capable of killing most champions. However you should watch out for champion that will want to kite you which is you number 1 weakness.
You only ability to harm players from a distance is your Spirit Fire which doesn't do much dmg. Luckily you are a very fast champion and capable of chasing down most champions especially with wither. If you find you are getting kited hard let the enemy push you to your tower and use spirit fire if necessary to avoid letting your tower take dmg.
Although your goal should be to finish off everything with Q. At any time your siphoning strike is available you should be finishing of a unit with it. This is extremely important as it is your only form of damage and takes time and effort to make it something your enemies will learn to fear. When a fight happens mark a target with wither throw up a Spirit Fire to reduce there armor and strike them down with Q stay on top of your targets and don't let them get away.
Items and Why to get them
Total Item Cost: 15510 Gold
As for the choice of items starting off with a
Regrowth Pendant makes you even more durable by helping you recover health faster, and builds into your second item.
Philosopher's Stone Philosopher's Stone - Will help take care of your mana problems. as well as providing heath regeneration and bonus gold over time. both Wither and Spirit Fire are extremely mana demanding which is 1 reason why you should not be using spirit fire to farm and should only be using Q to kill enemies. It is acceptable to throw up a spirit fire if you have an opportunity to hurt the enemy tower to quickly clear out enemy mobs. You can also use it if necessary to defend your tower. The following items after those starting items are as follow.
Heart of Gold - Helps to bring in even more money but gives you extra health and builds into your Randuin's Omen which is a great defense item.
Boots of Speed - Because you cant be slow.
Sheen - is a MUST have not question about it you will do no DMG without it GET SHEEN GET IT GET IT!
Trinity Force - An all around great item helps you in every way possible and sheen builds into it. I prefer getting sheen then phage and then finishing the Trinity Force.
Shurelya's Reverie Shurelya's Reverie - Is an item you can decide to do away with and replace with a number of other items. The health regeneration, bonus health, mana regeneration, and cool down reduction are the reasons its included as well as the fact that you already have it half build thanks to Philosopher's stone.
Force of Nature- is an item which help makes you faster and gives you magic resist as well as making you regen health faster.
Atma's Impaler - helps you do more damaged based off from the amount of health you have (around 60 more attack at level 18), it also gives you 45 more armor which is always a good thing. Very potent if you have a Warmog's Armor this Item can be switched out if you so choose but I think it is a great finishing item. Also you most likely wont have the chance to get it as most games end before this point.
Most of these items can be replaced, And should be replaced depending on what you enemy team is. If your enemies are tons of AD forget the Force of nature pick up a Thornmail and possibly toss out the Shurelya's Reverie for a Warmogs armor. If the enemies are going lots of AP weight on the Randuin's Omen or toss it out and get the force of nature faster. Its all about countering your enemies.
Make the best use of items based off from what you are facing. Here are some good choices and reasons you could get them.
Warmog's Armor - If you find that you just don't have enough health this item will be very useful bringing you total health to around 4100 Hit points at level 18 making you a very sturdy unit.
Thornmail - If your enemies are fielding lots of AD (Attack Damage) Champions than this item may become invaluable. Nothing is more hilarious then watching someone kill themselves on you. This Item pairs up very nicely with Warmog's Armor.
Force of Nature - Yes this item is in the build already however I am placing it here just to suggest getting it before your Randuin's Omen if you are heaving trouble from AP (Ability Power) Champions.
Frozen Heart - This item is a very good choice for Nasus. Infact you may consider tossing the Shurelya's Reverie for it instead. Or swapping out the Randuin's Omen for it. This item give you a lot of armor, as well as mana and cool down reduction which can help you get your Siphoning Strike stronger that much faster. This item also comes with a bonus of slowing down enemies attack speed.
Ninja Tabi - This item can be used in place of your Mercury Treads if you so please. I almost always find hey tenacity provided by the Mercury Treads along with the magic resist more useful, but just incase your enemies are going very Auto attack, Attack Damage heavy this item can be considered.
Infinity Edge - This item can be swapped in place of your atmas impaler. It is a great choice and will bring your attack up a lot, but most importantly you critical strikes combined with your sheen and Siphoning Strike will make you enemies weep. Great item and I have honestly considered putting this in more often than atma's impaler.
Show your Moves!
(Active): Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy champion, minion or neutral monster.
-This is your bread and butter move. All your damage is dependent on this. Make sure you never miss a chance to kill an enemy with this. I stress this a lot in this guide.
(Active): Nasus ages his target, slowing their movement and attack speed by 35%. Additionally, they are reduced further to reach an extra slow at the end of 5 seconds. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
- Great move for slowing down targets for you and or your team to kill. Also comes in very useful for slowing down the attack speed of people. Takes a good bit of mana to cast so try to to use it wisely. Can also be useful if you are tower dived. Casting this will slow the target down making them take more tower shots than they may have intended on.
(Active): Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.
-This move comes in very handy in many situations. If you need to quickly clean up a mob wave to push a tower cast it. Try not to forget though that you should be last hitting everything with Siphoning Strike. The main use of this ability is to reduce the armor of enemies. casting this in a team fight can really change the outcome. Costs a lot of mana to cast so don't run yourself dry farming mobs with it. FARM THE Q!!!!
Fury of the Sand
(Active): Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health. While the storm rages, he drains a percentage of nearby enemies max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.
- You become a god! this move is amazing. When that big engagement happens become a god and make your enemies weep. Also if need be you can cast this to save your life if you are going to die from a few moves. examples are caitlyn has her ultimate locked on to you, casting your ultimate heals you for some health which may be enough to keep you alive. Other examples are you getting tower dived. They will be sorry when you instantly gain 600 hp and become a monster.
Early game is all about farming mobs with your Q and making sure to last hit mobs for money. you can take towers very fast with siphoning strike but your main goal is to just farm your Q. Thats it FARM Q.
Mid game is all about Farming Q pushing lanes crushing towers supporting allies when you can. that why I bring teleport. Warping to an ally in need withering the enemy throwing up a spirit fire and crushing them with Q can take out almost any one.
Late game- This is where you really shine. You will run around faster than almost everyone else and will hardly be scratched by your enemies crushing towers killing enemies and pushing lanes. When team fights happen slam that ultimate and get into the middle of that fight. You are a God your enemies will die and you won't.
I am working on this guide and hope to make it very clear and well done to make anyone a good Nasus. This is my first guide so please try to cut me some slack. I am updating this guide whenever I get a chance!